hydrophilic attack
Member
Some people will be annoyed if I say that all F2P mobile games are suck so I'll just go ahead and say that >99% of all F2P mobile games suck
I don't play games for short stretches, and I don't like games dictating how long I can play.I don't understand why some people draw the line there. Some games are designed to be played in small bursts such that an energy bar is only a concern for players trying to stretch an appetizer into a full entree.
You are drawing a line too, by suggesting that game design that discourages people from playing the way they want to is fine. To look at it from the other direction, I'm sure that most of the rpgs I play aren't designed to be played in the short chunks I assign to them on my commute, but I'm not actively penalised and discouraged from using sleep modes and not playing in two-hour+ evening sessions instead.I don't understand why some people draw the line there. Some games are designed to be played in small bursts such that an energy bar is only a concern for players trying to stretch an appetizer into a full entree. Is the instant aversion because you're already presuming your want to play outside of the design constraints? I guess I don't see it as much of a "gotcha" mechanic as others trying to overplay these small experiences. I do understand that there are some games where the stamina system does take advantage of the progression of the game, but more often than not I find stamina/energy systems to be completely ignorable or insignificant to the larger experience of many plays over time.
You're absolutely right. No matter how many times I think (tell myself) is going to be different, they all end up in the same place. It's all just lipstick on a pigs. I get that it's the model, but the model sucks.
Pokemon Go is literally the only free mobile game that ever did anything for me.
I just don't understand why people can be so addicted to F2P mobile games.
Some people will be annoyed if I say that all F2P mobile games are suck so I'll just go ahead and say that >99% of all F2P mobile games suck
You're absolutely right. No matter how many times I think (tell myself) is going to be different, they all end up in the same place. It's all just lipstick on a pigs. I get that it's the model, but the model sucks.
yeah fuck all that shit, never touching any mobile game ever.
except WordFeud. all day every day.
I've pretty much stopped playing mobile games all together. They just all seem to be micro transaction filled, shallow experiences.
I don't understand why some people draw the line there. Some games are designed to be played in small bursts such that an energy bar is only a concern for players trying to stretch an appetizer into a full entree.
I'm just wondering if there will be regulations eventually. I can't imagine this going on forever.
I agree. I'm currently addicted to Idolm@ster Starlight Stage and it's the cause of my slow, agonising death. I hope I can one day find the strength to delete it.
The worst part of it is mobile elements have been creeping into console gaming at a pretty steady pace.