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Fable | Gameplay Trailer released

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I agree that the main guy still walks a bit weird. The female npc on the left has a more masculine walk animation šŸ˜…

I like how the world looks, music is good too. Combat, on the other hand seems boring and too easy. Maybe they turned on baby mode just to show off the different moves and skills

That's just a muscular ass and good posture. You guys just can't handle how the tunic sways, most modern men don't wear something that covers their ass with ruffles. It catches the eye of closet gays and makes them feel a sorta way.

That woman is just butch AF lol
 
The game looks very good visually, but honestly the stuff they mainly showed off in the gameplay video are things I thought were really novel and cool years ago, but now that many games have these gameplay elements, I actually find them tedious a lot of the time now. It's fine for games to have them, but to me this game will make its bones on combat, how cool the dungeons are to explore and conquer, the rewards you get from completing dungeons and fighting enemies and bosses, etc. If those things are lacking then the economy and life systems are not going to hold it up enough for me.
 
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Combat looks a little generic and animations really jank. Idk about this.

Hopefully it improves a bit but meh, not very impressed. Not sure why Lionhead had to die so Turn 10 could have a go at making an ARPG.
 
Honestly looked great. This gameplay demo changed my mind from "not at all" to probably day one. I think the next 8 months in the oven will hopefully polish up the remaining rough spots.
 
This doesn“t really look like a AAA game with 5+ years of development under its belt.

I“ve seen indi games with better facial animations.... the NPCs here are about as expressive as a log of wood.
And describing the combat shown as "janky" would be a very friendly way of putting it.
Add the generally cross-gen-ish graphics to the mix and I have to ask what they`ve done these last ~7 years? Is this one of those "so much content!..most is unpolished rubbish, though"-games?
 
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Combat looks like Fable 1, lol. Definitely a little simple for the time but I'm here for it. Looks great to me. Give me novelty and humor with a fun basic game concept and make it super British with old school British humor and that's exactly what I want.
 
They showed us all those options and forgot to show us why any of them are fun.
It's because those features are mostly secondary.

In the older games most players would buy up properties and rent them out as a means to an end, because it was steady cashflow to acquire more rare gear, stronger potions, and other stuff like quest items or treasure maps.

The cash would continue to come in on regular intervals while you went on adventures. Then you'd spend some of the cash on real estate to get even more cash.

Job minigames like blacksmithing or bartending were other ways to make quicker money if you were trying to buy something as fast as possible.

Fable 3 made real estate vital to the main quest because you needed an insane amount of money to win a war for the good ending.

Making NPCs like you or hate you is a feature I mostly didn't bother with in the old games though, except a few times for certain store vendors because I wanted discounts as low as possible.
 
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Do you think they releases a 30 minute gameplay reveal trailer for "secondary features", or do you think they released it to show off the best parts of the game?
I think they're showing mostly one aspect of the game and will show another aspect of the game in a month or so, similar to Crimson Desert's bi-monthly feature videos.
 
Oh great, another medieval setting with cringe millenial writing and current year mannerisms, see you in the -90% discount bin, Fable.
 
The world interactivity with choice and consequences looks good, but I feel like Playground bit off more than they can chew by attempting a game this big. 1000 NPC's with full dialogue trees sounds amazing in theory. I don't know how you can make compelling characters with a scope that big, though. I am counting on a lot of repetitiveness

This game has a massive budget by all reports. I feel like Xbox gamers are hyping this up to be the next Witcher 3. Which is completely unfair when considering this is the studios first time developing a game that isn't a racer
 
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The world interactivity with choice and consequences looks good, but I feel like Playground bit off more than they can chew by attempting a game this big. 1000 NPC's with full dialogue trees sounds amazing in theory. I don't know how you can make compelling characters with a scope that big, though. I am counting on a lot of repetitiveness

This game has a massive budget by all reports. I feel like Xbox gamers are hyping this up to be the next Witcher 3. Which is completely unfair when considering this is the studios first developing a game that isn't a racer
I haven't seen much comparison to the Witcher 3, but the game is a massive swing. I hope it works out, but I'm certainly nowhere near confident. The character designs are the most suspect.
 
The world interactivity with choice and consequences looks good, but I feel like Playground bit off more than they can chew by attempting a game this big. 1000 NPC's with full dialogue trees sounds amazing in theory. I don't know how you can make compelling characters with a scope that big, though. I am counting on a lot of repetitiveness

This game has a massive budget by all reports. I feel like Xbox gamers are hyping this up to be the next Witcher 3. Which is completely unfair when considering this is the studios first time developing a game that isn't a racer
The only way I'd compare this to Witcher 3 is if some of those 1000 NPCs offer their own full-blown questlines with decent scenario writing behind them. Basically expand on Fable 2's half-baked promise.

Otherwise I agree with this post:
I haven't seen much comparison to the Witcher 3, but the game is a massive swing.
 
I think they're showing mostly one aspect of the game and will show another aspect of the game in a month or so, similar to Crimson Desert's bi-monthly feature videos.
You could be right. I'm not burying Fable yet.

That said...I think this sells Crimson Desert way better than the 30 minute Fable reputation video sold Fable.



That sold the large dangerous world of Crimson Desert, which was a key selling point. The devs (rightfully) showed off one of the best parts of that game.

Is dating NPCs and hiring beggers one of the primary selling points of Fable, or is it secondary, as you say?
 
Is dating NPCs and hiring beggers one of the primary selling points of Fable, or is it secondary, as you say?
For many, including Peter Molyneux himself, it was one of the Fable trilogy's standout, primary features.

In my own personal opinion however, when I finally got around to playing the games a few months back, they all felt secondary to the main plot and adventuring/combat.

However even from me saying that, I could totally picture someone during the Xbox 360 era spending days and months tinkering with both the real estate and the NPC like/dislike systems of each one.
 
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