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Eurogamer Xbox 360 vs. PS3 Face-Off: SUPERKYRO II

RavenFox said:
I know your expecting some exciting reply. Your a good poster crab so I'll refrain from inserting my question mark.

Oh come on, I was looking forward to a good argument. =)

I guess I was a little harsh, but that post is silly, you make a fanboyish statement and talk down about them at the same time.
 
Arpharmd B said:
DC version of Dead or Alive 2 has less jaggies than PS2, higher resolution textures, and AA. Your version has no AA. Ps2 is teh sux. DC 4ever!

*next reply*

But the PS2 is harder to develop for. We all know team ninja are just lazy assholes.

*next reply*

only 1st party developers can truly harness the power of the emotion engine.

Euro gamer is biased
The devs are Lazy
Media biased against the ps3
haha xbox is better
stfu, xbox breaks
Pc gaming is better, lol consoles


we had all of that within the first couple of pages....... missing anything?
 
SuperEnemyCrab said:
Oh come on, I was looking forward to a good argument. =)

I guess I was a little harsh, but that post is silly, you make a fanboyish statement and talk down about them at the same time.
Well I didn't mean it that way really if it sounded like it. Just that Sony first party seems to get the job done that's all. Hard to say certain things sometimes even when you honestly weren't trying to cause an uproar
 
RavenFox said:
So what are you saying? Your trying to say that's the PS3 problem? Your actually representing what others in here are detesting in honesty. Stop being an idiot fanboy. The DC was not stronger than the PS2. Just like the PS2 was not stronger than the Xbox. I surely would not call these devs lazy but this has nothing to do with the capabilities of the PS3. 360 has always been easier to get stuff up and running quick.

:lol :lol :lol

wow.
 
I'd like to meet someone, in real life, who actually finds any of this information remotely useful. The differences are so minor that I'd actually consider the choice between Trophies or Achievements a more relevant decision factor.
 
Cant0na said:
Euro gamer is biased
The devs are Lazy
Media biased against the ps3
haha xbox is better
stfu, xbox breaks
Pc gaming is better, lol consoles


we had all of that within the first couple of pages....... missing anything?

Hmm...

Oh, I got some:

DC dpad sux. Dual Shock 2 forever.

DC is so noisy, I'd rather play all my multiplats on the ultra quiet PS2.

I use the PS2 primarily as a DVD player. Therefor I buy all multiplats on DC.

It doesn't matter that the DC version looks better, we all know the PS2 is more powerful.

fuck $ega. Greedy bastards charging me 20 bucks for a VMU with 200 kilobytes of space.
 
I still don't see how people can really take issue with their results.

It's true that their wording may come off as a tad biased (for instance, it may seem as if they occasionally make light of the flaws in a 360 version while treating the PS3 flaws as more serious), but the actual results speak for themselves. They create enough images and videos that one can't really question their results.

It doesn't matter that the DC version looks better, we all know the PS2 is more powerful.
Yeah, but the PS2 was ultimately a much stronger machine. :D
 
Come on guys, Infamous didn't have anti aliasing and it was an exclusive Sony 1st party effort developed for what, a little bit over 3 years?

360 will keep winning these face-offs because NVidia and Sony messed up with the Reality Synthesizer. I bet this goddamn GPU keeps Ken Kutaragai up at night to this day.

Aside from silly things like missing shadows in 1943 (lazy programming/rushed), anti aliasing will be the bane of the Ps3 multiplatforms, over and over and over and over again.

They either use Quincux which is the work of the devil or no AA. If they use the former, people will bitch about blurring. If they use none, people will bitch over the lack of AA. Because of the nature of a multiplatform title, they can't abandon everything and throw it all for Ps3 Cell development when they can use all the cash, time, and effort into a 360 build that will be offered to a larger 360 audience.

No undying loyalty to the Sony brand matters, because the Ps2 was the winner from the get-go and everyone had to suck it up and work with Ps2's complex architecture.

Back to to the Ps3 GPU, we don't have software emulation BC for Ps2 games because RSX is a piece of dog shit. Sony from DAY ONE, wanted to make Ps2 BC through emulation but with the delays/etc they put in the shitty RSX and that was that.

Such a nightmare, all because of the Reality Synthesizer. Not a single good fucking thing came out of the RSX, I loathe it so much.
 
dark10x said:
I still don't see how people can really take issue with their results.

It's true that their wording may come off as a tad biased (for instance, it may seem as if they occasionally make light of the flaws in a 360 version while treating the PS3 flaws as more serious), but the actual results speak for themselves. They create enough images and videos that one can't really question their results.


