Smushroomed
Banned
More shootbang, less dice rolls
I think the important distinction here is that crappy shooting mechanics and character skill levels affecting you accuracy aren't related. F3 and NV have bad shooting because the controls are shit, not because you don't have pinpoint accuracy.I don't understand why anyone would be complaining, Fallout should have competent shooting mechanics and it's one of the few things I was hoping they would fix with FO4. So, I'm happy. If you want to play a turn based stat shooter go play Wasteland 2, being an RPG is not really not an excuse to having crap shooting mechanics for a game in which you spend your time in First Person shooting things.
This is exactly the reason why Fallout 1 and 2 were turn based. You can't do guns well in an RPG game in real time. The mechanics just don't work. Can anyone think of an example where this has been done well?
This is exactly the reason why Fallout 1 and 2 were turn based. You can't do guns well in an RPG game in real time. The mechanics just don't work. Can anyone think of an example where this has been done well?
if you think about it from a roleplaying perspective, if I roll a character who's never used a gun in his life and has stats that reflect that, I don't mind when the situation arises where I have to use a gun and it's not quite effective. If I fire and my gun sways wildly or I miss my target, that's just a consequence of the character I chose to build.
I'd prefer for those disparities to be represented through things like gun sway, recoil handling, and animations that generally suggest my character is inexperienced with a gun, rather than through wild bullet trajectories that frankly make no sense, but I understand why it works that way.
How is it casualized? If anything it adds another layer of depth. The fuck are with these replies.
Deus Ex rings a bell.
I think the important distinction here is that crappy shooting mechanics and character skill levels affecting you accuracy aren't related. F3 and NV have bad shooting because the controls are shit, not because you don't have pinpoint accuracy.
This is exactly the reason why Fallout 1 and 2 were turn based. You can't do guns well in an RPG game in real time. The mechanics just don't work. Can anyone think of an example where this has been done well?
Reminds me of the trajectory from Morrowind to Oblivion to Skyrim, which isn't a good look imo.
Still, there's not enough detail to evaluate. We'll see.
It lessens the importance of your stats. I don't care how much Howard claims that their games are RPGs first. The evidence is to the contrary. They want to make action-adventure games now, not RPGs
The constellation system in Skyrim was nearly irrelevant for example.
Now the line between action-adventure RPG and an action-adventure game with RPG elements is progressively blurred.
To top it off we get a heavily predefined voiced character with a fucking Bioware dialog wheel.
Compare New Vegas to 3 and you'll see how shallow of an RPG modern Bethesda games are.
Combat is the absolute last thing that made Morrowind good/better than it's successors. IMO Morrowind is a great example of how all of the non-combat/non hitroll stuff can be amazing and RPG like and the actual aiming hitroll is the weakest part of that.
This is exactly the reason why Fallout 1 and 2 were turn based. You can't do guns well in an RPG game in real time. The mechanics just don't work. Can anyone think of an example where this has been done well?
STALKER I think is the best game that uses RPG elements as a FPS, better than games like Borderlands or Destiny.
This is exactly the reason why Fallout 1 and 2 were turn based. You can't do guns well in an RPG game in real time. The mechanics just don't work. Can anyone think of an example where this has been done well?
I kind of do. I mean, if I make the shot, I make the shot. I don't want an added mechanism telling me I missed if I clearly didn't. Why don't they just do a damage fall off or increase damage in proportion to your stats?
FO4 isn't a shooter with RPG elements. It's an RPG with shooter elements.
RPG fans my ass.
Beths fallout really isnt much of an RPG though and its a better shooter with mods than an rpg.
If youÂ’re good at aiming, says Howard, you can compensate somewhat for lower stats. But not entirelyIf you don't have high enough stats your aim should be shit imo. The fact that you're good with a mkb irl shouldn't matter at all if you're a level 1 scrub fresh from the vault.
The term "mods" usually refers to user coded hacks which are basically cheats that make games easier.
The term "mods" usually refers to user coded hacks which are basically cheats that make games easier.
If fallout was a good shooter they would have a made a multiplayer mode and people would just have been buying map packs. Let's not confuse things.
Imagine if Fallout was made with the last COD engine with no RPGs elements. That would be a pass for me.
How the hell do you play it then?
Because it is a FPS.
WASD+E+Cross Hair...Seriously, can someone honestly tell me that there was another legitimate way of playing FO?
They should. It would make the combat pacing much better.
People cant stop themselves from overreacting for some reason. It's a bit weird. I'm not entirely sure what it is. Extreme cynicism, maybe. Total pessimistic outlook. I kinda wish I understood it more. But it happens all the time. ALL the time.Some of you people are absolutely ridiculous. "Not an RPG," holy shit.
Stats still effect the accuracy of the shot and always will. It just means if you are real good you can compensate for the inaccuracies.
Imagine if Fallout was made with the last COD engine with no RPGs elements. That would be a pass for me.
People cant stop themselves from overreacting for some reason. It's a bit weird. I'm not entirely sure what it is. Extreme cynicism, maybe. Total pessimistic outlook. I kinda wish I understood it more. But it happens all the time. ALL the time.
People cant stop themselves from overreacting for some reason. It's a bit weird. I'm not entirely sure what it is. Extreme cynicism, maybe. Total pessimistic outlook. I kinda wish I understood it more. But it happens all the time. ALL the time.
There's no such thing as really good. What's the difference between player A who sucks and player B who is elite, if they both pull the trigger with the target in the middle of the crosshair? If the stats say you miss, how can being really good help compensate for that?
Either the bullet goes where you click or it goes somewhere close to it. It can't be both. Maybe they'll reduce the spray, but Fallout 3 was an uber easy game. It was my first platinum trophy.
What's next, taking away the RPG-ness of interaction by giving a dialog wheel?
ITT: I learned RPG players REALLY like RNG.
That's great and all, but FO4 isn't a shooter with RPG elements. It's an RPG with shooter elements. Hence the character attributes and their effect on your performance.
How the hell do you play it then?
Because it is a FPS.
WASD+E+Cross Hair...Seriously, can someone honestly tell me that there was another legitimate way of playing FO?
They should. It would make the combat pacing much better.
I think NV had a pretty good handle on the balance between skill and RPG. Taking careful aim should reduce the spread, but if your character can't handle the gun well, the aiming was harder because the gun would sway back and forth more.