If that's how you interpret a few imperceptible quarter second drops only in the single player campaign while still getting native 1080p and no tearing, then yeah, sure, run with that.
Frame rate is king. No need to front.
But OK.
If that's how you interpret a few imperceptible quarter second drops only in the single player campaign while still getting native 1080p and no tearing, then yeah, sure, run with that.
If you don't buy games on PS4 why do you even have it?
I have a ps4 and xb1, and only buy games for xb1. The ps4 just lacks games and both look the same to me.
The gap can't close since the hardware is already set in stone.
The only way the gap will close is if dev decide to half-ass the PS4 version which looks to be what happened here in the Campaign. XB1 was probably their lead platform and they focused too much on that. They had 3 years though so its not like this was a launch title....
I have a ps4 and xb1, and only buy games for xb1. The ps4 just lacks games and both look the same to me.
I have a ps4 and xb1, and only buy games for xb1. The ps4 just lacks games and both look the same to me.
I have a ps4 and xb1, and only buy games for xb1. The ps4 just lacks games and both look the same to me.
They'll be doing a full face-off later.Gotta get those clicks.
Frame rate is king. No need to front.
But OK.
That's surprising. Is this the first time a COD campaign has not been at 60 fps?
Bottom line they focused on getting MP solid (with PS4 enjoying usual resolution advantage) then settled for mostly solid SP since no one's really going to bother hugely with the occasional issue in that (whether PS4 or XB1 since neither is totally solid)..
Over no screen tearing?, of course not.
Could be very minor or virtually unnoticeable tearing (at the very top of the screen).
So yes.
Could be very minor or virtually unnoticeable tearing (at the very top of the screen).
So yes.
Again, because people seem to have short term memories, the PS4's performance metrics tally up around the same framerates of the 360 COD's. The digital foundry coined 'perceptual fps' holds up well to the point where Sledgehammer probably thought the trade off for superior IQ was fine, which it is.
The XB1's dynamic framebuffer for a more consistent 60fps is the outlier of all COD's so far, and they probably wanted to avoid the 900p moniker for their #1 sponsored MS title.
What a confusing title. From the article it seems like it runs better on ps4.
If it was just drops to 50-55 I can see that. Performance demands vary greatly in a bit cinematic linear game like this.
But 40 is too much. Should have enabled the adaptive resolution on ps4 for frames below 50fps.
The 1% dot comWell, if you'd rather have a superior experience for 1% of the time that you're playing, and a worse experience for the other 99%, go right ahead.
So the tearing could be unnoticeable, but quarter second framerate drops couldn't be.
OK.
I can spot screen tearing wherever it's happening. I'll take the no screen tearing version one.
great port to xbone .. its actually a lot better than i was expecting.
maybe ms did send the tech wizards to help with this?
After finishing the campaign, I can honestly say I didn't notice any major dips in the campaign.
Feels and plays great.
This is the explanation that makes the most sense to me. This is clearly not an issue of parity or paying to decrease performance on PS4 its an issue of extra development focus and time being applied to their marketing partner in order to avoid another PR buzzword. The situation with AC:U is different because it is directly implied that the PS4 version was help to 900p because the XB1 couldn't achieve a higher resolution. While I think a reasonable argument could be made for anti consumer shenanigans with AC:U its not really applicable here.
That said I've only noticed a single framerate drop so far during the first mission when I threw a radar grenade. Aside from the annoying stutter whenever the game autosaves its been completely smooth for me since then over the roughly 2 and a half hours I've played in the campaign.
great port to xbone .. its actually a lot better than i was expecting.
maybe ms did send the tech wizards to help with this?
All that is nice Chobel, but when we already have more than a few people in here talking about things being fishy and money, what you're saying holds little weight. If there was a dynamic resolution on PS4 many people would be upset, period.
If there are already people talking about "parity" even when the PS4 always has a higher resolution, then obviously there would be more outrage if the resolution was lessened. Any "rational" person would clearly realize that.
