Cool for VR.
But oculus as it was meant to be is dead. I feel sorry for the ones who kickstarted it.
Please explain. Did all the DS1 models explode earlier today?
Cool for VR.
But oculus as it was meant to be is dead. I feel sorry for the ones who kickstarted it.
Cool for VR.
But oculus as it was meant to be is dead. I feel sorry for the ones who kickstarted it.
"Designed for gamers, by gamers."
"But we want to make the Rift available to all game developers, today, so they can be part of the development process. "
Huh, that's funny, of course any device that is connecting to software and the internet always has the potential to connect people but this is the first time they seem to be emphasizing connecting to people opposed to running software, more specifically games!...the two teams shared an even deeper vision of creating a new platform for interaction that allows billions of people to connect in a way never before possible.
Yeah, FB has only innovated their interface to better deliver paid advertising content. There isn't a single feature added to Facebook that wasn't a copy of already prolific technology or simply buying up a company that was previously innovative. What happened to all the game developers you emphasized as your focus on connecting with? Again, up until today, they never mentioned OR was simply about cultivating any and all smart people, it was all about cultivating smart people in and or around the gaming industry.At first glance, it might not seem obvious why Oculus is partnering with Facebook, a company focused on connecting people, investing in internet access for the world and pushing an open computing platform. But when you consider it more carefully, we’re culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step.
I´m just gonna quote Durante:
How is a proprietary device on a closed and spec-frozen platform going to save anything? It's a pest or cholera situation.. The only thing that can save us in the long run is a new underdog with plenty of resources.
As much as I hate facebook and Luckey right now I have to admit that with facebooks dollars on board CV1 is probably going to be both really amazing and cheap. So unfortunately I can't see anyone able to compete with them in the open market short term.
I don't think Facebook is interested in selling Occulus Rift exclusively to Facebook users.
Please explain. Did all the DS1 models explode earlier today?
Two years ago this was a "headset designed specifically for gaming", but now Luckey says Oculus' original vision was "making virtual reality affordable and accessible, to allow everyone to experience the impossible", which it's easy to read as a convenient retrofit under the circumstances. To be fair to Luckey, he has never hidden his desire for VR to go beyond gaming, but it was easier to ignore that angle when Oculus was doing cool gamey stuff like hiring John Carmack than it is when he's just sold it to Facebook.
If there's a lesson here, perhaps it's the same one we should have taken on board last year when Microsoft attempted to replace the concept of game ownership with something infinitely less appealing: because of the way gaming companies are able to blur the lines between their consumer technology businesses and the games we love, we remain uniquely vulnerable to the emotional fallout from this kind of commercial shift. Facebook buying Oculus won't be the last time we feel like something that is ours is being taken away from us, so perhaps we need to be more sceptical and less trusting, even when the nice man with $75m of Series B funding from Andreessen Horowitz sounds like one of us.
At least Zuckerberg insists that Oculus' plans for gaming will be unaffected, although when you start reading about the newly assembled wider Facebook VR vision - of sitting courtside at basketball games thousands of miles away and blah blah teachers and doctors or whatever - his statement that "Oculus already has big plans [for gaming] that won't be changing and we hope to accelerate" starts to feel less like reassurance and more like a desire to get this silly gaming stuff out of the way as quickly as possible. (The one thing that stands to protect gaming's role in VR, at least, is that game developers are uniquely positioned to create the spaces that exist on the other end of a visor.)
This is a complete fucking sham. They are acting like the OR was sold on Kickstarter as some "huge vision of social interaction" and that this has always been a goal of the OR and OR supporters. That somehow gaming wasn't clearly the main focus of this thing from day one. Bull shit! I am going through all of the old OR Kickstarter update emails, the majority of which are after it was successful funded and it is non stop talk about gaming. Headlines like,
"Designed for gamers, by gamers."
"But we want to make the Rift available to all game developers, today, so they can be part of the development process. "
Now we have this in the latest Oculus update,
...the two teams shared an even deeper vision of creating a new platform for interaction that allows billions of people to connect in a way never before possible.
Huh, that's funny, of course any device that is connecting to software and the internet always has the potential to connect people but this is the first time they seem to be emphasizing connecting to people opposed to running software, more specifically games!
At first glance, it might not seem obvious why Oculus is partnering with Facebook, a company focused on connecting people, investing in internet access for the world and pushing an open computing platform. But when you consider it more carefully, were culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step.
