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Every JRPG Ever (college humor video)

NPC kid made me chuckle, nothing else.

How did this miss amnesia cliche? Or the antagonist being related to the main character? Or the last boss only being introduced right before you fight them?
 
Final boss reminded me of Earthbound. You have to use a special command that's now required to beat the boss. Plus the whole "this is powered by our love!" thing.

The powered by our love thing is pretty common. I remember playing Rogue Legacy on the PS2 and it essentially ends this way and it is super fucking corny.
 
This is painfully accurate.

I feel like the last one I enjoyed shouldn't have these right? (Looks at Xenoblade)

-High tech enemy faction
-Childhood friend + Secret Princess
-Hometown destroyed in random raid
-Two final boss forms
-Mystical weapon+Final plot device attack
-Final dungeon dialogues were on point
-Talking animal companion (Damn it I hate this too)

Welp. My tastes aren't as good as I thought.
 
THe dinosaur part killed me.
This is sooooo specific a reference that I'm not even sure if it was deliberate. FFVIII and CT also had ridiculous dinos.
The end all, be all of exp grinding locations in FFVI and the best place to try to stay awake while you teach the entire party Ultima... Dinosaur Forest!
5-15072011_121128.png
 
I agree with others though, having parents or older party members would be awesome. I don't know why I can't think of any JRPGs outside of Suikoden where you can recruit very old characters to join you...

Very old JRPG characters are actually quite numerous compared to the forty-somethings.

We've got the don't-call-me-uncle/aunt thirty-somethings...

And the I've-seen-things-in-the-days-of-yore sixty-and-up...

But hardly any party member around the age of 40-50. Especially weird in JRPGs with numerous ensemble casts like Valkyrie Profile and Final Fantasy VI that just skip right past the forties.
 
More accurate to say every Square JRPG ever (especially older ones) but still fairly entertaining (minus the sexy henchman character, really annoying).
 
Final boss reminded me of Earthbound. You have to use a special command that's now required to beat the boss. Plus the whole "this is powered by our love!" thing.

I think it was an FFIV reference, where the spirits of your friends pop in to give you strength and love and health and shit. And then you have to use the Crystal to continue the battle.
 
This is painfully accurate.

I feel like the last one I enjoyed shouldn't have these right? (Looks at Xenoblade)

-High tech enemy faction
-Childhood friend + Secret Princess
-Hometown destroyed in random raid
-Two final boss forms
-Mystical weapon+Final plot device attack
-Final dungeon dialogues were on point
-Talking animal companion (Damn it I hate this too)

Welp. My tastes aren't as good as I thought.

Xenoblade is a quality RPG. The point of the matter as i said earlier in the thread is how the content comes together into a quality whole. Story and situational tropes by themselves should not have anyone make their decision about quality, as everything is made up of tropes to begin with.

This is more of a Japanese media trope versus a western media trope
 
Xenoblade is a quality RPG. The point of the matter as i said earlier in the thread is how the content comes together into a quality whole. Story and situational tropes by themselves should not have anyone make their decision about quality, as everything is made up of tropes to begin with.

This is more of a Japanese media trope versus a western media trope

I think you're misjudging intent. When people use tropes to say that something is bad, they are doing so because it's easy to substitute that in lieu of actual insightful analysis. If they cared they wouldn't be using that as the soul basis of their post.

In other words, it's an easy to way to say that something sucks, even though you can do that with everything,
but keep that part a secret.
 
They should make a WRPG one with bald space marines, gritty brown color palette and unnecessary sex & violence.

That would have to be 3d and look like a couple of last gen titles that may not actually be wrpgs at all. For the same effect or a modicum of the same loose accuracy it has to be isometric fantasy at the very least. Let's have some standards.
 
So painfully funny. I loved the "Let's go play more minigames!" part. It always frustrates me when a JRPG has linear narrative gates where if you step past one, you lock yourself out of content you can't access again.

The NPCs not reacting to situations was also great. I remember this happening in Suikoden 1 towns a few times.
 
They should make a WRPG one with bald space marines, gritty brown color palette and unnecessary sex & violence.

Can't recall the last time I've seen a sexy brown space marine WRPG. Maybe you're thinking of FPS?

Also extremely disappointed they forgot the amnesia MC.
 
As someone who thinks all JPRG's are the same and are the most generic japanese trash ever, I found this funny,

Sounds like someone has no clue about the genre... Japanese RPGs are easily one of, if not THE most diverse genre in terms of gameplay systems.

And also, people have been doing this kinda parody for years about the Japan side of things. Would be nice to have a western RPG parody for once...

-Extremely clunky skeuomorphic interfaces that resemble old parchment
-Dwarves that love to drink
-Pretentious elves that live with nature and shoot bows
-Those elves being in a race war with the humans
-Orcs, orcs, everywhere
-Bad level scaling and tons of loot that you don't need (how much better is Iron Sword+5 than Iron Sword+4 with 30% ice resistance, and how necessary is it?)
-Clunky action combat where your attacks lack any type of weight and characters/enemies barely react to getting hit
-"Your choices matter!", except not really
-Terrible 2 minute-long endings that drive the above point home
-A bunch of skills you can sink upgrade points into that are barely used during the game (including one or two useful skills that, when fully powered, break everything)
 
Sounds like someone has no clue about the genre... Japanese RPGs are easily one of, if not THE most diverse genre in terms of gameplay systems.

And also, people have been doing this kinda parody for years about the Japan side of things. Would be nice to have a western RPG parody for once...

-Extremely clunky skeuomorphic interfaces that resemble old parchment
-Dwarves that love to drink
-Pretentious elves that live with nature and shoot bows
-Those elves being in a race war with the humans
-Orcs, orcs, everywhere
-Bad level scaling and tons of loot that you don't need (how much better is Iron Sword+5 than Iron Sword+4 with 30% ice resistance, and how necessary is it?)
-Clunky action combat where your attacks lack any type of weight and characters/enemies barely react to getting hit
-"Your choices matter!", except not really
-Terrible 2 minute-long endings that drive the above point home
-A bunch of skills you can sink upgrade points into that are barely used during the game (including one or two useful skills that, when fully powered, break everything)

"Every WRPG ever?? More like every Elder Scrolls game ever.

#notmywrpgs"
 
Sounds like someone has no clue about the genre... Japanese RPGs are easily one of, if not THE most diverse genre in terms of gameplay systems.

And also, people have been doing this kinda parody for years about the Japan side of things. Would be nice to have a western RPG parody for once...

-Extremely clunky skeuomorphic interfaces that resemble old parchment

I wish that stereotype was actually true. Most fantasy RPGs these days tend to go for a sleek, "modernized" interface look. Like Skyrim and its faux-Apple bullshit. Dragon Age Inquisition did the same thing. I've always hated it and how it detracts from the fantasy aesthetic.
 
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