Comparing driveclub to wave race on the N64? I don't get where you are coming from with this comparison. I was a teenager when I played that game.
I don't think there's a developer in this industry who would truly think they can speak in any terms that would ever relate to everybody. But there certainly seem to be customers that expect that, somehow.Just for once, I'd like a developer to recognise that saying that dropping 60fps to 30fps is okay 'because it's pretty' is... not actually speaking in terms that relate to me.
??? The items are free, if you choose to obtain them via the games natural progression system. Well, as free as not having to pay again on top of the price of the game.The items could be free. The items cost them nothing. Any cost for them is an infinite profit margin. They have no actual value. Paying for them is not "getting a good deal".
Yeah, 30fps in a non-sim racer is unplayable!
YOU HEAR ME? UN-PLAY-ABLE!
....
If someone with more £ than me wants to unlock everything from the get go , who the fuck cares ?
If they don't impact on progression then there is zero issue with them.
There's more.
TV latency = 16 to 100+ ms
Controller latency = 10ms?
Actual reaction time = ~190ms, add more for driving with a wheel setup
Game engine latency = 50 to 100+ ms
Maintaining a locked framerate is more important because the brain can adapt to all this lag as long as it's consistent.
I don't think there's a developer in this industry who would truly think they can speak in any terms that would ever relate to everybody. But there certainly seem to be customers that expect that, somehow.
With quality motion blur, it will look like it's 60.
I wasn't shitting on the Vita, I own one and it is one of my favourite consoles.Nice try shitting on the Vita, but it was a PS3/Vita crossbuy/crossplay
It's about the control and not about the visuals.
30 fps racer is never the right solution. It just means you want those extra bells and whistles more than a great playing racer.
But reading a lot of post on many forums who can blame them really? Seems a lot forum goers totally shit all over a game if it doesn't look like what they imagined it would look like despite how it plays.
But interesting about what they're saying about the game "pushing the PS4". Already? Or is it just PR talk?
Was PGR or Motorstorm not a great playing racer?
Exactly.
The "60 FPS or death" crowd act like if everybody should agree with them.
I disagree, so what?
I will always prefer better graphics and IQ that a 30FPS game can offer, over 60FPS. As long as the framerate is stable, graphics and IQ are what really matters for me. And I'm pretty sure I'm not the only one.
Ignoring the "arcade" vs "simulation" part (I prefer simulation) I will always prefer a game with great graphics and IQ, like Forza Horizon, over a game with shitty graphics and terrible IQ like Forza 4.
Meanwhile, Rustchynsky also explained Evolution's decision to target DriveClub's native resolution at 1080p and frame-rate at 30 frames per second. The latter has disappointed some who were hoping for 60 frames, but Rustchynsky said 30fps was settled on because the game's visuals already push the PS4's processing power hard.
"The cars are the most detailed cars you'll ever see in a racing game, inside or out," he insisted.
PGR1 was very good at 60fps![]()
30 fps racer is never the right solution. It just means you want those extra bells and whistles more than a great playing racer.
But reading a lot of post on many forums who can blame them really? Seems a lot forum goers totally shit all over a game if it doesn't look like what they imagined it would look like despite how it plays.
This. When did gaming become about resolution and lighting effects instead of how smooth and responsive is it, are the mechanics good, is the story good? I am not saying that you cant have fun with a 30 FPS racing game as I loved Forza Horizon, but when you sacrifice how responsive and smooth your game runs for visual effects that most people wont notice while playing there is a problem. DC could have been 1080/60 and still looked amazing.
This isn't helping, as PGR1 is easily the worst in the series.
It's not exactly "visual effects that most people won't notice while playing" though. I'd imagine pretty much everyone notices the visual differences between Forza Motorsport 4 and Forza Horizon.. and that's the result of going with 30fps instead of 60fps.
I definitely prefer 60fps racers in general, but it's not like the visual gains made by going with a 30fps game aren't easily noticeable.
What a deal, an item that costs nothing and that could be unlocked for free either by playing the game or by cheat codes is being sold for only 21p!
I have no real problem with microtransactions and obviously with NFS, Forza, and DriveClub all doing it it's pretty clear that this is the direction of the genre in the future, but let's not stand around patting ourselves on the back about what a great deal the microtransactions are.
The items could be free. The items cost them nothing. Any cost for them is an infinite profit margin. They have no actual value. Paying for them is not "getting a good deal".
GAF is on a roll today people are losing their minds over one thing or another in every thread today, 30 FPS is just fine, if you don't like it don't buy it. Seriously some of the hyperbole and shit slinging is unreal get a grip people.
Was PGR or Motorstorm not a great playing racer?
Nope that's 3.
I highly doubt that most people will notice the clouds (unless you are driving though them), I doubt people will notice the rainbow lighting effect on the head lamps while driving, I bet most people wont notice the view distance and far off vistas while driving, and I doubt people will notice the crowd in any spot than the starting line. Again I am not saying DC will be a bad game but the devs say they are offering a premium experience and it's a flat out lie unless you truly believe graphics are more important than game play.
Not compared to all the big 60 fps racers that came after no.
This is what I wanted to know. While racers benefit from 60fps, a big part of why they do is because of the input lag. 30fps with racers can be done well if they reduce the input lag as much as possible. For example, Forza Horizon and Need for Speed: Hot Pursuit did this.
.
Yep." We didn't actually want any MT's in our game, but were told it was not optional".
But people are always looking to support companies....
....for some reason even when it NEVER benefits them. It still surprises me that people will defend the idea of Seasons Pass/Microtransacations/Pre-order bonuses/disk locked content. Have a backbone.
The argument of "If you don't x then don't y it". Wow, so good. So good. 30FPS isn't fine.