RavenFox said:I know your expecting some exciting reply. Your a good poster crab so I'll refrain from inserting my question mark.
Arpharmd B said:DC version of Dead or Alive 2 has less jaggies than PS2, higher resolution textures, and AA. Your version has no AA. Ps2 is teh sux. DC 4ever!
*next reply*
But the PS2 is harder to develop for. We all know team ninja are just lazy assholes.
*next reply*
only 1st party developers can truly harness the power of the emotion engine.
Woo-Fu said:Eurogamer is always good for a laugh.
SuperEnemyCrab said:Oh come on, I was looking forward to a good argument. =)
I guess I was a little harsh, but that post is silly, you make a fanboyish statement and talk down about them at the same time.
RavenFox said:So what are you saying? Your trying to say that's the PS3 problem? Your actually representing what others in here are detesting in honesty. Stop being an idiot fanboy. The DC was not stronger than the PS2. Just like the PS2 was not stronger than the Xbox. I surely would not call these devs lazy but this has nothing to do with the capabilities of the PS3. 360 has always been easier to get stuff up and running quick.
I guess it went over my head :-(. I'm bailing out nowArpharmd B said::lol :lol :lol
wow.
Cant0na said:Euro gamer is biased
The devs are Lazy
Media biased against the ps3
haha xbox is better
stfu, xbox breaks
Pc gaming is better, lol consoles
we had all of that within the first couple of pages....... missing anything?
Yeah, but the PS2 was ultimately a much stronger machine.It doesn't matter that the DC version looks better, we all know the PS2 is more powerful.
dark10x said:I still don't see how people can really take issue with their results.
It's true that their wording may come off as a tad biased (for instance, it may seem as if they occasionally make light of the flaws in a 360 version while treating the PS3 flaws as more serious), but the actual results speak for themselves. They create enough images and videos that one can't really question their results.
Yeah, but the PS2 was ultimately a much stronger machine.![]()
First of all, as has been widely reported, the frame rate - something crucial to the fluidity and response of a driving game - has been significantly improved. While there's still some screen tear and frame drops (especially when other cars are on-screen, and even worse during replays), the actual driving sections look better without the inconsistent update, and the reduced screen tear has a big impact in how solid the game looks. More importantly, the increased refresh rate helps make the controls feel that much more responsive too.
Most of the information passed on this board, a hardcore haven for video game fans, is useless/unimportant to most gamers in real life. The same goes for all those little differences in audio-visual statistics and quality comparisons across televisions, monitors, receivers, DVD players, Blu Ray players, memory sticks, MP3 players, cell phones, etc. It takes the hardcore to care about most of the differences that the rest of the consumer base is either blissfully ignorant of or just don't understand and don't care about. So, the point of these kind of comparisons, as painfully picky as they might be, is that they're aimed at the hardcore who might or might not care about them. Obviously, you had to care about them to some degree since you came in here. And, obviously, there are always people in these threads and those reading the source work at Eurogamer, Digital Foundry, and zoome.jp as well as other technical game sites, like Beyond3D.com . The hardcore or the connoisseur can detect small differences and give them personal weight. This is how it is for anything. Bitching about it inside of these threads seems pretty pointless and kind of stupid, actually.Houston3000 said:I'd like to meet someone, in real life, who actually finds any of this information remotely useful. The differences are so minor that I'd actually consider the choice between Trophies or Achievements a more relevant decision factor.
Precisely.MightyHedgehog said:Most of the information passed on this board, a hardcore haven for video game fans, is useless/unimportant to most gamers in real life. The same goes for all those little differences in audio-visual statistics and quality comparisons across televisions, monitors, receivers, DVD players, Blu Ray players, memory sticks, MP3 players, cell phones, etc. .... Bitching about it inside of these threads seems pretty pointless and kind of stupid, actually.
dark10x said:I still don't see how people can really take issue with their results.