Also, when the thread is about the campaign that is exactly what I discussed. There is no issue with what I posted. Maybe you don't like that I didn't bring up the MP in my post because it doesn't suit the angle you're trying to spin, but nearly everyone knows that they are both 60 FPS and the PS4 has the higher resolution in MP.
It would be kind of pointless for me to mention that information at this point and I actually referred to the dynamic upscale anyway which makes that a moot point.
Some will see it as it an improvement and others won't judging by this thread, but it's undeniable that one of those sides is more vocal than the other and that is what matters.
Finally, nowhere in my post did I state that the ACU situation and this would be exactly the same if that happened.
I'm just saying that there would be skepticism with that being so recent. People have been saying "let's see what happens with other games with Xbox marketing deals after ACU."
There was anger for Diablo III/Destiny even though it wasn't literal parity either. You may not care about it being fully 1080p all the time, but others do and you need to get over it.
Just look at how many people said frame rate is more important than resolution or that they won't buy a game that is less than 1080p because it wasn't made for their TV.
I think dynamic resolution is something the devs were more than capable of figuring out on their own.
Then why isn't that feature more standard instead of so many games unable to maintain their target framerates?
So the tearing could be unnoticeable, but quarter second framerate drops couldn't be.
OK.
To recap: You only buy games for the Xbox One. You don't buy games for the Playstation 4, because it lacks games. When you compare the games you bought for your Xbox One with the games that you didn't buy for your Playstation 4, they look the same to you.
It's already confirmed.Well since MP is the main draw (by a considerable margin) for me and I imagine most of the Call of Duty fanbase..
PS4: 1080p 60fps >>> Xone: 1360x1080 (static non dynamic) 60fps
Still gonna wait for the full face off for confirmation of the above though.
Yeah. MP is another story though.I think I'd care more about IQ than fps drops in a single player mode.
Cerny!
Hyenas in the pride lands!
That all depends what your definition of "runs better" is.
If you mean FPS, Xbox One runs better.
If you mean resolution, PS4 runs better.
Here is where I disagree with you, you assume the fuss about it will be big but I'm telling you it won't any more big than what happened at Diablo 3. And the outrage is happening because the 60fps-ish in PS4 and that's what people value in CoD: solid 60 fps, if the frame rate was the same in both versions + dynamic resolution also in both versions (with PS4 resolution higher in most of the time) I assure you the outrage will be a lot less than this.
Spinning? In case you missed it this thread is about DF article as whole, only the title talks about the campaign, the article about more than just framerate in campaign. And no, not everyone knows about MP, multiple people here ask about the MP resolution and framerate. And many of them assumes this is for the whole game.
And like I said when people discuss parity they talk about the game as whole not just some part of it and miss the most important part of it : MP.
Here's another part I disagree with, because I think most people care about MP more, and we already have game that used dynamic resolution Wolfenstein that didn't have any fuss about it.
Some skepticism will always happen, but you make it sound like everyone will be skeptic about dynamic resolution in least important mode in CoD games. ACU controversy happened because the dev said the both versions have the "same specs" to avoid debate and stuff, this is not the same case at all, there is no same spec here, the game would have been solid 60 fps in 1080p in most of the time, and in MP mode the most important mode the game will be 1080p all the time and Xbone version will 1080p zero time.
The question is how many others? In Diablo 3 the fuss wasn't that big you're portraying it to be. I'll give you Destiny, however bungie guy said there will be full parity, but at release date even though the versions almost had total parity (Xbone version had some stutter in rare occasions) the fuss about it was minimal.
"Just look at how many people..." These people get ridiculed for saying that every time they do it, and they barely represent anything, not even minority.
In the campaign. In the multiplayer:
PS4: 1080p/60fps
Xbox One:1360x1080p (locked)/60 fps
So yes, overall the PS4 version "runs better".
A dip in the FPS affects gameplay. Doesn't matter how long the duration may be, it could happen at a crucial moment and it'll throw you off. Tearing that appears at the top of the screen that isn't noticeable unless you're looking for it does not affect gameplay.
But OK.