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Eurogamer: Iwata isn't Nintendo's problem. It's Miyamoto

People are over analyzing things -- Miyamoto alone isn't the problem it was the decisions the Iwata made -- the bottom line is Nintendo made dumb hardware decisions with the WIi U.

Its so simple:

- Underpowered CPU
- Not enough RAM
- Lack of multi-touch on controller
- Lack of optical audio out
- Inferior online experience/account system

I also suppose the confusing name & branding didn't help... but had they got those hardware items right, 3rd parties would have produced more games (while waiting for 1st party ones) and they would have been in a much better situation today.

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People are over analyzing things -- Miyamoto alone isn't the problem it was the decisions the Iwata made

I do wonder to what degree Miyamoto actually decides which games to make as opposed to simply nurturing the titles execs or whoever demands be made.
 
Here are most of Sony's PS3 published new IPs.

I got bored so this isn't everything and I don't care enough to do the PSP. The point is clear enough to me, though. Nintendo does a lot less new IP than their competition and the new IP they do is less often the sort of thing long time gamers want (or at least gaffers) - single player, long, deep stuff. Please note I prefer Nintendo games to most of what Sony publishes and this is not a console war post but rather a look at why Nintendo's output seems stunted to many gamers.

I definitely agree Nintendo could do more, and also that many of their new IP aren't developed with catering to existing audiences in mind, which would also explain why some of them fail to be successful enough to make it worth it for Nintendo to grow.

But there are certainly a few on the list I gave that have this potential:

RPGs like Xenoblade (granted it looks like that's getting a spiritual sequel), Last Story, Pandora's Tower, and games like Disaster, Kid Icarus, Endless Ocean, Excite, Zangeki, Battalion Wars, all have potential as million plus selling franchises, if properly nurtured.
 
Its so simple:

- Underpowered CPU
- Not enough RAM
- Lack of multi-touch on controller
- Lack of optical audio out
- Inferior online experience/account system

I'm trying to figure out how any of these would have made any of the games they've put out better. Online play is, from my experience, more than fine. The games have excellent technical performance and the visuals aren't jarringly dated. And since the games aren't generally designed in such a way that they would benefit from multi-touch anyway (you often use a stylus/manipulate inventory items one at a time/move with a stick while aiming with the screen), multi-touch would only really be useful in the internet browser (lol).

Since none of these things are necessary to make appealing, fun games, using them as technical benchmarks only drives up the cost of getting to the games (which are already too high, it would seem).
 
Miyamoto is the head of EAD and one of the highest ranking people in the company. Most, if not all, decisions on software lineups go through him. If you don't think he is at least partly to blame for their troubles then you're being naive. He was and is very much involved in their direction from both a hardware and software perspective. Of course he is also to blame for many of their games being held back presentation wise as well.
 
Nope...Miyamoto´s games still sell very well and they sell on a "weak" console compared to PS4/Xbone. I am pretty sure a Miyamoto´s game on PS4/Xbone would sell very well.

Miyamoto could have 80 years and still produce/manage great games , talent does no desapear with age, there always will be kids and andults that enjoy the kind of games he delivers.
 
Nope...Miyamoto´s games still sell very well and they sell on a "weak" console compared to PS4/Xbone. I am pretty sure a Miyamoto´s game on PS4/Xbone would sell very well.

Dude, Sony and MS's own games are performing laughably on PS4/Xbone compared to Nintendo's on Wii U.
 
I definitely agree Nintendo could do more, and also that many of their new IP aren't developed with catering to existing audiences in mind, which would also explain why some of them fail to be successful enough to make it worth it for Nintendo to grow.

But there are certainly a few on the list I gave that have this potential:

RPGs like Xenoblade (granted it looks like that's getting a spiritual sequel), Last Story, Pandora's Tower, and games like Disaster, Kid Icarus, Endless Ocean, Excite, Zangeki, Battalion Wars, all have potential as million plus selling franchises, if properly nurtured.

So many of those titles were kneecapped by Nintendo themselves, which is hard to wrap my head around. Xenoblade, Last Story, Pandora's Tower, Disaster, and Zangeki all came out super late, Nintendo didn't publish, or didn't come out in NA. They seem to be saying they do not want the type of audience who laps this stuff up. If that's the case, why does it get made in the first place?

