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Everquest Online Adventures: do people actually play this?

john tv

Member
I got e-mail a couple of days ago from Sony talking about what's going on in Everquest Online Adventures. I found this a bit curious, as last I heard this game was utter shite and nobody ever bought it in the first place. Is anyone actually still playing this and participating in the community? (Is there even a community to participate in?)

Seriously curious. I was wondering at what point a company decides to pull the plug on an MMORPG; I mean, if nobody's playing it, isn't it just a waste of SOE's money?

Here's the mail, for those who care:

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Upcoming Adventures

Nagafen has become more alert to those who would attempt to access his domain. His previous patrol lacked direction and often invited the attention of competing guilds. He is now watching adventurers and will appear in response to those who begin the necessary trials to meet him.

Class Mastery is now an even more powerful tool. Those that have the correct path abilities but the incorrect ending spell will be able to purchase a 1 point class mastery ability that would remove their inferior ability and replace it with the correct one.

The ancient trees that have shaded the gateway valley between the Serpent Spine mountains and the Commonlands echo a cry for help. Adventurers of the 29th-34th seasons are encouraged to heed this call. Rewards await in the EQOA Forums for the first to discover the answer to these mysteries.


The Latest Updates

Since the last newsletter, EQOA has released a pair of updates to the adventures of the land. All experience debt was removed and Gnomish fireworks merchants held closeout sales on their leftover fireworks in celebration of our second anniversary as a community. On Valentines day, lovers across Tunaria asked for your assistance to bring them together with their special someone.
A powerful undead drake has come to Tunaria, and slain a brave warrior. Archeologists report strange energies coming from the tomb of the Lorekeeper Magifent. Visit the Keepers to gain the power to ward off this ancient evil.

Cazic Thule encounter:

Cazic Thule, the embodiment of fear, does realize that his restrictions for the first trial are a bit difficult. The thoughtbleeders have disabled the present traps in favor of different ones. The first trial should now also despawn correctly if left idle for too long.
The phantasms will now only spawn upon continuing forward after a warning.
Cazic wants to remind adventurers that while he has had a delightful time instilling fear, doubt, and despair into the hearts and minds of Norrath's hardiest adventurers, he will not appear nearly as often.
Kithgrin's charm is now self only, for certain this time!
Other Changes:

Rune of Karana no longer affects adventurers below 40.
Wild Nature's hit point buff component will now stack with just about anything but "form" buffs. The Satryr form has now had its hit point component returned.
Lotus talisman's cast time has been increased to 10 seconds.
Food and drink merchants added to Wymondham
Sundro Stikala has gotten over his hatred of magicians and should allow them to complete the Zentar's Keep quests.
Wild Nature should now stack with more buffs (except "form type" buffs).
Sir Hanst now correctly describes the rewards for the level 20 Qeynos Paladin quest instead of contradicting himself.
Dwindle is now more willing to sell you a second dose of the glass cleaner (for the level 53 Lavastorm Quest) for double the price if you lose your first one.

Have you been to EQOAGems.TK yet? EQOAGems features comprehensive gem listings, sorted alphabetically, by craft and by type.

EverQuest Online Adventures: Frontiers broadens the vibrant online fantasy world of Norrath with all-new uncharted territories to explore, new items and spells to acquire, and fierce creatures to battle. EQOA: Frontiers also offers innovative features such as an in-game tutorial, controller instructions and in-game customer service support to make online gaming simple and easy for the new user.
 
I honestly have no idea if people play it. I have access to it (the StationAccess account option includes it), but I haven't bothered to play it. Haven't played it since Frontiers came out and haven't paid attention to it either.

Seriously curious. I was wondering at what point a company decides to pull the plug on an MMORPG; I mean, if nobody's playing it, doesn't it quickly become a money sink?

Well, if you're EA you kill the MMORPG if it doesn't have "Ultima Online" somewhere in the title.

Then again, games like UO and DAoC are still going. Mythic has said they will keep DAoC running as long as there is a community of players supporting it; no matter how small that may be. EVE Online is somewhat popular and is still running, while there are only about 12,000-13,000 players on the server at any one time.