It's true that their wording may come off as a tad biased (for instance, it may seem as if they occasionally make light of the flaws in a 360 version while treating the PS3 flaws as more serious), but the actual results speak for themselves. They create enough images and videos that one can't really question their results.
I know I said I bailed but...Joke post?SmallTimeLeon said:Come on guys, Infamous didn't have anti aliasing and it was an exclusive Sony 1st party effort developed for what, a little bit over 3 years?
360 will keep winning these face-offs because NVidia and Sony messed up with the Reality Synthesizer. I bet this goddamn GPU keeps Ken Kutaragai up at night to this day.
Aside from silly things like missing shadows in 1943 (lazy programming/rushed), anti aliasing will be the bane of the Ps3 multiplatforms, over and over and over and over again.
They either use Quincux which is the work of the devil or no AA. If they use the former, people will bitch about blurring. If they use none, people will bitch over the lack of AA. Because of the nature of a multiplatform title, they can't abandon everything and throw it all for Ps3 Cell development when they can use all the cash, time, and effort into a 360 build that will be offered to a larger 360 audience.
No undying loyalty to the Sony brand matters, because the Ps2 was the winner from the get-go and everyone had to suck it up and work with Ps2's complex architecture.
Back to to the Ps3 GPU, we don't have software emulation BC for Ps2 games because RSX is a piece of dog shit. Sony from DAY ONE, wanted to make Ps2 BC through emulation but with the delays/etc they put in the shitty RSX and that was that.
Such a nightmare, all because of the Reality Synthesizer. Not a single good fucking thing came out of the RSX, I loathe it so much.
I've found that the best looking games are often the best performing games. The creators of these games obviously put a lot of work into the creation of the visuals and framerate (optimization) is a part of that process. If a terrible looking game is released, why would you expect that team to worry about performance?2real4tv said:Yeah this is how I feel but you just have to wonder why the subpar performance in some games that don't seem graphically demanding. The new star wars demo for example...I mean the game doesn't even look good and it has a avg framerate of 22fps and 30% torn frames :/
RavenFox said:I know I said I bailed but...Joke post?
SmallTimeLeon said:JOKE POST GUYS COVER YOUR EARS SWEET PS3/
What is a joke? What could possibly be a joke about my post? Seriously, tell me. I want to know. Call me out on bullshit, elaborate. God.
Sony always wanted to do software emulation for Ps2 with the Ps3, they got so many numerous delays and got a shitty GPU from Nvidia. RSX is the reason we don't have Ps2 BC.
The Cell processor was patented to be the CPU of the Ps2, but that patent had EIGHT SPEs, not 7. The number of available ones on all current Ps3 models. We don't have BC because the fault lies with RSX, is this a joke? No. That's the truth.
It is that GPU that's the cause of major grieving and flamewars with multiplatform titles, the 360 simply outperforms Ps3 multiplatforms NOT because of technical prowess but because of time, budget, and the architecture.
Point 1) 360 out perform it's Ps3 port counterparts because of the GPU having another smaller board dedicated for just AA. The majority of Ps3 third parties titles don't use AA or use Quincux which is just disgusting. It was even used in the Bioshock Ps3 port, ugh.
Point 2) Why put in this much work, time, effort, cash into developing a better looking Ps3 version when the 360 can take the lead and do it all at half the time and cost? Third parties are just that, third parties. Not first parties that make the most out of the hardware, good enough is the goal for multiplatforms. If it looks 'good enough' on the Ps3, it's done and shipped.
I love my Ps3, but I also have to be realistic. The RSX is the number one source for all of Sony's current troubles. Third party don't feel motivated to waste so much money to get it done correctly when it's just easier on 360. Can the Ps3 do AA? Sure it can, can do it do GOOD AA?
Of course.
Is it hard and time consuming to allocate all the effects/etc to the Cell SPEs and get it 'perfect' so it can do AA as good as 360 and still run as smoothly?
You bet your ass it is.