Yeah, but the PS2 was ultimately a much stronger machine. :D

EXACTLY. Thank you.


DC is the most powerful console of all time, man. That's, like, irrefutable fact man. Even the PS4 and Xbox 3 tremble in it's presence.
 
Of note, I pulled up their old DiRT comparison and they also noted the improved framerate...

First of all, as has been widely reported, the frame rate - something crucial to the fluidity and response of a driving game - has been significantly improved. While there's still some screen tear and frame drops (especially when other cars are on-screen, and even worse during replays), the actual driving sections look better without the inconsistent update, and the reduced screen tear has a big impact in how solid the game looks. More importantly, the increased refresh rate helps make the controls feel that much more responsive too.

Also, looking at those 1943 shots, I noticed in many of the shots that the PS3 version seemed to draw foliage out a bit further. I thought it was a fluke at first, but every shot with distant foliage shows more of it being displayed in the PS3 shots.
 
Houston3000 said:
I'd like to meet someone, in real life, who actually finds any of this information remotely useful. The differences are so minor that I'd actually consider the choice between Trophies or Achievements a more relevant decision factor.
Most of the information passed on this board, a hardcore haven for video game fans, is useless/unimportant to most gamers in real life. The same goes for all those little differences in audio-visual statistics and quality comparisons across televisions, monitors, receivers, DVD players, Blu Ray players, memory sticks, MP3 players, cell phones, etc. It takes the hardcore to care about most of the differences that the rest of the consumer base is either blissfully ignorant of or just don't understand and don't care about. So, the point of these kind of comparisons, as painfully picky as they might be, is that they're aimed at the hardcore who might or might not care about them. Obviously, you had to care about them to some degree since you came in here. And, obviously, there are always people in these threads and those reading the source work at Eurogamer, Digital Foundry, and zoome.jp as well as other technical game sites, like Beyond3D.com . The hardcore or the connoisseur can detect small differences and give them personal weight. This is how it is for anything. Bitching about it inside of these threads seems pretty pointless and kind of stupid, actually.
 
MightyHedgehog said:
Most of the information passed on this board, a hardcore haven for video game fans, is useless/unimportant to most gamers in real life. The same goes for all those little differences in audio-visual statistics and quality comparisons across televisions, monitors, receivers, DVD players, Blu Ray players, memory sticks, MP3 players, cell phones, etc. .... Bitching about it inside of these threads seems pretty pointless and kind of stupid, actually.
Precisely.
 
dark10x said:
I still don't see how people can really take issue with their results.

It's true that their wording may come off as a tad biased (for instance, it may seem as if they occasionally make light of the flaws in a 360 version while treating the PS3 flaws as more serious), but the actual results speak for themselves. They create enough images and videos that one can't really question their results.

Yeah this is how I feel but you just have to wonder why the subpar performance in some games that don't seem graphically demanding. The new star wars demo for example...I mean the game doesn't even look good and it has a avg framerate of 22fps and 30% torn frames :/
 
SmallTimeLeon said:
Come on guys, Infamous didn't have anti aliasing and it was an exclusive Sony 1st party effort developed for what, a little bit over 3 years?

360 will keep winning these face-offs because NVidia and Sony messed up with the Reality Synthesizer. I bet this goddamn GPU keeps Ken Kutaragai up at night to this day.

Aside from silly things like missing shadows in 1943 (lazy programming/rushed), anti aliasing will be the bane of the Ps3 multiplatforms, over and over and over and over again.

They either use Quincux which is the work of the devil or no AA. If they use the former, people will bitch about blurring. If they use none, people will bitch over the lack of AA. Because of the nature of a multiplatform title, they can't abandon everything and throw it all for Ps3 Cell development when they can use all the cash, time, and effort into a 360 build that will be offered to a larger 360 audience.

No undying loyalty to the Sony brand matters, because the Ps2 was the winner from the get-go and everyone had to suck it up and work with Ps2's complex architecture.

Back to to the Ps3 GPU, we don't have software emulation BC for Ps2 games because RSX is a piece of dog shit. Sony from DAY ONE, wanted to make Ps2 BC through emulation but with the delays/etc they put in the shitty RSX and that was that.

Such a nightmare, all because of the Reality Synthesizer. Not a single good fucking thing came out of the RSX, I loathe it so much.
I know I said I bailed but...Joke post?
 