I do agree with you that some or most of those could and should be million selling franchises.
 
Seeing how much worse Enix got after they got rid of Sakaguchi, I'd be scared to see what a Miyamoto less Nintendo would look like.
 
And what have they been doing? Making Super Mario games.

How do you live up to Miyamoto?

I remember at one job, I was creatively stifled indadvertedly just by having my senior mentor around. She wasn't doing anything on purpose to hold me back, but I just didn't have room to experiment or push my boundaries. When she left, it was as if I had blossomed and I went on to do some amazing work.
 
The truth is always more nuanced and complex rather than just 1 person, or one factor.

When Iwata says "one game can change everything", he is not talking about a Retro game, or some Zelda game by Eiji Aonuma, those games will be great in their own ways, but they wont set the world on fire. It is a Miyamoto game that could potentially do that, as we have seen before. Chances are small, but they are at least there, he is that important.

If 3D World and Pikmin sucked ass, i could understand, but they dont. The problems facing the Wii U are not in Miyamoto's hands. If 3D World had launched on the PS4 (hypothetically) it would have been one of the biggest sellers this holiday season and well beyond.

So the craft of making great games is there, its just that the business side sucks at Nintendo right now.

LOL, that bold part is hilarious.
 
So many of those titles were kneecapped by Nintendo themselves, which is hard to wrap my head around. Xenoblade, Last Story, Pandora's Tower, Disaster, and Zangeki all came out super late, Nintendo didn't publish, or didn't come out in NA. They seem to be saying they do not want the type of audience who laps this stuff up. If that's the case, why does it get made in the first place?

I do agree with you that some or most of those could and should be million selling franchises.

That's my point, basically. Nintendo are too focused on finding those one or two next big crazes to want to invest in growing a franchise that has potential to appeal to a more limited (but still significant) audience. I'm not saying every one of the games I listed was a masterpiece, but that it was aimed at an important segment of the market that is being neglected, and if further expanded/iterated/polished with sequels had the potential to find a home with that audience.
 
Here are most of Sony's PS3 published new IPs.

Rogue Galaxy
Genji
Resistance
Blast Factor
Eye of Judgement
Folklore
Heavenly Sword
Lair
Uncharted
Calling All Cars
Everyday Shooter
flow
Little Big Planet
Dark Mist
Echochrome
The Last Guy
Demon's Souls
Infamous
Fat Princess
Flower
Heavy Rain
White Knight Chronicles
Book of Spells
Journey
Tokyo Jungle
Sorcery
Beyond
Rain
Puppeteer

I got bored so this isn't everything and I don't care enough to do the PSP. The point is clear enough to me, though. Nintendo does a lot less new IP than their competition and the new IP they do is less often the sort of thing long time gamers want (or at least gaffers) - single player, long, deep stuff. Please note I prefer Nintendo games to most of what Sony publishes and this is not a console war post but rather a look at why Nintendo's output seems stunted to many gamers.
Good post. I think the list becomes even more damning when you narrow it down to non-indie/budget stuff.
 
Ok, maybe. That doesn't explain why Nintendo fans didn't buy:

I bought most of them. Zack + Wiki, Klonoa, Killer 7, Viewtiful Joe.

Although I consider Viewtiful Joe to be crap. Maybe I'm just too stupid to play the game, but for some of the boss fight, I just couldn't figure out any way to detect some of the super attacks via audio. And thanks to the crappy camera, I was beaten pretty often. I didn't enjoy the game at all.

Anyway, I don't really understand why the "typical Nintendo fan" should be really interested in Killer 7. It's a mature (real mature, not the game just being violent) game, with a complicated story. Quite the opposite of most games nowadays. And also the opposite of most Nintendo games.

There are many other examples too, the point is these seem like they should have sold well to Nintendo's customer base. For whatever reason, they tanked. Nintendo's customers either don't buy enough games or simply aren't willing to take any chances on new IPs

So just show me all those new IPs, that sold really really well on Sony or Microsoft consoles. We got and get sequel-galore everywhere exactly because of that. It's the same reason why Hollywood produces dozens of sequels and does shitty and unneeded remakes (Robocop, etc.). Because fresh ideas are a huge risk and the public may just not buy it.