Just look at RAGE, they just want the Ps3 version to be up and running. They don't want to exceed in the platform because of the shitty Nvidia GPU on Ps3.
God, your post was so over-sensitive, like I said something that was clearly offensive when in reality I was regurgitating information. If you don't like it, that's fine. Don't say LOL JOKE POST.
RavenFox said:From who? You really cannot think PS3 is incapable of performing. No other console has games that perform better than PS3 1st party or exclusive 3rd party. Now are SOME devs still trying to cope with PS3 architecture? Then that and only that we can submit to. I agree they should not be banned but we all know who these threads attract.
If you really care about graphics advantages, buy a PC and stop jerking off about miniscule differences
If you really care about graphics advantages, buy a PC and stop jerking off about miniscule differences.
And probably had to remove Oblivion if they check those GOTY edition.Jonsoncao said:you can minus DMC4, VF5, Dirt, Carbon, Silent Hill from your list :lol
Lagspike_exe said:@SmallTimeLion
Are you some kind of a joke character?
Do you even know what quincunx AA is?
Blurry POS? Are you serious?
This is a 2xMSAA screenshot.
This is Quincunx AA screenshot.
Are you seriously trying to say that Quincunx makes a picture a blurry POS?
Also, it's quite sad that you are trying to compare PQ of each console, yet fail to recognize that PS3 has an edge in texture filtering.
Zophar said:The fact that they've done this 21 times is pretty telling of their motives.
Cant0na said:Euro gamer is biased
The devs are Lazy
Media biased against the ps3
haha xbox is better
stfu, xbox breaks
Pc gaming is better, lol consoles
we had all of that within the first couple of pages....... missing anything?
Zophar said:The fact that they've done this 21 times is pretty telling of their motives.
I wouldn't be too sure about that. The GS was an odd design, and I'm not certain Xenos could emulate it perfectly either. (My technical knowledge in this area is limited, so perhaps I'm incorrect; feel free to correct this if you know otherwise.)SmallTimeLeon said:Sony always wanted to do software emulation for Ps2 with the Ps3, they got so many numerous delays and got a shitty GPU from Nvidia. RSX is the reason we don't have Ps2 BC.
You're just making up numbers here. I agree that all signs point to simpler 360 development, but half the time? Half the cost? That's extremely unlikely (and I'm being kind with my wording).SmallTimeLeon said:Point 2) Why put in this much work, time, effort, cash into developing a better looking Ps3 version when the 360 can take the lead and do it all at half the time and cost?
But do you understand what "good enough" means? It means they make money off the PS3 version too. Like you said, they're third parties: if the graphical problems were losing them cash, they'd either improve the results or cancel the ports.SmallTimeLeon said:Third parties are just that, third parties. Not first parties that make the most out of the hardware, good enough is the goal for multiplatforms. If it looks 'good enough' on the Ps3, it's done and shipped.
Thunderbear said:Oh eurogamer... you really won't stop trashing the PS3 will you. This site has nothing to do with journalism. Boys with agendas.
Xbox 360 commands a marginal advantage with its top-of-the-line (for console) 4x multi-sampling anti-aliasing. Similar to EA's last fighting game, PS3 employs 2x quincunx AA.
PS3 employs 2x quincunx AA.
2x quincunx AA.
quincunx AA.
quincunx
Dude, you just said it like six times. Kind of hypocritical.Epic Tier 3 Engineer said:I am so sick of hearing about quincunx AA. Shut the fuck up already.
It's merely echoing in my head. Since there is no way to accurately portray that sensation with text, I typed it out in bold.stuburns said:Dude, you just said it like six times. Kind of hypocritical.
DMeisterJ said:Do people still care about this?
Mojo said:Wish they brought PC into the mix. Would be interesting to see the differences.
Zophar said:The fact that they've done this 21 times is pretty telling of their motives.
Tartarus said:All he needs to do is quote eurogamer's ridiculous review scores for Sony's first party games.