Summer Haze
Banned
going from Witcher 3 to F4 is disappointing
I knew this would be the case, so I decided to play Fallout first. This way I get to (mostly) enjoy F4, and appreciate/enjoy TW3 even more when I finally get around to it.
going from Witcher 3 to F4 is disappointing
I'm really enjoying it so far, I've played it for hours (is there a way on the PS4 to check how many hours you played it?). The only thing I don't like about it is the lack of quests and crappy repeatable quests, that is a real lazy way out of writing good quests.
Exactly.Even though it's been years since their last title, the game screams churned out, annual sequel somehow.
I agree Fallout 4 is disappointing.
It's still not a bad game though. It's good, I had a fun 70 hours with it and enjoyed all of my time immensely.
It's disappointing because it's still ultimately a regression from 3/New Vegas and even Skyrim.
I've series only enjoyed one quest in the whole gameand the rest of the quest have just felt so samey. Go here, kill everything. I swear to god doing anything for the minutemen is volunteering to beat your head against the wall.The Silver Shroud one
It tells you how many hours you've played when you load a save.
Oops, DP. My bad.
That's fine if you think that, but using stealth and smaller arms with no agility is stupid as you wont have the AP to take advantage of stealthier arms, neither would you take advantage of gun-fu without agility. You also can't take advantage of concentrated fire unless you have 10 perception, a perk which enables you to quickly eliminate targets combined with high agility. But those choices would mean you couldn't have high strength therefore you can't get too deep into armour customisation and carry much until late game. It would also likely mean that you would have a low charisma and luck, meaning you can't utilise those perk trees. If that's not different builds I don't know what to tell you
That was my main problem with the game. The quests are completely non-descript for the most part. The fun of exploring areas and scavenging around is still there but eventually I want some context for the areas I'm exploring and it seems that the game never gives you anything meaningful.
But aren't you able to raise any SPECIAL stat at any given time? That alone nullifies your whole point.
going from Witcher 3 to F4 is disappointing
Unless you cheat you can't be the master of everything until god knows what level
But it's not required really, the game is very generous on experience and there is no need to max out everything. You can just be a strong, smart and agile guy with top skills developed even before lvl 50. Most of the perks that you have to spend a lot of points in are just percentage damage growth, or percentage damage reduction or some RNG influence. I tried to make a stealthy assassin, switching to shotgunning power armor wielding crit midway, only because I didn't see where else should I invest my points.
What you said would have been true except you ignore.OP negated their entire argument with accusations of moneyhattings.
Now the massive rant just looks like the ramblings of a lunatic.
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All the complaints that Fallout 4 receives are the same negatives I would've applied to Fallout 3. I don't understand why people were rudely surprised by a shallow RPG with muddy graphics.
for the first 0-10 hours you can't have it all and do have to adhere to at least a 'build-lite' method.
Really disliked the bit near the end where regardless of what faction you pickThey make you go out and kill everybody else, regardless of what type of relationship you had with those people throughout the game.
Yeah, I would also go on to say that the first 0-10 hours are the best gameplay-wise. Not much of the plot is revealed, factions are still sane, you have still not felt the pain of hoarding etc, etc.
As stripped down as people say Fallout 3's RPG mechanics were, they were miles above the RPG mechanics of 4. People keep trying to paint this retroactive picture that Fallout 3 was some FPS with leveling mechanics and try to paint the game in the same light as 4. The FPS gameplay was so tacked on in 3 that the only reasonable way to play the game was in VATS.
You had a wild amount of choices that impacted the world and individual quests and differently spec'ed characters would have very different outcomes available to them. New Vegas took this to the next level, but even Bethesda still did a good job with those elements with Skyrim. Is it so crazy that people were expecting a game with at least the RPG depth of Skyrim?
I agree Fallout 4 is disappointing.
It's still not a bad game though. It's good, I had a fun 70 hours with it and enjoyed all of my time immensely.
It's disappointing because it's still ultimately a regression from 3/New Vegas and even Skyrim.
This is where my disappointment comes from.
But honestly I'm being sick of reminded of my disappointment. Do we really need so many threads for the same thing on here? I'm a newer member so I don't know how the feelings on this are.
Someone mentioned the "manpower" argument which again is simply not true,Fallout 4 was made by 100 people as opposed to Witcher 3 which had 300+ at its peak.100 is not much at all for an open world game with this scope.Both of these are eclipsed by AC for example or GTA 5 which had much more than 1000 people working on it.
That's entirely valid but people still act like these games were made by big ass international teams and judge it accordingly.I wish they'd increase the size of the dev team as well for their next game however I don't know how fair it is to ask developers in general to change the entire way they work if they're content with their work environment.If they wanna evolve,they definately should hire more people but from their pov,they're doing perfectly fine with this many and the NPD numbers back them up for now.I HATE this argument. This game sold 12 million. Skyrim is one of the best selling games of all time. And they STILL keep their team size lower than average. It's a money saving measure and that's it. It's not an excuse. They're clearly not investing sufficiently in the tech.
I don't accept that it's a culture thing at Bethesda either. When people claim that these games are just too complex and that throwing more people at it during dev time won't help iron out all the issues, I don't believe it. Would we have a perfect game? No. But I can guarantee that increasing the team size would certainly help.
Same. The dialog system killed it for me, and things felt too samey for their own good. I did enjoy a few hours of building up sanctuary though! The quests seemed to just revolve around shoot up a building or area for the part of the game I got through (up through meeting valentine).Played it for a few days and haven't touched it since.