And most of the games are also shooters, because doing anything else would be a risk. And plenty of them still flop. If we are lucky, we get light puzzles, because adding anything complicated could lead to less sales.

Naughty Dog even does another Uncharted for PS4, instead of doing something new. Because they hope that it will sells lots. And then there is also another Infamous game. And another Killzone. I guess Microsoft will do another Halo. And people complain about Nintendo doing sequels?

What's even worse, really horrible games like AssCreed sell pretty well despite their shitty graphics and shitty gameplay. And because of that the game was never fixed, but instead they continued with the auto-jump routine.

AT LEAST Nintendo changes a lot. Just compare Mario 64 with Super Mario Galaxy. That's not just a sequel. Or just take a look at Super Mario 3D World. Those are not sequels. They just got mario in the title.
 
Good post. I think the list becomes even more damning when you narrow it down to non-indie/budget stuff.

To be fair, mine wasn't an exhaustive list, and I cut out many smaller games, as well as bigger games that either had little to no franchise potential or were too similar to already existing Nintendo franchises.
 
Miyamoto doesn't design games. I'm not sure why people want to believe that. However, Miyamoto makes the big decisions regarding games. He approves what games are made, who works on them, budgets, if he wants something changed. That's what he literally does.

As far as the Wii U debacle, Miyamoto is linked to several follies.

1. Unspectacular launch line up for 3DS, Wii U
2. Poor first-party release schedule for Wii U
3. HD development troubles
4. Slow R&D expansion
5. Perpetual budget and lack of features approved in key Nintendo games.
6. Most of the 3DS, Wii U creative decisions (with Iwata and Takeda)

As a General Manager of R&D and Managing Director on the Board of Executives, the above is literally his job. Basically, people overlook his actual position at the company and
instead want to pretend this is 1984, and Miyamoto is hand-drawing levels on a map sheet. Miyamoto is a manager of thousands of personnel. That's a huge and time-consuming job.

With all that said, Miyamoto is Nintendo's ultimate PR tool. The Steven Spielberg of Nintendo really. It is important for the company to link games to his name. You know, from Executive Senior Supervising General Producer Shigeru Miyamoto, comes a new masterpiece, Super Mario 2048. They will probably do it well when dimentia and his senses start to diminish. It doesn't matter if he is 80 years old, if people believe his magic created the game.
 
That's my point, basically. Nintendo are too focused on finding those one or two next big crazes to want to invest in growing a franchise that has potential to appeal to a more limited (but still significant) audience. I'm not saying every one of the games I listed was a masterpiece, but that it was aimed at an important segment of the market that is being neglected, and if further expanded/iterated/polished with sequels had the potential to find a home with that audience.

Oh, then we are on the same page. I agree with you on all of this. Sony doesn't sell millions with all of their attempts but they are so much more willing to try new core games. Nintendo is convinced one or two titles will sell their console but for me, and I'm sure many others, a plethora of 8/10s is more appealing than one 10/10. (Which is why the NES, SNES, PS1, and PS2 were so great)
 
I'm trying to figure out how any of these would have made any of the games they've put out better. Online play is, from my experience, more than fine. The games have excellent technical performance and the visuals aren't jarringly dated. And since the games aren't generally designed in such a way that they would benefit from multi-touch anyway (you often use a stylus/manipulate inventory items one at a time/move with a stick while aiming with the screen), multi-touch would only really be useful in the internet browser (lol).

Since none of these things are necessary to make appealing, fun games, using them as technical benchmarks only drives up the cost of getting to the games (which are already too high, it would seem).

Third party's skipped the Wii U because of the user base, lack of power, online system, and they were planning games for more powerful systems. Its already been documented that many of those ports (with potential graphical and feature upgrades) would have been on WIi U -- GTA5, Tomb Raider and Bioshock Infinite come to mind. These 3rd party games would have helped while waiting for 1st party ones.

As far as multi-touch - not having it is stubborn and dumb. They could have made the stylus work with it. The world now understands multi-touch, not having it is a technical step backwards and it also makes it a significant challenge for companies to easily port games from other tablets and devices.
 
