Imru al-Qays;122511160 said:I'm not sure this is true, actually. What are some of the coolest plotlines in DS1? Solaire as Gwyn's amnesiac son trying to inherit his father's legacy, the illusion of Anor Londo maintained by the deformed last god, the whole story with the Daughters of Chaos, the tragic fates of Havel and Tarkus and Kirk, Siegmeyer and Sieglinde, the entire Artorias of the Abyss expansion (with Artorias and Ciaran and Sif and Gough), Seath kidnapping maidens to use in his experiments and probably creating Priscilla. A lot of these plotlines are interesting because they have interesting characters at their centers: Dark Souls manages to unite lore and storytelling in a way that few other games can match.
What cool plotlines are there in DS2? There are a few, sure, I don't mean to suggest there are none. But can you really argue that DS2 comes anywhere near DS1 in this regard?
This is a rather blinkered way of approaching art criticism. Everyone is entitled to their own opinion, but that doesn't mean that sustained critical engagement with a work of art is useless. This is like telling film buffs who lament the many flaws of The Godfather Part III that "that's just your opinion man."
Most of the DS story bits have some actual concrete basis in the game too. You can figure out the truth of Anor Londo in something like 3 item descriptions without having to consult some yahoo on youtube. Because DS2's world was designed in a hodge-podge way and the writers cared more about being as uncertain and cryptic as possible these kind of concrete details are much harder to find and often times when they are found they either mean little or have been rendered ambiguous due to some other detail