Yeah, FB has only innovated their interface to better deliver paid advertising content. There isn't a single feature added to Facebook that wasn't a copy of already prolific technology or simply buying up a company that was previously innovative. What happened to all the game developers you emphasized as your focus on connecting with? Again, up until today, they never mentioned OR was simply about cultivating any and all smart people, it was all about cultivating smart people in and or around the gaming industry.
Do I want my money back or do I feel like I was fleeced? No, I know how Kickstarter works, despite their direction changing so quickly after the campaign ended. At the very least I can say my money went toward kickstarting VR in general. However, I am sick of trying to be convinced I was some how mistaken for thinking this thing was most definitely going to be a gaming device first and foremost. The post buyout PR spin is garbage. No shit the OR could be used to create other content but their "mission statement" couldn't be more clearly about gaming until today. This is my main problem with a takeover by a company like FB. It instantly just becomes another bullshit cog in the empire. Anything and everything that happens to the OR going forward has to touch FB at some point. It might not be felt in DK3, but the big decisions, the ones that will affect what this product becomes when it touches consumers hands now has FB steering the ship directly or indirectly. What made Carmack's joining of the team so exciting was his absolute zero compromise in perfecting the technology.Nothing about FB comes off as "zero compromise" to me. They are content distributors not creators. FB hasn't innovated shit since its initial inception and rise to popularity. Since then they buy the innovators and then just do nothing with them. They haven't even figured out how to better implement a blatantly complimentary service like Instagram into their operations in a more meaningful way of a basic plug in and putting some photo filters in the default FB app. When it comes to a brilliant company like OR with an exiting future ahead of them, "not ruining it" isn't enough, doing nothing can have just as a negative affect. FB seems like a cesspool of stagnation, and now the innovative team over at OR have to steep in it. I don't think FB is some dark overlord stealing my soul through VR goggles, I just think they are an advertising medium first and foremost. Social interaction is the necessary middle man to deliver the ad content.
One has nothing to with the other. Using Facebook isn't a barometer to gauge interest in Oculus. That's why I'm not really getting your statement here.From Zuckerberg's statement after the purchase it seems like the focus will definitely be on getting the average non-tech aficionado to use VR. Frankly it has to be to justify a $2 billion price tag. They're never going to make a ROI from hardcore gamers alone. That's more of what I meant by that statement. My tech friends that are super interested in Oculus barely use Facebook, and my non-tech savvy friends who are obsessed with FB couldn't care less about VR.
I don't get this viewpoint. Doing all that other stuff Facebook wants to do (basketball games, classrooms and so on) will require the same performance of the Rift as playing a game with it. So how will that affect its usefullness for gaming negatively in any way?A somewhat pessimistic Eurogamer editorial:
http://www.eurogamer.net/articles/2...to-the-game-step-out-with-two-billion-dollars
this is why facebook buying the rift is bad though. if they feel like they're being behind, they'll buy whoever is in front.
Quick and dirty prequel.
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PS: I tend to think that the acquisition might turn out to be a good thing for VR, this is just for the lulz.![]()
I don't get this viewpoint. Doing all that other stuff Facebook wants to do (basketball games, classrooms and so on) will require the same performance of the Rift as playing a game with it. So how will that affect its usefullness for gaming negatively in any way?
Quick and dirty prequel.
![]()
PS: I tend to think that the acquisition might turn out to be a good thing for VR, this is just for the lulz.![]()
Is this really the sort of discourse we're going for now?
As has been pointed out, there is no difference between a good "gaming VR" product and a good "general VR" product. For any VR you want the highest possible resolution, the lowest latency and fastest refresh rate, the highest-quality surround sound audio. A good VR device is a good VR device, full stop, be it for gaming or anything else. It doesn't need to be specialized for gaming in any way, and never was. Everything that made the Rift great for gaming always made it great for everything else, too.
While that is true, the main concerns are not about the hardware but about the SDKs and APIs that allow developers to write applications for these devices. And here it remains doubtful whether Facebook (or Sony for that matter) will have any interest in establishing an interoperable standard for VR devices in general or not, or whether they will make their proprietary SDKs/APIs interoperable among use cases or not. Sony could very well restrict the Morpheus to PlayStation while Facebook could add bullshit like the mandatory need to have a Facebook account to use the Oculus Rift with any application, be it related to Facebook or not.
