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Existing games you would like to have VR

Katamari Damacy.

The sense of scale would be fantastic and the simple graphical style suits PSVR perfectly.
 
Right now my dream would be a first person VR fatal frame game with something like the gamepad as the camera in your hands. Fatal Frame 2 wii version as a VR game like that would have been a great boon to the underwear industries.

That's obviously not happening any time soon, but still.

Alternatively: Metroid Prime VR.
 
All current games which can be played in first person perspective. Especially GTA (VR version would be enough to convince me to buy GTA 5 for the third time).

I used to think that, but there is a lot of funky stuff about fps games adapting to VR rather than being built from the ground up. With that said...

All 3rd person action/rpg/shooter games, which I used to not think about. It wouldn't be hard to implement beyond UI changes and having your head be able to turn independently from your character like a free camera.
 
These would both be vomit comet unless you made them first person or made them boardgamey, which probably wouldn't work
I was thinking first person, but honestly keeping the current camera probably wouldn't be that bad. SSX and THPS both aren't too bad in VR, and that's coming from someone who's fairly sensitive to VR sickness.
 
Can't think of any, outside of cockpit based games, that would do well in VR at all.

VR is for VR designed content.
Have you tried the platformer in Playroom VR? Yes it was built for VR, but shows how VR can really be used to enhance any genre.
 
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The Sims
- stick with controlling a camera, but add support for having that camera move around at eye level like a character in the game. Life-size sims would be cool, and the tracked controllers could be great for building and placing objects around the house in an intuitive way

Black and White
- "god games" in general would be a great fit. Interacting with the creatures with the tracked controllers would be something unique too
 
Can't think of any, outside of cockpit based games, that would do well in VR at all.

VR is for VR designed content.

3rd person and 'table top' type games work extremely well in VR. I want to play Civilization in room scale. I played Arkham city and it was pretty awesome looking down into is basically a diorama kicking peoples ass, camera would get screwy in some places, so I wish that was VR native
 
The sims would be a good pick, you hover from above choosing the locations. for the constructions, it woudl work perfect by zooming in and out.

Also, that wii soccer game that you controlled the player's trajectories , was it fifa...?

That would be a perfect gmae for VR using the same mechanic as the payroom plataformer.
 
The Sentinel
Stunt car racer
Skidmarks
Jumping flash (would regret though)
Pikmin
Steel battalion
Populous
Final fantasy tactics
X com
 
None please

Never heard of it.

I'd like to see 2.5D platformers like LBP get VR support. Would also be nice to play some of the less intense walking simulators on it.

I know Everyone's Gone to The Rapture wasn't very good, but I'd have another go at it in VR for sure. Same for Vanishing of Ethan Carter.
 
Have you tried the platformer in Playroom VR? Yes it was built for VR, but shows how VR can really be used to enhance any genre.

3rd person and 'table top' type games work extremely well in VR. I want to play Civilization in room scale. I played Arkham city and it was pretty awesome looking down into is basically a diorama kicking peoples ass, camera would get screwy in some places, so I wish that was VR native

My argument isn't that a particular genre can't work in VR, it's that VR content needs to be designed for VR, which Playroom VR is.
 
I was playing the beginning of Dead Space 3 last night, where you're on the bridge of a spaceship with a huge wrap around window and it gets hit by mines, and found myself thinking it would look awesome in VR.

So Dead Space 2.
 
EA should bring back NFL Head Coach and let me be an offensive/defensive coordinator up in the coaches box overlooking the field and getting real time data fed to me to call down plays to the field.
 
As much as I love Portal, that would be a vomit comet for sure. I don't think that would work well at all.

Most of the old move games would make the jump well, im suprised only Tumble was bought over. Id buy sports champions just for ping pong

Oh yeah, Sports Champions was surprisingly good. I would love another one in VR. I'd also like them to take another shot at Sorcery, game had a lot of potential.

It would probably be janky AF and probably pretty nauseating, but Shadow of the Colossus could be amazing in VR.
 
I reeeeeeally want to Mirror's Edge in VR. I know it would be terrible for simulation sickness, but, well, I'm immune, and I want to play it!

Catalyst is preferred, but I'll settle for the original, just give it to me damnit!
 
I'm more interested in new experiences in VR instead of rehashing old ones. I guess you could use existing IPs in these new experiences though.
 
I think the best use of the technology would be a remake of the first Tecmo Deception game. A new King's Field game and a new Armored Core would also be incredible.

Beyond that, adding it to these games would be great...

Amnesia
Soma
Legend of Grimrock
(keep it turn based)
The Witness

I know it hasn't released yet but I'd love to play Gravity Rush 2 on the PSVR

Solid call!
 
I'd love a Castlevania VR game but maybe that's because the idea of having a VR whip sounds so much fun! That said, I don't know the movement would work without making you sick so that'd be a challenge. That said, the theme, the whip, the music, the secrets, etc. I'd love to see that in a VR game!
 
Not a specific game, but... I want more overhead stuff. Like there was an old Rift DK2 demo called RPG Room that was simply a JRPG style inn, but having it exist as a diorama in front of you that you could look at from various angles was something else. This is also the sort of thing that would be relatively easy to add; without the crazy sorts of camera/movement/uncomfortability problems from first-person games or those with much more dynamic cameras.

Give me VR Final Fantasy Tactics and StarCraft.

EDIT: This reminds me that I tried a bit of GameCube Animal Crossing in Dolphin VR which was pretty interesting in this regard, though what with the way it was designed a lot of things outside of what the camera was supposed to be focused on would simply not show up.
 
My argument isn't that a particular genre can't work in VR, it's that VR content needs to be designed for VR, which Playroom VR is.
Not every game can work in VR.
But VR content doesn't need to be designed for VR, or vivecraft wouldn't be as good as it is.
 
Skyrim Special Edition.

Also, when I think of Super Mario Bros 3 I think a 2D platformer or fighter would really benefit from VR like you're an audience member in a play. But I guess that's more like cinema mode than anything else.
 
Can't believe I am the first to say that:

LIFE IS STRANGE
Perfect fit for VR because:
- Immersion in a powerful story and beautiful world would be perfect
- The game is slow paced, nobody gets sick
- Thrid person could be exchanged to first person for VR
- The game is mostly controlled by looking at things and interacting with them
- Episodic structure ensures nobody plays it for way too long
- Only drawback: Crying in the headset forces the player to make a break :P

Also, another vote for Skyrim, because I just want to get lost in that world. Yes please.
 
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