Oh man... this game was made for a friend of mine. He adores simmy games and tower defense.
omg. I must check this out.
When I saw the title I knew who posted this without having to look.
Looks super interesting. The graphics sure are weird.
You had me at Spacechem. Will check this out.
Played the first couple of levels. Random zombies is a really bad obstacle to put in this game. This should be about figuring out the most efficient design, so just give me a time limit or something. Staring at a menu when the game screen starts flashing red due to zombies attacking me is just annoying.
Played the first couple of levels. Random zombies is a really bad obstacle to put in this game. This should be about figuring out the most efficient design, so just give me a time limit or something. Staring at a menu when the game screen starts flashing red due to zombies attacking me is just annoying.
Just went through the demo and it was very impressive. It reminded me of my days of playing with the Tekkit mod in Minecraft, although potential able to go hundreds of times deeper with the level of automation. Very likely gonna join up as a belt repair man, although boring money issues prevents me from picking this up till Saturday.
You'll be very surprised by the amount of stuff you can do in the alpha. Lots of tools that the demo doesnt give the player, like a conveyor belt splitter, cars, rocket turrets, flamethrowers...
Conveyor belt spliter? That sounds like they might be the answer to one of my problems I had in the demo. In the 3rd level I was trying to conveyor my coal to my row of boilers and the grabby arms were generally feeding only the first few boilers. Some kind of system that naturally splits the resources and feed them into the boilers evenly would be good.
Also, can you get electric furnaces in the full game? Having to maintain my coal furnaces when everything else was electric became problematic near the end.
I need to check this out when I have time. Looks cool.
Regarding your splitting problem, you can easily have 2 parallel conveyor belts with an inserter in the middle. If you have 2 mines on the first conveyor belt, the inserter will take around half of the resources to the second conveyor belt, effectively splitting it in two. But yeah, thats what that splitter is for.
Only three levels into the demo's campaign so far, but one thing that's REALLY annoying me is the complete lack of feedback when your structures are being attacked. I'm off setting up an iron mine and when I head back to where my generators are, they're all gone/destroyed because the enemies were able to silently attack them at will while I was two screens away.
Also enjoying the crafting system, mostly. I've been putting quite a bit of time into the Feed The Beast mod pack for Minecraft, and not having to make intermediate recipes to craft the final one is great. That said, some of these intermediate recipes don't even need to be on the crafting menu in the first place. Copper wires, iron gears, and anything else that has no use by itself just takes up unnecessary space. I'm never just going to craft a bunch of iron gears, so why bother having them on the crafting menu?
Enjoying the game so far, though, and looking forward to seeing what other toys it has available.
At least in the demo, the best way to do this is to place one inserter to each side of a conveyor belt (feeding from the same square); that way none of them gets priority. Any other way to do that, even having one to the side and one at the end, ends up with a hugely unbalanced split. I learned that the hard way when trying to feed three turrets with the same ammo belt; the one straight in front of the belt didn't get any.
This makes it really cumbersome when you want to split into more than two, of course. A three-way single-pane conveyor splitter would be ace.
Yeah, thats definitely an issue I can get behind. Though they did state that their current version is far from being finalized UI wise, so I hope that also counts for player feedback. Maybe just a small textbox "Your XYZ is being attacked" would suffice.
Small hint for people who didnt know yet, use pipes as walls as long as there are no real walls in it:
That's the entire point behind turrets; not only to provide automated defense, but the gunfire alerts you that something is going on. If you feed them with ammo via factories/belts/inserters, you have an entirely automated defense system.
Adding "under attack" warnings would make turrets significantly less essential, IMHO.
Smart, hadn't thought of that! I'm assuming the conveyor belts are for show, though?
Havent tested it yet, but they should slow down enemies
Ah, I see! Do report on whether this works as intended.
I wonder if the game will allow to go all Deception/Kagero/Orcs Must Die on the enemies' asses and herd them towards some kind of deathtrap...
Just a simple setup for my freeplay map:
I finally got around to set up the automatic fill for my turrents. Coal and Iron are being smelt to iron plates in a furnace, which then are used to make ammunition. Then I just used a conveyor belt around my factory to supply the turrets.
Ummm... I don't understand how the iron plates are being taken out of the furnaces other than the rightmost one. Unless they are meant to be kept there in the furnaces? But they have a quite limited capacity, so...
Also, have you tried using the same conveyor belt for both ore and coal? It can be done with a bit of care to prevent that one jams the other; if done properly, each material will stay on one "lane" of the conveyor belt, check the "multipurpose conveyor belt" from my old pic from the "March Indie games" thread:
That way you leve the opposite side free to pull out the plates into a conveyor belt and then store them or feed factories.
Optionally, you can add an inserter right at the end of the conveyor belt, into a box. This keeps the materials flowing, which means more efficient mining (mining drills will never stop because of jammed lines), at the cost of easier starvation of the furnaces (because they won't have a line full of materials to grab from). You can then use those materials to emergency feed any starved system.
No clue why I didnt notice it before, but that multipurpose conveyor belt is pretty genius. I'll need to try around a bit how you managed to do that. But man, this game keeps amazing me to no end with what solutions and setups you can come up with even with the most simple of tools.
Played the demo tonight and really digging the gameplay. It feels a bit it came out of the 90s, where you don't know what the game is because genres weren't so entrenched. And I enjoy that.
I'm looking forward to digging in more. Sorry I forgot to take pics but the demo levels aren't really that picture-worthy.
This game looks interesting. Will have to check out some videos when I get home. I usually suck at these types of games.
This game looks interesting. Will have to check out some videos when I get home. I usually suck at these types of games.
Hit "~" to open the console and type:Btw, how exactly can you turn off enemies?
A splitter would do this (the picture has 2 inputs, but it works with 1):Conveyor belt spliter? That sounds like they might be the answer to one of my problems I had in the demo. In the 3rd level I was trying to conveyor my coal to my row of boilers and the grabby arms were generally feeding only the first few boilers. Some kind of system that naturally splits the resources and feed them into the boilers evenly would be good.
Somebody has added electric furnaces via a mod, but you probably want to wait until the next patch (~1 week) before adding mods because they'll be making it a lot easier to do.Also, can you get electric furnaces in the full game? Having to maintain my coal furnaces when everything else was electric became problematic near the end.
I don't really like to play in pre-release stages, but it's Toma recomending it AND it's a bit similar to spacechem. Mega thumbs up. Added to awaited 2013 releases and voted on greenlight
nm. free demo it is !
Posting the level 4 progress of a friend who is too lazy to post in here:
I guess once I sent that to you I should of known it would inevitably end up here huh? I need to set up a belt of coal up to the engines in the top left, but without underground belts researched yet it will look silly so I haven't yet. :/ After I finish level 4 I think I will move on to freeplay with all the techs available, that seems more Minecraft/Terraria-like in the availability of stuff for you to do. The story/campaign levels don't seem too interesting so far, I just want to spent 40 hours and build a massive factory that is completely self-automated. Then realize I set something up at not peak effiency and redo it all...
i guess the colors in the pipes is blue = cold
purple = ok temp
red = max temp