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Fable | Gameplay Trailer released

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I agree that the main guy still walks a bit weird. The female npc on the left has a more masculine walk animation šŸ˜…

I like how the world looks, music is good too. Combat, on the other hand seems boring and too easy. Maybe they turned on baby mode just to show off the different moves and skills

That's just a muscular ass and good posture. You guys just can't handle how the tunic sways, most modern men don't wear something that covers their ass with ruffles. It catches the eye of closet gays and makes them feel a sorta way.

That woman is just butch AF lol
 
The game looks very good visually, but honestly the stuff they mainly showed off in the gameplay video are things I thought were really novel and cool years ago, but now that many games have these gameplay elements, I actually find them tedious a lot of the time now. It's fine for games to have them, but to me this game will make its bones on combat, how cool the dungeons are to explore and conquer, the rewards you get from completing dungeons and fighting enemies and bosses, etc. If those things are lacking then the economy and life systems are not going to hold it up enough for me.
 
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Combat looks a little generic and animations really jank. Idk about this.

Hopefully it improves a bit but meh, not very impressed. Not sure why Lionhead had to die so Turn 10 could have a go at making an ARPG.
 
Honestly looked great. This gameplay demo changed my mind from "not at all" to probably day one. I think the next 8 months in the oven will hopefully polish up the remaining rough spots.
 
This doesn“t really look like a AAA game with 5+ years of development under its belt.

I“ve seen indi games with better facial animations.... the NPCs here are about as expressive as a log of wood.
And describing the combat shown as "janky" would be a very friendly way of putting it.
Add the generally cross-gen-ish graphics to the mix and I have to ask what they`ve done these last ~7 years? Is this one of those "so much content!..most is unpolished rubbish, though"-games?
 
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Combat looks like Fable 1, lol. Definitely a little simple for the time but I'm here for it. Looks great to me. Give me novelty and humor with a fun basic game concept and make it super British with old school British humor and that's exactly what I want.
 
They showed us all those options and forgot to show us why any of them are fun.
It's because those features are mostly secondary.

In the older games most players would buy up properties and rent them out as a means to an end, because it was steady cashflow to acquire more rare gear, stronger potions, and other stuff like quest items or treasure maps.

The cash would continue to come in on regular intervals while you went on adventures. Then you'd spend some of the cash on real estate to get even more cash.

Job minigames like blacksmithing or bartending were other ways to make quicker money if you were trying to buy something as fast as possible.

Fable 3 made real estate vital to the main quest because you needed an insane amount of money to win a war for the good ending.

Making NPCs like you or hate you is a feature I mostly didn't bother with in the old games though, except a few times for certain store vendors because I wanted discounts as low as possible.
 
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Do you think they releases a 30 minute gameplay reveal trailer for "secondary features", or do you think they released it to show off the best parts of the game?
I think they're showing mostly one aspect of the game and will show another aspect of the game in a month or so, similar to Crimson Desert's bi-monthly feature videos.
 
The world interactivity with choice and consequences looks good, but I feel like Playground bit off more than they can chew by attempting a game this big. 1000 NPC's with full dialogue trees sounds amazing in theory. I don't know how you can make compelling characters with a scope that big, though. I am counting on a lot of repetitiveness

This game has a massive budget by all reports. I feel like Xbox gamers are hyping this up to be the next Witcher 3. Which is completely unfair when considering this is the studios first time developing a game that isn't a racer
 
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The world interactivity with choice and consequences looks good, but I feel like Playground bit off more than they can chew by attempting a game this big. 1000 NPC's with full dialogue trees sounds amazing in theory. I don't know how you can make compelling characters with a scope that big, though. I am counting on a lot of repetitiveness

This game has a massive budget by all reports. I feel like Xbox gamers are hyping this up to be the next Witcher 3. Which is completely unfair when considering this is the studios first developing a game that isn't a racer
I haven't seen much comparison to the Witcher 3, but the game is a massive swing. I hope it works out, but I'm certainly nowhere near confident. The character designs are the most suspect.
 
The world interactivity with choice and consequences looks good, but I feel like Playground bit off more than they can chew by attempting a game this big. 1000 NPC's with full dialogue trees sounds amazing in theory. I don't know how you can make compelling characters with a scope that big, though. I am counting on a lot of repetitiveness

This game has a massive budget by all reports. I feel like Xbox gamers are hyping this up to be the next Witcher 3. Which is completely unfair when considering this is the studios first time developing a game that isn't a racer
The only way I'd compare this to Witcher 3 is if some of those 1000 NPCs offer their own full-blown questlines with decent scenario writing behind them. Basically expand on Fable 2's half-baked promise.

Otherwise I agree with this post:
I haven't seen much comparison to the Witcher 3, but the game is a massive swing.
 
I think they're showing mostly one aspect of the game and will show another aspect of the game in a month or so, similar to Crimson Desert's bi-monthly feature videos.
You could be right. I'm not burying Fable yet.

That said...I think this sells Crimson Desert way better than the 30 minute Fable reputation video sold Fable.



