• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Fallout: New Vegas gameplay trailer

akachan ningen said:
Um, I was talking about fans of fallout 3 of course. You don't really think all the people who bought it liked it, do you?



Shooter fans aren't falling for that twice.

I'd wager there's much more awareness about fallout ever since fallout 3, and the popularity of FO3 will propel FONV to great heights... mark.. the... hitlerfuck.. words...
 
From the gameplay video it looks like another DLC expansion of Fallout 3... But I'm loving the Las Vegas setting so I'll most likely be picking this one up. :D
 
Rabbitwork said:
if you're referring to the first hour of FO3 being spent in the vault, its already been reported that the game starts MUCH, MUCH faster than that.

If you ask me, it still was a little slow after you left the vault. Game got to the really good part a few hours in. I know a lot of people that abandoned the game after a few hours because of this. Glad to hear its faster this time.
 
Again, animations and visual design look borderline amateur. I never really understood why RPG's are given so much slack in the 'production values' department.
New Vegas looks sub-standard in those elements when compared to fellow RPG's.
 
SalsaShark said:
If you ask me, it still was a little slow after you left the vault. Game got to the really good part a few hours in. I know a lot of people that abandoned the game after a few hours because of this. Glad to hear its faster this time.
Yeah that's basically what happened to me :(. Bought it when it was released and really tried to get to the part where the game would suck me in, but I got bored about 4 hours in.
I'm hoping NV won't be just "more of the same", but after reading the previews and watching this trailer I guess I'll have to wait for Fallout 4.
 
Hate those textures even more than I did the first time around, but oh well. I haven't been following the gameplay changes because I've loved all the Fallout games so far, trust Obsidian, and am hoping for some surprised. Day one sale for me. :) Low-rez textured dogs emitting noticeably dated 'bendy air' shaders couldn't tear me.
 
will obsidian include in their fallout even more bugs / glitches / freezes than bethesda did with fallout 3?

:lol
 
Awesome setting. But it doesn't look that awesome yet. Clothes/art style for some of the new factions look really odd and just like in KOTOR 2 the new textures made by Obsidian fall outside of the visual style of the first game.


Weapon is probably something like 'lol looks bad but is very strong' but the visual style doesn't even match the rest imo. Same as the robot; looks way too smooth for a post apycalyptic setting. (And yes, I know Vegas was hardly touched by anything which is why so much is still in tact)

1039xjs.png
 
Saty said:
Again, animations and visual design look borderline amateur. I never really understood why RPG's are given so much slack in the 'production values' department.
New Vegas looks sub-standard in those elements when compared to fellow RPG's.
Quite simple: because usually RPGs have an order of magnitude more content than the games with the greatest production values. It's financially impossible (and, on the consoles, also impossible in terms of hardware) to make a huge open world RPG that is as polished as Modern Warfare 2 all the time. Just look at GTA 4, it's not an RPG but open world and most of the same things apply there.

This doesn't change the fact that all Bethesda games have horrible character models and animation, but that's what mods are for.
 
Durante said:
Quite simple: because usually RPGs have an order of magnitude more content than the games with the greatest production values. It's financially impossible (and, on the consoles, also impossible in terms of hardware) to make a huge open world RPG that is as polished as Modern Warfare 2 all the time. Just look at GTA 4, it's not an RPG but open world and most of the same things apply there.

This doesn't change the fact that all Bethesda games have horrible character models and animation, but that's what mods are for.

While I agree with you, I'm one to believe that Obsidian just doesn't cut it with some aspects of game development. I was incredibly underwhelmed by this gameplay and still hold on to the hope that this will be an awesome iteration in the series. I fucking love FO3, and still play it to this day. I just hope that same feeling can translate to New Vegas.

I'll definitely be quick to use texture mods.
 
MNC said:
Weapon is probably something like 'lol looks bad but is very strong' but the visual style doesn't even match the rest imo. Same as the robot; looks way too smooth for a post apycalyptic setting. (And yes, I know Vegas was hardly touched by anything which is why so much is still in tact)]

The weapon is just a trigger, looks like remote detonation mines or something in the video.
 
HorribleJames said:
here's what I want from FONV:

FO3 with a new map and new shit.

here's what it appears to be:

FO3 with a new map and new shit.

day one.

I feel the same way. I have yet to play a Fallout game on the PC that I haven't loved. This looks like more of FO3, which is just fine by me.
 