Oh, then we are on the same page. I agree with you on all of this. Sony doesn't sell millions with all of their attempts but they are so much more willing to try new core games. Nintendo is convinced one or two titles will sell their console but for me, and I'm sure many others, a plethora of 8/10s is more appealing than one 10/10. (Which is why the NES, SNES, PS1, and PS2 were so great)

yep. I also pretty much feel that anything in the 7/10-10/10 range comes down to personal taste, in terms of actual appeal. Which is exactly why one man's 10 could be another man's 7, and vice versa.
 
Wonderful 101 is what pushed me towards purchasing the console in August, and it was because of how unique the game look(played). It became my personal goty 2013 too.
Unfortunately, it's not a game that appeals to the masses(more people should play it though, really).

Nintendo still continue to develop some of the highest quality games though imo and credit should still be recognized for that. When i got my U with W101, Pikmin 3 and NSMBU it was like gaming heaven for me, Mario 3DW is amazing too.

As others mentioned, it's not necessarily new IP's that are needed, new ideas on existing IP's can be just as exciting, often even more so.

When i ask people, who I know are Nintendo fans, why they don't have a Wii U yet they all say something along the lines of "I'm till waiting for the next big mario or zelda game, or for smash brothers & mario kart". It seems people are not immediately tempted by Mario 3D World as it still looks too familiar for them, or not 'broad' enough (in scope), i.e. more like a 2D platformer.
 
I bought most of them. Zack + Wiki, Klonoa, Killer 7, Viewtiful Joe.

Although I consider Viewtiful Joe to be crap. Maybe I'm just too stupid to play the game, but for some of the boss fight, I just couldn't figure out any way to detect some of the super attacks via audio. And thanks to the crappy camera, I was beaten pretty often. I didn't enjoy the game at all.

Anyway, I don't really understand why the "typical Nintendo fan" should be really interested in Killer 7. It's a mature (real mature, not the game just being violent) game, with a complicated story. Quite the opposite of most games nowadays. And also the opposite of most Nintendo games.



So just show me all those new IPs, that sold really really well on Sony or Microsoft consoles. We got and get sequel-galore everywhere exactly because of that. It's the same reason why Hollywood produces dozens of sequels and does shitty and unneeded remakes (Robocop, etc.). Because fresh ideas are a huge risk and the public may just not buy it.

And most of the games are also shooters, because doing anything else would be a risk. And plenty of them still flop. If we are lucky, we get light puzzles, because adding anything complicated could lead to less sales.

Naughty Dog even does another Uncharted for PS4, instead of doing something new. Because they hope that it will sells lots. And then there is also another Infamous game. And another Killzone. I guess Microsoft will do another Halo. And people complain about Nintendo doing sequels?

What's even worse, really horrible games like AssCreed sell pretty well despite their shitty graphics and shitty gameplay. And because of that the game was never fixed, but instead they continued with the auto-jump routine.

AT LEAST Nintendo changes a lot. Just compare Mario 64 with Super Mario Galaxy. That's not just a sequel. Or just take a look at Super Mario 3D World. Those are not sequels. They just got mario in the title.

Ah, the old, "it's not the same game just because it has mario in it!".

It's funny you bring up Uncharted, without realizing that it was a new IP this gen, unlike anything ND made prior. Make something new? They just did last year, and I hear it's a pretty good game. Ah, but they're both TPS, so they must be the same game right? Well, if you believe that, then Nintendo literally has no gameplay variety at all. If ND were owned by Nintendo they would be on Crash Bandicoot 10 by now and made nothing else...

Comparing Mario 64 to Galaxy, games which are two generations apart? Everything is different now compared to back then. Unless you think Uncharted was just a reskinned Crash, or Resistance or a reskinned Spyro...

Here's a list of recent and upcoming Nintendo games. You tell me where the huge gameplay differences are:

NSMB Wii
NSMB2
NSMBU
3D Land
3D World
DKC Returns
DKC Tropic Freeze
MK7
MK8
Kirby platformer
Yoshi platformer
Wario platformer
 
I do wonder to what degree Miyamoto actually decides which games to make as opposed to simply nurturing the titles execs or whoever demands be made.

He has the second highest executive rank. He is that executive telling the developers what to do.
 
