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Every next gen game should have 40fps 120hz mode. Damn it's so nice.

I bet OP owns a Bravia
Understand Captain America GIF
 
It just about digs games out of that 30fps rut, just enough to remove that stuttery feeling, while keeping most of the visuals high quality.

Im all for it.
 
Meh, it's just slightly better than 30, and completely unpractical for 60Hz displays.

And if the games can already run at rock-solid 40 that means we're just this close to 60, so just drop the rendering resolution and upscale the image.

And ultimately with VRR we could/should just have unlocked FPS so the ganes would run at highest possible franerates without sacrificing 4K or the details.
What a bad post. You clearly don't know what you're talking about.
 
as long console games runs at 60 fps with good visuals, im a happy man
 
Wow. I guess my "filmic" explaination triggered some of you. I guess a better way to convey this is that with 60+ fps you lose that CGI movie "look", much like turning on motion interpolation on TV content and you introduce the soap opera effect. To each their own.

Exactly, imo Ratchet suffers from soap opera look at 60fps, not to mention noticable reduction in vfx. The 40fps mode is stunningly perfect.

Options are good.
 
I haven't tried 40fps 144hz but I can't even do 4K/60 because 1080p/144+ is a much better experience for me despite the downgrade is visuals. FF7 on PC is a great example of this. I tried it on my 4K monitor and loved how much better it looked but once you start to move around and control the camera it's like bleh no thanks.
 
Meh, it's just slightly better than 30, and completely unpractical for 60Hz displays.

And if the games can already run at rock-solid 40 that means we're just this close to 60, so just drop the rendering resolution and upscale the image.

And ultimately with VRR we could/should just have unlocked FPS so the ganes would run at highest possible franerates without sacrificing 4K or the details.
Good news! It's for 120Hz screens, not 60Hz. It's even in the title.
40fps cap for 120Hz screens while keeping the 30fps graphical settings, 40+ with VRR.
 
Shit, you can't connect a PC to a TV? Damn what a backwards platform!

simon cowell facepalm GIF

See how annoying you felt responding to my post? Now imagine how annoying it feels to see the "so-called" PC gamer jump into a thread like this requesting that we play on PC, instead of 40 fps on our consoles.
 
See how annoying you felt responding to my post? Now imagine how annoying it feels to see the "so-called" PC gamer jump into a thread like this requesting that we play on PC, instead of 40 fps on our consoles.
Yeah I don't understand why is it so difficulty for pc gamers to grasp the fact that we don't want to play on PC.
 
How about 60fps instead? Works on every TV.

At this point your game better look like something from another world to justify 30fps or even 40fps instead of just 60fps.

If only devs would stop obsessing about resolution and other nonsense that shouldn't take priority over performance... so many games have performance issues that comes from devs not properly configuring the game and having the wrong priorities.
It's not just about resolution, they can also push more geometry, physics, lighting, shadows etc. at 30 FPS. This is where the advantage of 40 FPS lies, it combines the graphical fidelity of 30 FPS with the superior smoothness and input latency of substantially higher refresh rate. A win win situation essentially.
 
It's not just about resolution, they can also push more geometry, physics, lighting, shadows etc. at 30 FPS. This is where the advantage of 40 FPS lies, it combines the graphical fidelity of 30 FPS with the superior smoothness and input latency of substantially higher refresh rate. A win win situation essentially.
A game will never be made aiming at 40fps, at most it will be an additional mode since it requires the TV to support 120hz. For every game released so far that has offered multiple options the gains you get at 30fps or 40fps do not justify the reduced framerate in any way.
 
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See how annoying you felt responding to my post? Now imagine how annoying it feels to see the "so-called" PC gamer jump into a thread like this requesting that we play on PC, instead of 40 fps on our consoles.

Oh you should defo play on PC if it's a multiplat game on launch date and you have a high-end rig. :)
 
Meh, it's just slightly better than 30, and completely unpractical for 60Hz displays.

And if the games can already run at rock-solid 40 that means we're just this close to 60, so just drop the rendering resolution and upscale the image.