That sold the large dangerous world of Crimson Desert, which was a key selling point. The devs (rightfully) showed off one of the best parts of that game.

Is dating NPCs and hiring beggers one of the primary selling points of Fable, or is it secondary, as you say?
 
Is dating NPCs and hiring beggers one of the primary selling points of Fable, or is it secondary, as you say?
For many, including Peter Molyneux himself, it was one of the Fable trilogy's standout, primary features.

In my own personal opinion however, when I finally got around to playing the games a few months back, they all felt secondary to the main plot and adventuring/combat.

However even from me saying that, I could totally picture someone during the Xbox 360 era spending days and months tinkering with both the real estate and the NPC like/dislike systems of each one.
 
that lip sync is so off putting. Turned it off when it just continued... I know it's in alpha/beta, but you can't confidently show that off and expect to get a pass. That is rough as fuck.
 
Just dont be afraid calling like it is, bro, its made by women for women, combat/narrative/dialogues/story and even character design and animations all point to it, its obviously for most of us-males, especially ones that resisted brainwashing/indoctrination it looks crazy artificial and unbelievable.
In normal male written game that tawern would be dirty af and had at least few thugs looking for trouble yet here we got literal kindergarten with not even 1 guy looking for some fight :P
Look how nicely berserk solved that shit, back in 1997(manga that its based on is even older):

Any male, even teenage boy watches this small snippet and their testosterone quadruples, thats what good writing and catering to masculinity is :)

As a fellow Berserk fan, what are your thoughts about the homoerotic moments between Griffith and Guts? They're all over the place. Especially the scene where they're splashing water on one another before they talk about their feelings.



Jake Gyllenhaal Love GIF
 
For many, including Peter Molyneux himself, it was one of the Fable trilogy's standout, primary features.

In my own personal opinion however, when I finally got around to playing the games a few months back, they all felt secondary to the main plot and adventuring/combat.

However even from me saying that, I could totally picture someone during the Xbox 360 era spending days and months tinkering with both the real estate and the NPC like/dislike systems of each one.
I can't see it...at least not yet.

"The word 'game' means something competitive, where you can win or you can lose... The essence of games is competition." - Gunpei Yokoi (Nintendo)

"Playing a game is a voluntary attempt to overcome unnecessary obstacles." - Raph Koster (Ultima Online)

I didn't see a game in that 30 minute video. I saw a suuuuuper annoying menu system. A word excel spreadsheet with fancy graphics, animation, and dialogue.

Maybe the "game" part reveals itself when you actually play the game...but they had 30 minutes to sell us on fun and I didn't see it.
 
is that....

a white man?????

Sad Sky GIF


Jokes aside, this is how they should have marketed their game day one, (as in the gameplay). However, it's still looking pretty rough and it still doesn't cover up the awful writing ("I don't deal with rando's" is a perfect example of shitty millennial writing), so i'm still gonna pass on this one till there's a sale.

EDIT: ok the more I watch the worse it gets. The writing is absolutely awful, this dialog sounds terrible, everyone in this old -timey fantasy game sounds like your generic philosophy 101 student in 2010.
 
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As a fellow Berserk fan, what are your thoughts about the homoerotic moments between Griffith and Guts? They're all over the place. Especially the scene where they're splashing water on one another before they talk about their feelings.



Jake Gyllenhaal Love GIF

it has 0 homoerotic stuff, its all in ur head, bro :P
 
This is the thumbnail of the video.



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He's just upset that he has a guy crush on Guts, and I'm ruining his masculinity angle. After all, nothing more masculine than splashing water on a naked effeminate dude out in the open, sharing a good laugh, then following it up with sentimental conversation!

Gay Pride GIF by StickerGiant
 
I can't see it...at least not yet.

"The word 'game' means something competitive, where you can win or you can lose... The essence of games is competition." - Gunpei Yokoi (Nintendo)

"Playing a game is a voluntary attempt to overcome unnecessary obstacles." - Raph Koster (Ultima Online)

I didn't see a game in that 30 minute video. I saw a suuuuuper annoying menu system. A word excel spreadsheet with fancy graphics, animation, and dialogue.

Maybe the "game" part reveals itself when you actually play the game...but they had 30 minutes to sell us on fun and I didn't see it.
Fucking microsoft studio making me agree with Men_in_Boxes Men_in_Boxes ...
 
The only thing that's very off putting is the facial animation. For a game that is overall quite visually impressive, it's hard not to notice.
 
It's hard for me to get annoyed at someone with such a charming accent even when I feel like they're sternly lecturing me for thinking the old good vs evil system was fun :pie_thinking:. In fact according to google there's no body morphing at all? That seems lazy. They managed it back in 2007 or whatever, why not now?

Game is very, very pretty.

"Randos"? Really?

Glad they kept something similar to the personality system in the old games.

Idunno, it seems like they removed a lot of the customisation, so hopefully they compensated by adding a lot more story and world and polish. I'll have to see after it comes out before I make up my mind.
 
The lip sync and some of the writing is off but it's still a good looking game with a lot of potential, I hope it's not ruined by poor quest design or half baked story .
 
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