2real4tv said:
Yeah this is how I feel but you just have to wonder why the subpar performance in some games that don't seem graphically demanding. The new star wars demo for example...I mean the game doesn't even look good and it has a avg framerate of 22fps and 30% torn frames :/
I've found that the best looking games are often the best performing games. The creators of these games obviously put a lot of work into the creation of the visuals and framerate (optimization) is a part of that process. If a terrible looking game is released, why would you expect that team to worry about performance?
 
The need for comparisons aside, I think these articles are interesting as hell on their own. And I don't even own a next gen console (would prob. go for the PS3 if I want to complement my PC). I just like reading about shit like this and Leadbetter does it very well I think.

I've never seen any of the alleged EG 360 bias either if we're talking about that...
 
RavenFox said:
I know I said I bailed but...Joke post?

JOKE POST GUYS COVER YOUR EARS SWEET PS3/

What is a joke? What could possibly be a joke about my post? Seriously, tell me. I want to know. Call me out on bullshit, elaborate. God.

Sony always wanted to do software emulation for Ps2 with the Ps3, they got so many numerous delays and got a shitty GPU from Nvidia. RSX is the reason we don't have Ps2 BC.

The Cell processor was patented to be the CPU of the Ps2, but that patent had EIGHT SPEs, not 7. The number of available ones on all current Ps3 models. We don't have BC because the fault lies with RSX, is this a joke? No. That's the truth.


It is that GPU that's the cause of major grieving and flamewars with multiplatform titles, the 360 simply outperforms Ps3 multiplatforms NOT because of technical prowess but because of time, budget, and the architecture.

Point 1) 360 out perform it's Ps3 port counterparts because of the GPU having another smaller board dedicated for just AA. The majority of Ps3 third parties titles don't use AA or use Quincux which is just disgusting. It was even used in the Bioshock Ps3 port, ugh.

Point 2) Why put in this much work, time, effort, cash into developing a better looking Ps3 version when the 360 can take the lead and do it all at half the time and cost? Third parties are just that, third parties. Not first parties that make the most out of the hardware, good enough is the goal for multiplatforms. If it looks 'good enough' on the Ps3, it's done and shipped.

I love my Ps3, but I also have to be realistic. The RSX is the number one source for all of Sony's current troubles. Third party don't feel motivated to waste so much money to get it done correctly when it's just easier on 360. Can the Ps3 do AA? Sure it can, can do it do GOOD AA?

Of course.

Is it hard and time consuming to allocate all the effects/etc to the Cell SPEs and get it 'perfect' so it can do AA as good as 360 and still run as smoothly?

You bet your ass it is.

Just look at RAGE, they just want the Ps3 version to be up and running. They don't want to exceed in the platform because of the shitty Nvidia GPU on Ps3.

God, your post was so over-sensitive, like I said something that was clearly offensive when in reality I was regurgitating information. If you don't like it, that's fine. Don't say LOL JOKE POST.
 
SmallTimeLeon said:
JOKE POST GUYS COVER YOUR EARS SWEET PS3/

What is a joke? What could possibly be a joke about my post? Seriously, tell me. I want to know. Call me out on bullshit, elaborate. God.

Sony always wanted to do software emulation for Ps2 with the Ps3, they got so many numerous delays and got a shitty GPU from Nvidia. RSX is the reason we don't have Ps2 BC.

The Cell processor was patented to be the CPU of the Ps2, but that patent had EIGHT SPEs, not 7. The number of available ones on all current Ps3 models. We don't have BC because the fault lies with RSX, is this a joke? No. That's the truth.


It is that GPU that's the cause of major grieving and flamewars with multiplatform titles, the 360 simply outperforms Ps3 multiplatforms NOT because of technical prowess but because of time, budget, and the architecture.

Point 1) 360 out perform it's Ps3 port counterparts because of the GPU having another smaller board dedicated for just AA. The majority of Ps3 third parties titles don't use AA or use Quincux which is just disgusting. It was even used in the Bioshock Ps3 port, ugh.

Point 2) Why put in this much work, time, effort, cash into developing a better looking Ps3 version when the 360 can take the lead and do it all at half the time and cost? Third parties are just that, third parties. Not first parties that make the most out of the hardware, good enough is the goal for multiplatforms. If it looks 'good enough' on the Ps3, it's done and shipped.

I love my Ps3, but I also have to be realistic. The RSX is the number one source for all of Sony's current troubles. Third party don't feel motivated to waste so much money to get it done correctly when it's just easier on 360. Can the Ps3 do AA? Sure it can, can do it do GOOD AA?