As for pulling the plug on EQOA, I doubt that'll happen until the PS2 lives out its viable lifespan as right now the game is just a bonus to EQ/EQII/SWG players who have a StationAccess account and probably doesn't take much to maintain. IIRC, the monthly fee for the game itself is still $10.

However I found it very strange to find a lot of players from EQOA servers playing EQII on the server I play on.
 
Actually the question about shutting down a MMORPG is interesting as it'd have to get really bad to be shut down. So far, the only MAJOR MMORPGs to be shut down by its parent company are Earth & Beyond, Majestic, and Motor City Online - all run by EA.

These MMORPGs are still running with fewer than 120,000 subscribers:
The Realm Online, Asheron's Call, Asheron's Call 2, WWII Online, Anarchy Online, The Sims Online, A Tale in the Desert, EverQuest Online Adventures, Shadowbane, Mankind, EVE Online, PlanetSide, Toontown Online, Second Life, Sphere, Puzzle Pirates, Horizons, Era of Eidolon.

For comparison, these are the stronger MMORPGs that have more than 100,000 subscribers:
Ultima Online, Lineage, Lineage II, EverQuest, EverQuest II, World of Warcraft, Star Wars Galaxies, City of Heroes, Dark Age of Camelot, Final Fantasy XI, Ragnarok Online, RuneScape.
 
john tv said:
OOC, what are the top five?

Also, how bad is EOA? No idea how many (few?) users? :)

http://www.mmogchart.com

In terms of marketshare (and excluding Ragnarok Online since numbers for the billions of Asian MMORPGS are tough to confirm), the top five are Lineage, Lineage II, WoW, FFIX, and EQ1. However putting Lineage 1 and 2 in the top five is a bit unfair due to how those games work in Korea. A vast majority of their large playerbase comes from cyber cafes where the majority of players actually play the game (Lineage 1 has something like 4 million "subscribers"). With that in mind, the top five would be WoW, FFXI, EQ1, EQ2, and SWG.

The last confirmed (officially annouced numbers) for EQOA according to mmogchart.com were from November of 2003 and were something like 40,000 subscribers.

mmogchart.com is an awesome site. Just about every MMORPG company uses it. Some hate it though.
 
MrAngryFace said:
Haha I just imagine like one guy showing up, standing around.
I was that guy.

I got the game free with my Network Adapter 2 years ago. I should've done something sensible, like Wal-Fraud it, but I'm a total sucker for terrible comedy games. I'm slowly starting to shake the habit - I'm quite proud of the fact that I haven't bought a titty-themed Simple 2000 game in over 6 months - but in 2003 I was still in denial, trying to believe that this was all incredibly funny rather than totally pathetic. So, I opened it, I gave them my credit card info, and I played it.

It was incredibly ugly, confusing, and boring. I killed a lot of rats. I did not get to slay the dragon. Nothing funny happened at all. Nothing happened, period. Because no one else was playing the game. Eventually I decided to start spamming like mad with /shout to see if anyone would reply (which is pretty out of character for me - I'm a bit of a MMORPG wallfower) and no one did. After an hour or two I logged out, completely disappointed, and cancelled my account.

Now I've got a copy of this fucking game that I can't get rid of, and it sucks. I should just throw it out, but I can't bring myself to trash a video game. Though if any game deserved it, it's EQOA.
 
ManaByte said:
So far, the only MAJOR MMORPGs to be shut down by its parent company are Earth & Beyond, Majestic, and Motor City Online - all run by EA.
Majestic? That wasn't an MMORPG.

Basic info for those who've never heard of this game:
The game was a personalized detective adventure that used multiple means of communication (websites, fax, phones, e-mail, etc.) to make you feel like you are part of this massive conspiracy but it was a singleplayer experience. Unless you count having your friends helping you solve your puzzles as "multiplayer". A notable part of the game is having disturbing and obscure letters being faxed to you and guys threatening to kill you over the phone (all pre-recorded of course).