Loads of Miyamoto messed up Sticker Star posts here. What did he do to mess it up? I just started the game yesterday, it's my first Paper Mario and am liking it so far.
 
Miyamoto doesn't design games. I'm not sure why people want to believe that. However, Miyamoto makes the big decisions regarding games. He approves what games are made, who works on them, budgets, if he wants something changed. That's what he literally does.

As far as the Wii U debacle, Miyamoto is linked to several follies.

1. Unspectacular launch line up for 3DS, Wii U
2. Poor first-party release schedule for Wii U
3. HD development troubles
4. Slow R&D expansion
5. Perpetual budget and lack of features approved in key Nintendo games.
6. Most of the 3DS, Wii U creative decisions (with Iwata and Takeda)

As a General Manager of R&D and Managing Director on the Board of Executives, the above is literally his job. Basically, people overlook his actual position at the company and
instead want to pretend this is 1984, and Miyamoto is hand-drawing levels on a map sheet. Miyamoto is a manager of thousands of personnel. That's a huge and time-consuming job.

With all that said, Miyamoto is Nintendo's ultimate PR tool. The Steven Spielberg of Nintendo really. It is important for the company to link games to his name. You know, from Executive Senior Supervising General Producer Shigeru Miyamoto, comes a new masterpiece, Super Mario 2048. They will probably do it well when dimentia and his senses start to diminish. It doesn't matter if he is 80 years old, if people believe his magic created the game.

Great post here.

I don't think they should toss him out the door, but he definitely needs to be moved to a different position within the company. He's not singularly, personally responsible for Nintendo's current predicament but he also hasn't helped the situation at all.
 
Iwata, Miyamoto, and Takeda all share almost equal blame.

- Takeda for failing to understand hardware trends from 2008 onwards and an obsession with low wattage that totally hamstrung the WiiU.
- MIyamoto for being woefully unprepared software development wise and not exactly pushing out big new ideas anymore, and even getting too involved in other projects to their detriment.
- Iwata for not reading markets at all, failing to make investments in key areas, and not recognising his workforce needed shuffling around with a whole heap of new, dynamic blood introduced.

This right here. Nintendo has been making tons of horrible decisions lately, and most of them trace back to these three executives.
 
Fucked up that Miyamoto is literally the only person at Nintendo responsible for making games he must be very overworked.
 
Good post. I think the list becomes even more damning when you narrow it down to non-indie/budget stuff.

My problem with people posting lists of all the new IPs that Sony has put out for the PS3 is how many of those are they continuing on that don't feature mainstream-friendly concepts? Consider that on just that incomplete list, the only retail games that Sony has latched onto in a big way have been Uncharted, inFamous, and LBP. You can certainly add TLOU to that list, but that leaves about nine IPs that are either one-and-dones or mini-franchises that have been abandoned by Sony at this point, and even that list is missing some other notable IPs like MAG, Sports Champions, and Motorstorm, and IPs that even Sony seems to have forgotten themselves, like Afrika and virtually every other Move launch title.

It's good to focus on new IPs, but it's not giving off a good image that they've abandoned so many for "sure things." Maybe people like Sony more for giving them a shot in the first place, but from where I'm standing, they're not particularly more noble than Nintendo is, especially when you consider that the ones that got to move on are relatively safe in comparison.
 
Naughty Dog even does another Uncharted for PS4, instead of doing something new. Because they hope that it will sells lots. And then there is also another Infamous game. And another Killzone. I guess Microsoft will do another Halo. And people complain about Nintendo doing sequels?

What's even worse, really horrible games like AssCreed sell pretty well despite their shitty graphics and shitty gameplay. And because of that the game was never fixed, but instead they continued with the auto-jump routine.

AT LEAST Nintendo changes a lot. Just compare Mario 64 with Super Mario Galaxy. That's not just a sequel. Or just take a look at Super Mario 3D World. Those are not sequels. They just got mario in the title.
Naughty Dog just released The Last of Us.. Infamous only started in 2009 and thus is considerably more 'fresh' than Mario or anything else Nintendo. Killzone Shadow Fall was very different from previous Killzones and Guerrilla has been working on a new IP for some time now. Aside from that, Puppeteer is another new IP coming from Sony, as was Gravity Rush for Vita and Beyond: Two Souls from Quantic Dream. Probably missing some stuff. Microsoft has Project Spark in the works, alongside Sunset Overdrive from Insomniac, a new IP from Black Tusk and more. They also secured at least the first Titanfall as a Microsoft exclusive. Both Sony and Microsoft are doing much more work on new IP.