This really seems Like what Fallout 2 did to Fallout. Coming out real soon after the original (although Fallout 2 was even quicker at 1 year). Same engine with improvements. Same graphics.

I personally liked Fallout more than 2, but it was still a great game. I've only finally started 3 and I really like it so far. Here's hoping New Vegas continues the streak.
 
2006 Oblivion: oh wow the pretty trees that's pretty cool
2008 Fallout 3: same engine as Oblivion? that's kind of pushing it...
2010 Fallout NV: WTF UPGRADE THE FREAKING ENGINE I'M NOT A CAVEMAN
 
jabipun said:
Visually it looks the same as Fallout 3.

Regardless, I hope they improve the FPS mechanics. And stop with the whole random missing bullshit. VATs started to bore the fuck out of me 30 hours in. I just started to use real-time combat after that point.
On the PC version there is pretty much no need to use VATS in the first place. You just get headshots with the hunting rifle line of guns
 
I think NV is going too far into civilization. Fallout has always been about the wasteland. I don't like the idea of undamaged cities with electricity.
 
Oni Jazar said:
I think NV is going too far into civilization. Fallout has always been about the wasteland. I don't like the idea of undamaged cities with electricity.

Well Vegas clearly looks destitute, but don't forget about Vault City. It was a very high-tech settlement.
 
MrBelmontvedere said:
2006 Oblivion: oh wow the pretty trees that's pretty cool
2008 Fallout 3: same engine as Oblivion? that's kind of pushing it...
2010 Fallout NV: WTF UPGRADE THE FREAKING ENGINE I'M NOT A CAVEMAN

They arent gonna upgrade the engine for an outsourced spinoff. Next game will probably use id tech.
 
akachan ningen said:
Um, I was talking about fans of fallout 3 of course. You don't really think all the people who bought it liked it, do you?

Not all of them, no, but FO3 is one of the more popular games this gen for a reason. People like it and New Vegas will sell well enough for carrying the Fallout name.
 
At first I wasn't really moved, until I remembered how bland Fallout 3 looked in all the trailers and clips I saw before I played it. These games have to be played, it's definitely not a series where you can just whip up a good trailer and gameplay clips to sell it. I thought Fallout 3 looked incredibly bland, boring, etc. but when I actually played it, I was very impressed. I imagine the same will go for this one.
 
Well, like others have said, the engine is definitely showing its age. But it's a real breath of fresh air to see some color in the game... the jungle environment briefly shown looks interesting.
 
I liked Fallout 3 quite a bit, I just didn't enjoy the seemingly endless walks from point A to point B (which just happened to be like half way across the damn map). I never played any of the DLC expansions, but I think I will pick this one up. The fact that it's based on Vegas (where I lived for 7 years) is also a nice addition. :D
 
jabipun said:
Problem was, combat in real-time felt underpowered than it was to VATs, shots would miss and point blank etc. and overall the real-time combat wasn't all that good.

Wrong. The real-time combat in F3 did not have a 'random miss' component. What it had was a spread factor on each gun, much like a certain famous FPS that starts with Counter and ends with Strike. If you are missing at point blank range, it's because you are not aiming properly, not because of the game system. F3 even had guns with a spread factor of zero, which allowed your bullet to go exactly where it was aimed even over long distances.

In fact the exact opposite of what you said is true: VATS had random missing and real-time didn't. If VATS feels overpowered, it's probably because your character takes less damage from enemies when in VATS mode (although you also can't dodge).
 
Oni Jazar said:
I think NV is going too far into civilization. Fallout has always been about the wasteland. I don't like the idea of undamaged cities with electricity.

New Reno looked a lot like New Vegas (not a coincidence, I'm sure). That wasn't even the most advanced city in Fallout 2, either.
 
Please for the love of god hire some decent animators or start using Euphoria or something! I'm tired of Bethesda games looking like Bethesda games.
 
I think the reason this game looks "worse" to some people than Fallout 3 is that Fallout 3 had a ton of hazy green post processing effects to cover up/distract from some of the dated graphical tech. NV got rid of them which both makes the game less pukey also kind of saps away some of what we see as typically current-gen.

There's a mod for fo3 called "Fellout" that does this:
As you can see the envrionment looks a little bit "flatter" without that haze, but the blue sky etc has it's own charms.
 
Top Bottom