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Or is it just one of Phil's balls in my throat?
4 years and 6 months of directing and left before the game's come out.
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4 years and 6 months of directing and left before the game's come out.
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More like sidegrades. From Ubisoft to Haven was a downgrade after the clear failure Fairgames seemed to be. Then going for Warner is just changing shit to feces with how bad their gaming division has been doing (aside from Hogwarts).Failing upward.
They did…Bought DestinySony is dumb as dog shit, stop blowing money on these studios and just outright buy one of the popular GaaS studio games - DayZ or whatever that PUBG shit is. Microsoft snatched Minecraft and Sony probably should have just taken one of the bigger chess pieces as well.
Yup.The game's a dud already.
Just can it and move on.
Yup.
I like these types of games, I'd be the target audience even. Payday, L4D etc but yeah the art direction tells you all you need to know about this one.
The game looked mediocre from the reveal anyway.The game's a dud already.
Just can it and move on.
What's the odds if it even gets a release?
I'm thinking 60/40 at this point and sinking
Jade Raymond.
The breaker of promises.
At this point I dont think shes ever gonna actually produce a game that makes it to market.
Even with Sony backing Haven Studios I wouldnt be shocked if down the line of production she leaves and goes to another studio where she can NOT release a product there too.
The last game she actually produced was Assassins Creed in 2007.
Whatever Haven Studios is working on.
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Just kidding this game is probably never coming out and Jade Raymond will leave the company leaving the project in limbo to become a PS+ title we all forget actually came out.
Failing upward.
People do realize Sony isn't moving away from live service, but learning and adapting their strategy, right?Good. There will be a lot of talent who will be available as this GAAS disaster blows over.
Damn, so big studios of people closing down was part of Sony's plan all along? Brutal.People do realize Sony isn't moving away from live service, but learning and adapting their strategy, right?
I doubt they expected, at any point in time, to have 10 successful gaas games running.