And ultimately with VRR we could/should just have unlocked FPS so the ganes would run at highest possible franerates without sacrificing 4K or the details.
"And if the games can already run at rock-solid 40 that means we're just this close to 60,"

lol

no

dunno why the prospect of 40 fps modes triggers some people this much
 
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So you want to play at 40 FPS for a fake 60 FPS experience at 120 hertz. Sure.....I see you been on your meds a bit too much lately there billy.
 
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Then keep "begging" for basic features. Why should I try to help/give advice, right?
lets be honest with ourselves, aside from niche people like me, most "PCMR" mindset people would not play at 40 fps or whatsoever. prospect of having a smooth 40 fps on their 120 hz screen would be herecy to them. i know, bcoz i suggested the method to couple of my friends, they instead opted lower res/settings and higher fps and i completely respect that

%90 folk wont buy/build pc to get 40 fps/120 hz. it is fantastic for niche people like me though. have i used it personally? i used it in mafia 3 to get a clean, native 4k, since my gpu was not enough to push 4k/60 fps. i was seeing frames between 45-53, decided to hit that sweet 40 fps with low input lag. i also maxxed out Cyberpunk and its RT @4K DLSS Quality and had to resort to 40 fps but it was a damn fine experience. MUUCH better than 30 fps (you can ask why i didn't go the 1440p route. well, game looks bad at 1440p regardless how maximum teh settings are. just like rdr 2, cyberpunk is reliant on 4k lods/assets to look at its best)

i also played valhalla with a 40 fps lock on my gamepad, i can say that i could make some people believe it is 60 fps if they were to come over to me and played it on my setup. it was that good and smooth.

though my motivation to get a 120 hz panel was never the 40 fps mode. it came as a bonus. my initial motivation was that i noticed i can comfortably get 120 fps on many FPS shooters, and also i enjoy playing them a lot, so it was a worth investment on lots of fronts. i cannot even think of returning to any kind of 60 hz screen anymore. i'm happy 120 hz serves more purpose than having 90-120 fps in games though
 
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lets be honest with ourselves, aside from niche people like me, most "PCMR" mindset people would not play at 40 fps or whatsoever. prospect of having a smooth 40 fps on their 120 hz screen would be herecy to them. i know, bcoz i suggested the method to couple of my friends, they instead opted lower res/settings and higher fps and i completely respect that

%90 folk wont buy/build pc to get 40 fps/120 hz. it is fantastic for niche people like me though. have i used it personally? i used it in mafia 3 to get a clean, native 4k, since my gpu was not enough to push 4k/60 fps. i was seeing frames between 45-53, decided to hit that sweet 40 fps with low input lag. i also maxxed out Cyberpunk and its RT @4K DLSS Quality and had to resort to 40 fps but it was a damn fine experience. MUUCH better than 30 fps (you can ask why i didn't go the 1440p route. well, game looks bad at 1440p regardless how maximum teh settings are. just like rdr 2, cyberpunk is reliant on 4k lods/assets to look at its best)

i also played valhalla with a 40 fps lock on my gamepad, i can say that i could make some believe it is 60 fps if they come over to me and played it. it was that good and smooth.

though my motivation to get a 120 hz panel was never the 40 fps mode. it came as a bonus. my initial motivation was that i noticed i can comfortably get 120 fps on many FPS shooters, and also i enjoy playing them a lot, so it was a worth investment on lots of fronts. i cannot even think of returning to any kind of 60 hz screen anymore. i'm happy 120 hz serves more purpose than having 90-120 fps in games though
I would not use too. Unlocked forever.
 
Yes, it is nice but it's not a deal breaker if the game is 30.
I would just love for stupid nondescript modes to go away.
Just make the game as is and include "fps cap off" setting for vrr users. Thats it.
Otherwise we get stuff like 6 bad modes in ghostwire tokyo or Horizon FW 2 ... they should just focus on 1 mode
 
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I would not use too. Unlocked forever.
nah i became too sensitive for %99 GPU load input lag at this point. unless a game has Nvidia's reflex implementation, i have to make do with a frame limiter . it was refreshing to be able to play god of war with %99 gpu util at all times, unlocked framerate with minimum gpu bound input lag though. sadly, reflex on aaa narrative driven games seems like a rare sighting. i would like cyberpunk to have it, at least... god of war of all games implemented it...