To their credit, Nintendo did The Wonderful 101 with Platinum, but they pretty much sent that game out to die.

As for what Nintendo's problem is; I think it's silly people think the solution is as simple as replacing or firing Iwata, Miyamoto or Reggie. Nintendo's problems are much bigger than that. Nintendo's entire structure needs to change. They need to get new tech guys, they need to change the way they handle third party relations, they need a better marketing team, they need to understand the market better, they need to communicate to the customer better (stop the confusing branding, Nintendo Direct is just an echo-chamber), they need to communicate better within the company itself, they need to give other people within Nintendo the chance to do their thing (as opposed to constantly having every project overseen/produced/directed by Iwata/Miyamoto/Anouma), they need to stop forcing every new idea into already established IPs and instead use these new ideas to build new IPs around, etc., etc.

Nintendo needs to change in pretty much every aspect if they want to survive. Yes, they've get lots of money and can probably financially take another two flops like the WiiU, but if they don't get their shit together for their next console, they will become completely irrelevant (if they haven't already) in the home console space and might as well give up. The Wii was a fluke and Nintendo should accept that they're not going to get anywhere by trying to replicate it's success.
 
People are over analyzing things -- Miyamoto alone isn't the problem it was the decisions the Iwata made -- the bottom line is Nintendo made dumb hardware decisions with the WIi U.

Its so simple:

- Underpowered CPU
- Not enough RAM
- Lack of multi-touch on controller
- Lack of optical audio out
- Inferior online experience/account system

No offense, but that's like the perfect example of focusing on the wrong thing. There are larger problems, managerial and philosophical, at Nintendo. Nobody in ten years is going to say 'man, WiiU would really have had a chance if only there were more RAM and an optical out'.
 
Third party's skipped the Wii U because of the user base, lack of power, online system, and they were planning games for more powerful systems.

The same studios skipped Wii last-gen, so their lack of presence should have a neutral impact on Wii U's software pipeline. So the difference has to be the output that isn't coming from those sources-- i.e. the Nintendo/third-party games that didn't appear on Xbox/PlayStation.

As far as multi-touch - not having it is stubborn and dumb. They could have made the stylus work with it. The world now understands multi-touch, not having it is a technical step backwards and it also makes it a significant challenge for companies to easily port games from other tablets and devices.

Ports from other platforms don't sell on Nintendo hardware anyway (unless they're Wii motion control ports or otherwise designed specifically for the specs of the system like the GB version of Tetris).

I'm trying to figure out why people think that content that doesn't require a Nintendo system will draw people to the Nintendo system. This idea has zero basis in history or reality.
 
Nintendo has been creating solid hits in established series. Games that, if you owned a Wii U, you would most likely buy and enjoy. The problem is that very few people own a Wii U, and these solid yet familiar games aren't going to sell the system. The article is completely right, and in addition to an innovative system seller Nintendo desperately needs a shake up in their development program. I grew up with an SNES and I love classic Nintendo franchises, but I'm old. There is an entire generation of teens that don't give a shit about Nintendo and play LoL all day, and a generation behind them playing iPads and iPod Touches. Give them something new and exciting to love as much as I loved their new franchises of the 90s. Something that is theirs and not a hand me down from an older generation.
 
As far as multi-touch - not having it is stubborn and dumb. They could have made the stylus work with it. The world now understands multi-touch, not having it is a technical step backwards and it also makes it a significant challenge for companies to easily port games from other tablets and devices.

I agree to an extent, but capacitive touch screens are so inaccurate compared to resistive, and last I checked, resistive multi-touch screens are horrifically expensive. Capacitive doesn't really fit games. I have been saying this for years.
 
I agree to an extent, but capacitive touch screens are so inaccurate compared to resistive, and last I checked, resistive multi-touch screens are horrifically expensive. Capacitive doesn't really fit games. I have been saying this for years.
It doesn't matter. It's the accepted input for 99% of the population, and has been deemed good enough for use...you don't see most gamers using a mouse and keyboard on console FPS's...
 