Of course.

Is it hard and time consuming to allocate all the effects/etc to the Cell SPEs and get it 'perfect' so it can do AA as good as 360 and still run as smoothly?

You bet your ass it is.

Just look at RAGE, they just want the Ps3 version to be up and running. They don't want to exceed in the platform because of the shitty Nvidia GPU on Ps3.

God, your post was so over-sensitive, like I said something that was clearly offensive when in reality I was regurgitating information. If you don't like it, that's fine. Don't say LOL JOKE POST.


It admit that it is a guilty pleasure of mine to read these threads for the lulz. As long as there are people like you, I don't see an end to this :lol

People claiming to read the comparisons because they absolutely need to know what version to get are hypocrites 90% of the time. If you really care about graphics advantages, buy a PC and stop jerking off about miniscule differences. Controller and things like Trophies/Achievements are much more important for most multi console owners.
 
RavenFox said:
From who? You really cannot think PS3 is incapable of performing. No other console has games that perform better than PS3 1st party or exclusive 3rd party. Now are SOME devs still trying to cope with PS3 architecture? Then that and only that we can submit to. I agree they should not be banned but we all know who these threads attract.

Basically, people like you.
 
If you really care about graphics advantages, buy a PC and stop jerking off about miniscule differences

True, it's the reason why PC + PS3 is the combo to own but Sony can't be happy with that.

(I also own a 360 for XBLA and 4 or 5 other games)
 
@SmallTimeLion

Are you some kind of a joke character?
Do you even know what quincunx AA is?
Blurry POS? Are you serious?

This is a 2xMSAA screenshot.
This is Quincunx AA screenshot.

Are you seriously trying to say that Quincunx makes a picture a blurry POS?

Also, it's quite sad that you are trying to compare PQ of each console, yet fail to recognize that PS3 has an edge in texture filtering.
 
If you really care about graphics advantages, buy a PC and stop jerking off about miniscule differences.

I don't fight for the hell of it, it just seems there are more and more people calling out BIAS wherever they go because the 360 wins a multiplatform face-off.

In a perfect world, the Ps3 and 360 would get the same level of quality from multiplatform games with the same level of anti-aliasing and the differences being in controls (no brainer) and a little home touches here and there like it was done in Prototype. Some areas Ps3 build did better, some the 360 exceeded. It was a compromise.

Now at least now in 2009 the compromise is getting it graphically on-par with 360 games, sans the AA.
 
Lagspike_exe said:
@SmallTimeLion

Are you some kind of a joke character?
Do you even know what quincunx AA is?
Blurry POS? Are you serious?

This is a 2xMSAA screenshot.
This is Quincunx AA screenshot.

Are you seriously trying to say that Quincunx makes a picture a blurry POS?

Also, it's quite sad that you are trying to compare PQ of each console, yet fail to recognize that PS3 has an edge in texture filtering.

That is silly.

You: "Here is what Quincux can theoretically do on the Playtation3"
Me: "Here are a bunch of Ps3 games that took a hit and became blurry and as a result of the Quinquix technique being used. They are inferior to the AA showcased on the 360 counterparts"

Surely you don't want me to list them, because in recent memory I think the game that takes the dubious honor and lead for why not to use Quincux was GhostBusters.
 
Ghostubsters looked awful because of low resolution, not because of Quincunx. :lol

Quincunx did add a very thin layer of bluriness, but that's NOTHING compared to the mess caused by low resolution.
 
I hate the fact that these articles come out so long after the game has been released. Although I doubt their comparisons would stop me from getting the game on my platform of choice.
 
these video's are so useless, I can never tell the difference. (differences in gamma aside)

edit: in this version I saw some differences for the first time. Damn ps3 is blurry as fuck compared to x360.
 
Zophar said:
The fact that they've done this 21 times is pretty telling of their motives.

It does but I definitely think Eurogamer has a huge Bias and think that these threads really don't do anything useful for the games that are being compared.

The Head's to Heads are pretty detailed though.
 
:lol @ the people attacking SmallTimeLeon for stating the obvious here. Like it's the first time you hear that RSX is holding PS3 back on many aspects.
 
Cant0na said:
Euro gamer is biased
The devs are Lazy
Media biased against the ps3
haha xbox is better
stfu, xbox breaks
Pc gaming is better, lol consoles


we had all of that within the first couple of pages....... missing anything?

needs about 3-4 lines of back and forth about wii, waggle, core games, stfu it's not about graphics, etc ad nauseum.
 