Links:
http://www.gamespot.com/pc/adventure/majestic/news.html
http://www.lacarte.org/tracie/boycotts/majestic/

Motor City Online wasn't an MMORPG either.
 
True story: My brother was an EQ: OA addict for about a year, putting in six or seven hours a day. I remember how excited he was for the "Frontiers" retail expansion that hit about nine months after the original game's release.

B0000CDZB9.01._SCLZZZZZZZ_.jpg


My bro eventually moved on to Final Fantasy XI, but at the time he was playing EQ:OA on PS2, there was a tight-knit community of players. Most players knew each other and I could tell my brother was truly having fun with it. Apparently most of his online buddies preferred playing games on their PS2s rather than on a PC. (Not quite sure why, though.)

I tried playing it when the game first came out but I got bored quickly. I only made it to level 16 or so. My brother, on the other hand, maxed out two characters at level 60.

He truly was a hardcore EverQuest Online Adventures player -- a title few can ever claim :)
 
golem said:
well, they are online only games that charged fees (iirc)
Yep, the term MMOG is becoming the catch-all phrase

Although I'm pretty sure Motor City Online did better in subscriber base than Majestic (mmochart.com confirms this, don't know how accurate they are though). Majestic though did seem to get a lot more press, especially from major newspapers and websites. Both were interesting but flawed experiments. I did play the Majestic beta myself.
 
ManaByte said:
EVE Online is somewhat popular and is still running, while there are only about 12,000-13,000 players on the server at any one time.

You're not playing that game are you? If you were, you'd know that EVE, being a minor MMOG in the 'big scheme' of things, is going stronger than ever, with around 60-70 thousand suscribers, and that the game holds the world-record with it's 13000-something simultaneous players on it's single server, and has the capacity for roughly 24000. That's no small feat for an underdog. I'd like to see WoW or EQ2 pull off that amount of players simultaneously on one of their servers. :D

;)
 
chigiri said:
You're not playing that game are you? If you were, you'd know that EVE, being a minor MMOG in the 'big scheme' of things, is going stronger than ever, with around 60-70 thousand suscribers, and that the game holds the world-record with it's 13000-something simultaneous players on it's single server, and has the capacity for roughly 24000. That's no small feat for an underdog. I'd like to see WoW or EQ2 pull off that amount of players simultaneously on one of their servers. :D

;)

Did you even understand what I said? I said the game has 12-13,000 players at one time on its server. It's still a sub-100,000 subscription game. I wasn't bashing it.
 
I think they used to chage about 10 bucks a month for that game. If that number above is correct and they've got 40,000 players then this game is raking in almost 5 million a year. That's not a bad little chunk of change. They probably have very little overhead with a small, albeit hardcore fanbase. I got that same email and I was like WTF?!? This game still around? Apparently they're making enough money off of it to continue updating it.
 
Did everyone flee DAoC? Everyone seems to mention it now as a quickly fading game.

They all went to WoW for two months and then most came back to DAoC, suprisingly. Lack of PvP rewards is hitting that game hard.

I have no intentions of playing Camelot again, but I have to hand it to them-they made leveling in DAoC faster than WoW, and server clustering was an elegant way to solve the underpopulation problems of the smaller servers.
 
Fragamemnon said:
They all went to WoW for two months and then most came back to DAoC, suprisingly. Lack of PvP rewards is hitting that game hard.

I have no intentions of playing Camelot again, but I have to hand it to them-they made leveling in DAoC faster than WoW, and server clustering was an elegant way to solve the underpopulation problems of the smaller servers.

Leveling is faster in DAoC now? Do they still give you a free level every seven days as well?
 
Man, I miss Ultima Online back before EA got ahold of it.

Skeleton Knight Wall, taming dragons and nightmares, spawn killing people, PKing idiots, ripping off stupid players.

Damn, so much fun. Will there ever be a UO2? *Sigh*
 
Hero said:
Damn, so much fun. Will there ever be a UO2? *Sigh*

There was a UO2. EA killed it before it was released (but not before McFarlane released a line of UO2 action figures), and then SOE snagged the dev team and they made SWG.
 
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