I agree to an extent, but capacitive touch screens are so inaccurate compared to resistive, and last I checked, resistive multi-touch screens are horrifically expensive. Capacitive doesn't really fit games. I have been saying this for years.

What game needs a resistive touch screen though? Ouendan seems to work perfectly fine without it (not that Nintendo would make another one).
 
No offense, but that's like the perfect example of focusing on the wrong thing. There are larger problems, managerial and philosophical, at Nintendo. Nobody in ten years is going to say 'man, WiiU would really have had a chance if only there were more RAM and an optical out'.


There is no doubt that there is managerial and phliosophical problems - that's part of my point. Nintendo has released some really great games for the Wii U - just too late... it took almost a year and that is unacceptable. But its the hardware that didn't attract the mass 'core' gamer or developer - if they had that in line more quality third party games would have been released over the past year thus selling more units - and detracting some gamers from buying a ps4 or Xbone.

-
 
There is no doubt that there is managerial and phliosophical problems - that's part of my point. Nintendo has released some really great games for the Wii U - just too late... it took almost a year and that is unacceptable. But its the hardware that didn't attract the mass 'core' gamer or developer - if they had that in line more quality third party games would have been released over the past year thus selling more units - and detracting some gamers from buying a ps4 or Xbone.

-

Let me ask you a question, what would you consider to be a truly great game exclusive to the PS4 or Xbox One that already has come out or will come out by Holiday 2014?
 
Ive been telling you guys that Miyamoto is so out of touch and his old ways are killing Nintendo. He keeps getting the free pass because of his history.
 

Nintendo can survive the next 15 years minimum without making any profit at all.


So yeah they can survive without Miyamoto. But its unfair to call him a problem when he made very succesful products the last few decades and was one of the core persons that brought Nintendos renaissance in 2004-2010
A Nintendo that hasn't shown a profit in 5 more years wouldn't be one you recognize, let alone not showing one in 15 years. It would be a shell.
 
It seems that there are more people debating in threads about Nintendo than there are people who actually own their hardware.
 
Let me ask you a question, what would you consider to be a truly great game exclusive to the PS4 or Xbox One that already has come out or will come out by Holiday 2014?

Not many, that's my point...

What if all of those consumer friendly 'next gen' BF4's, CODs, etc. could have been on the Wii U plus Nintendo's great exclusive line up plus quality ports of last gen games like GT5, Tomb Raider, etc.

Nintendo had a year and could have pulled this off... they blew it.

-
 
Ah, the old, "it's not the same game just because it has mario in it!".

It's funny you bring up Uncharted, without realizing that it was a new IP this gen, unlike anything ND made prior. Make something new? They just did last year, and I hear it's a pretty good game. Ah, but they're both TPS, so they must be the same game right? Well, if you believe that, then Nintendo literally has no gameplay variety at all. If ND were owned by Nintendo they would be on Crash Bandicoot 10 by now and made nothing else...

Comparing Mario 64 to Galaxy, games which are two generations apart? Everything is different now compared to back then. Unless you think Uncharted was just a reskinned Crash, or Resistance or a reskinned Spyro...

Here's a list of recent and upcoming Nintendo games. You tell me where the huge gameplay differences are:

NSMB Wii
NSMB2
NSMBU
3D Land
3D World
DKC Returns
DKC Tropic Freeze
MK7
MK8
Kirby platformer
Yoshi platformer
Wario platformer

You kind of missed most of their releases and you started with a 2009 release. 82 retail games have been released by Nintendo since 2009 and that is also excluding a few titles developed by third parties
 
And I don't even think Miyamoto deserves most of the blame for Sticker Star's sub-par offering. I'm pretty sure his influence was "recommending" Intelligent Systems to focus on existing characters. The original Paper Mario was focused almost entirely on "existing" characters as well and it didn't make the writing, game play and story any less worse. Sticker Star was just terribly mismanaged.

Pretty sure Sticker Star was set to be more like A Thousand Year Door but Miyamoto told them to make a game with less story and a game with only existing characters.
 
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