However, such wars over standards and platforms are common with new technologies. On thing is sure: very, very few consumers will be willing to buy multiple VR devices to have access to all possible VR applications.
From Zuckerberg's statement after the purchase it seems like the focus will definitely be on getting the average non-tech aficionado to use VR. Frankly it has to be to justify a $2 billion price tag. They're never going to make a ROI from hardcore gamers alone. That's more of what I meant by that statement. My tech friends that are super interested in Oculus barely use Facebook, and my non-tech savvy friends who are obsessed with FB couldn't care less about VR.
Quick and dirty prequel.
![]()
PS: I tend to think that the acquisition might turn out to be a good thing for VR, this is just for the lulz.![]()
Uh...what?The problem is that facebook realized that they were in the early stages of becoming irrelevant to the masses. The parents were getting on being "stupid parents" and the kids were getting the fuck out of there and running to instagram. Facebook bought that recently, last time I used Instagram there wasn't even an option to log in with facebook. Anywhere the kids run in masses facebook will follow. But facebook is also buying things randomly to prevent the government from blocking them from buy outs.
While that is true, the main concerns are not about the hardware but about the SDKs and APIs that allow developers to write applications for these devices. And here it remains doubtful whether Facebook (or Sony for that matter) will have any interest in establishing an interoperable standard for VR devices in general or not, or whether they will make their proprietary SDKs/APIs interoperable among use cases or not. Sony could very well restrict the Morpheus to PlayStation while Facebook could add bullshit like the mandatory need to have a Facebook account to use the Oculus Rift with any application, be it related to Facebook or not.
However, such wars over standards and platforms are common with new technologies. On thing is sure: very, very few consumers will be willing to buy multiple VR devices to have access to all possible VR applications.
One has nothing to with the other. Using Facebook isn't a barometer to gauge interest in Oculus. That's why I'm not really getting your statement here.
Do the non-tech savvy, non-gamer audience even know Oculus exists or care about VR at this point?
Why would they do that? Most mainstream folks do not want to strap a box to their face and those that are most interested in the Rift are not interested in Facebook games. It would be throwing money out the window.He jokes but that is certainly a scenario that is plausible right now, yeah? Facebook integrating Oculus with their line-up of social-based games, I mean.
Uh...what?
No, and I don't think they're likely to start caring once they do know about it. That's my point. I just don't see the likelihood that Average Joe Citizen is ever going to sit around for long stretches of time with goggles completely obscuring his view.
This ^
Why didn't MS buy it?
MS would be way worse than Facebook. VR designed to fit Xbox One Power and maybe no Linux/SteamOS/Mac or Android support would be so bad.
Valve never wanted to release a VR headset, they only did some research.
He jokes but that is certainly a scenario that is plausible right now, yeah? Facebook integrating Oculus with their line-up of social-based games, I mean.
Why would they do that? Most mainstream folks do not want to strap a box to their face and those that are most interested in the Rift are not interested in Facebook games. It would be throwing money out the window.
Exactly.At least in the short-term, it's not at all in Facebook's interests to lock the device down. Right now the biggest market for the Rift - and in fact, the only real market for it, since the average user doesn't have the hardware to drive a Rift - is high-end PC gamers, and locking it down and requiring Facebook would make the Rift dead-on-arrival. Oculus knows that, which means Facebook knows that. It's the same reason they didn't force Facebook on Instagram users, it'd piss off the customer base. Right now what Facebook wants to do is push adoption as hard as they can, which means pricing the hardware low, making it as easy as possible for everyone to develop for, and attracting the hell out of the only market capable of taking advantage of it right now and serving as early adopters, which is PC gamers.
Long-term, who the hell knows, but for the foreseeable future I'm not really worried.
Why put R&D hours into something your not interested in releasing?
So if you don't think people will care either way, then what's Facebook got to do with it?
good answer.Because having VR on PC is good for their core business (hint: their core business is not manufacturing hardware)
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-little fixes added
Quick and dirty prequel.
![]()
PS: I tend to think that the acquisition might turn out to be a good thing for VR, this is just for the lulz.![]()
Why do so many people here think Facebook cares about the gaming part of the device enough to bother disrupting it?
It seems rather obvious that they're buying the ability to implement vr for expanded purposes like virtual business meetings and court side sports spectating.
you mean facebook is looking through all my instagram pictures?!Posted my 2 cents regarding this in another thread, so I'll just link to it: http://m.neogaf.com/showpost.php?p=105843002