You can force reflex into every game with Special K... but even that is out of my reach. i just want native implementation and not rely on 3rd party mods for this kind of thing
 
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It's ok for casuals but 60 should really be the minimum and also 120fps modes would be more appreciated 👍

60 fps should NEVER be the minimum. Minimum standards like this for video games are stupid. It's a creative medium. Stop trying to get in the way!
 
I've noticed a trend where PC gamers seem to be the most tech illiterate these days. Must be a consequence of the barrier of entry being lower now. If something similar to DLSS came to console first they would have probably been memeing on it.
So instead of pointing at OP's mistake you try to bash PC chads?

40fps with VRR on = 40 Hz.
 
40FPS is where it's at. Obviously 60FPS is better, hands down. But, 40FPS allows us retain higher resolutions/image quality that would otherwise be sacrificed to maintain a stable, steady 60FPS with the added benefit of an additional 10FPS which makes a world of a difference and reduced input latency.

Literally every TV sold in the last 5-10 years is 120hz capable. Also, no one is saying, abolish 60 for 40. But, make 40 a supported minimum.
 
60 fps should NEVER be the minimum. Minimum standards like this for video games are stupid. It's a creative medium. Stop trying to get in the way!
This creative medium is interative, and frame rate affects input latency that less = better.
 
Just went back to play Spiderman Miles Morales and Spiderman Remastered and the 40fps VRR mode is insanely good. It's got the "feel" of 60fps but retains that "filmic" quality of 30fps, if that makes sense. I hope some XGS implement this option in the future. Would love to see this in Forza Horizon 5 for instance.
i think i noticed a difference when i turned on vrr on unsupported games on my ps5. it has a more clear picture during motion .maybe its placebo effect but i think even 30 fps games look more clear in motion
 
Wow. I guess my "filmic" explaination triggered some of you. I guess a better way to convey this is that with 60+ fps you lose that CGI movie "look", much like turning on motion interpolation on TV content and you introduce the soap opera effect. To each their own.
How about 60fps instead? Works on every TV.

At this point your game better look like something from another world to justify 30fps or even 40fps instead of just 60fps.

If only devs would stop obsessing about resolution and other nonsense that shouldn't take priority over performance... so many games have performance issues that comes from devs not properly configuring the game and having the wrong priorities.
60 fps has ben used as a band aid fix to blurry tv motion screens , hrtz and vrr are more impactful fix
 

Actually, quite the opposite. People dont want to downgrade the graphics fidelity of 30 fps modes just to get a stable 60 fps. This is about higher standards and higher expectations from the fidelity modes. Too many games have shipped with 1080p 60 fps modes this gen. Fuck that.
 
60 fps has ben used as a band aid fix to blurry tv motion screens , hrtz and vrr are more impactful fix
60fps is used because most TVs are 60hz. Devs could still aim for 60fps and allow people with VRR to uncap it.

Targeting 30fps or 40fps these days, I don't know... it would have to be something truly spectacular to justify that. The best looking PS5 games all have 60fps modes.
 
40FPS is where it's at. Obviously 60FPS is better, hands down. But, 40FPS allows us retain higher resolutions/image quality that would otherwise be sacrificed to maintain a stable, steady 60FPS with the added benefit of an additional 10FPS which makes a world of a difference and reduced input latency.

Literally every TV sold in the last 5-10 years is 120hz capable. Also, no one is saying, abolish 60 for 40. But, make 40 a supported minimum.
yeah, but it wasnt until the most recent HDMI 2.1 TVs came out in 2020 did we start getting 4k 120 hz modes. Before that, enabling 120 hz mode would downgrade the resolution to 1080p in most sets defeating the entire point of a fidelity 40 fps mode.
 
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