Zophar said:
The fact that they've done this 21 times is pretty telling of their motives.

Let me guess, had third party developers gotten their heads around PS3 development around face-off #4, and PS3 third party games started to consistently crush the 360 versions, Eurogamer would have stopped doing these right? I mean, it would have went against their agenda!

The hypocrisy in this thread is astounding. The old Burnout debates and the "importance" of sparks back in the day really emphasizes how far one particular group around here has fallen.

LoweredExpectations.jpg

I guess.
 
SmallTimeLeon said:
Sony always wanted to do software emulation for Ps2 with the Ps3, they got so many numerous delays and got a shitty GPU from Nvidia. RSX is the reason we don't have Ps2 BC.
I wouldn't be too sure about that. The GS was an odd design, and I'm not certain Xenos could emulate it perfectly either. (My technical knowledge in this area is limited, so perhaps I'm incorrect; feel free to correct this if you know otherwise.)

SmallTimeLeon said:
Point 2) Why put in this much work, time, effort, cash into developing a better looking Ps3 version when the 360 can take the lead and do it all at half the time and cost?
You're just making up numbers here. I agree that all signs point to simpler 360 development, but half the time? Half the cost? That's extremely unlikely (and I'm being kind with my wording).

SmallTimeLeon said:
Third parties are just that, third parties. Not first parties that make the most out of the hardware, good enough is the goal for multiplatforms. If it looks 'good enough' on the Ps3, it's done and shipped.
But do you understand what "good enough" means? It means they make money off the PS3 version too. Like you said, they're third parties: if the graphical problems were losing them cash, they'd either improve the results or cancel the ports.

In the end, I don't understand why you're so emotional about this. PS3 exclusives do not suffer from RSX (they include quite probably the best-looking console games of the generation), and you can buy multiplatforms on 360 (or often PC).
 
I suppose I understand the importance of something like this for people who have both consoles, but this seems ridiculous none the less.
 
What I don't understand is why do developers use QAA on PS3 when they have the option of using MSAA? I remember reading they cost the same so why use an AA solution that is going to have a blurry after effect, it just doesn't make sense to me.
 
I have both, I just buy 360 versions at this point, and will go on loving the good PS3 exclusives.

The only bad thing about the articles is that they aren't timely enough.
 
Oh eurogamer... you really won't stop trashing the PS3 will you. This site has nothing to do with journalism. Boys with agendas.
 
Thunderbear said:
Oh eurogamer... you really won't stop trashing the PS3 will you. This site has nothing to do with journalism. Boys with agendas.

I hope people who post stuff like this are either 12 or viral marketers. If not, then find something more than a corporation and electronic piece of plastic to throw your unwavering loyalty behind.
 
DMeisterJ said:
Do people still care about this?

I think some fanboys are still excited by this.

Sounds to me like it's starting to get to the point where it's just nit-picking the details for some extra clicks.
 
These articles have helped me guide my purchases which is why I don't own any multiplatform games on my PS3. That and everyone I know owns a 360.

I really wish the PS3 could perform visually better than the 360. The few multiplatform games I have played (on both systems) did have noticeable differences especially in the AA department. It does distract me from time to time if the game is a jaggy mess. This has always bothered me even before these consoles. The PS2 was a huge culprit of having bad AA. I guess coming from the DreamCast had something to do with it. Even today I've always felt DC games (most but not all) were more visually pleasing and I think the AA had a lot to do with it.
 
Mojo said:
Wish they brought PC into the mix. Would be interesting to see the differences.

That would be stupid, 4-5 year old GPU vs less 1 year old GPU? Now if they wanted to stick a 7900 GT in there and set it to medium settings id be interested in see how it performed next to its console counterpart.
 
Zophar said:
The fact that they've done this 21 times is pretty telling of their motives.

Oh c'mon don't be so defensive. Its gaming journalism and the articles are meant to be showdowns between the two HD systems. Noone wants a dull article,people want to read the pros and cons of these comparisons. Because Sony's been loosing out youre all mad about it?
grapes-print.jpg
 
Tartarus said:
All he needs to do is quote eurogamer's ridiculous review scores for Sony's first party games.

For shits and giggles I checked the three biggest games of the last two Christmas seasons for Sony first party. Uncharted in 2007 and Little Big Planet/Resistance 2 in 2008 and they all scored 9/10. What is "ridiculous" about those scores?

Edit: Just checked Killzone 2 and it also got a 9/10. WTF are you talking about????
 
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