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I agree that the main guy still walks a bit weird. The female npc on the left has a more masculine walk animation
I like how the world looks, music is good too. Combat, on the other hand seems boring and too easy. Maybe they turned on baby mode just to show off the different moves and skills
It's because those features are mostly secondary.They showed us all those options and forgot to show us why any of them are fun.
Do you think they releases a 30 minute gameplay reveal trailer for "secondary features", or do you think they released it to show off the best parts of the game?It's because those features are mostly secondary.
Seems .. fine ???
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I think they're showing mostly one aspect of the game and will show another aspect of the game in a month or so, similar to Crimson Desert's bi-monthly feature videos.Do you think they releases a 30 minute gameplay reveal trailer for "secondary features", or do you think they released it to show off the best parts of the game?
I haven't seen much comparison to the Witcher 3, but the game is a massive swing. I hope it works out, but I'm certainly nowhere near confident. The character designs are the most suspect.The world interactivity with choice and consequences looks good, but I feel like Playground bit off more than they can chew by attempting a game this big. 1000 NPC's with full dialogue trees sounds amazing in theory. I don't know how you can make compelling characters with a scope that big, though. I am counting on a lot of repetitiveness
This game has a massive budget by all reports. I feel like Xbox gamers are hyping this up to be the next Witcher 3. Which is completely unfair when considering this is the studios first developing a game that isn't a racer
The only way I'd compare this to Witcher 3 is if some of those 1000 NPCs offer their own full-blown questlines with decent scenario writing behind them. Basically expand on Fable 2's half-baked promise.The world interactivity with choice and consequences looks good, but I feel like Playground bit off more than they can chew by attempting a game this big. 1000 NPC's with full dialogue trees sounds amazing in theory. I don't know how you can make compelling characters with a scope that big, though. I am counting on a lot of repetitiveness
This game has a massive budget by all reports. I feel like Xbox gamers are hyping this up to be the next Witcher 3. Which is completely unfair when considering this is the studios first time developing a game that isn't a racer
I haven't seen much comparison to the Witcher 3, but the game is a massive swing.
Ya'll are way to focused on this dudes ass.
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Ya'll are way to focused on this dudes ass.
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You could be right. I'm not burying Fable yet.I think they're showing mostly one aspect of the game and will show another aspect of the game in a month or so, similar to Crimson Desert's bi-monthly feature videos.
For many, including Peter Molyneux himself, it was one of the Fable trilogy's standout, primary features.Is dating NPCs and hiring beggers one of the primary selling points of Fable, or is it secondary, as you say?