GotchaForce
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Funky tree.
BorkBork said:As an aside, what does Yggdrasil mean in Japanese and why is it used so much for such an awkward work?
MoxManiac said:Is Yggdrasil Labyrinth the game Atlus is bringing over?
That actually looks pretty decent. What exactly do you do in the game?
loosus said:That actually looks pretty decent. What exactly do you do in the game?
neo2046 said:01 FF 13
02 Persona 3
03 FF 3 DS
04 Resident Evil 5 (PS3)
05 MGS 4
06
07 Xenosaga III
08 Blue Dragon
09 Gyakuten Saiban 4
10 Seiken Densetsu 4
11
12
13
14 Smash Bros Brawl
15 Pokemon D/P
16 Zelda DS
17 Zelda TP Wii
18 FF Versus 13
19 Summon Night 4
20
21 Zelda TP GC
22
23 Tales of the Tempest
24 PSU
25
26 Shining Wind
27 FF 5 advance
28 CC FF7
29 DOAX2
30
Once the World Cup is over and I change my avatar (July 10th if Portugal doesn't win, 31st if they do) you'll like me again.cvxfreak said:I like RE games, but not YOU!![]()
Fuzzy said:Once the World Cup is over and I change my avatar (July 10th if Portugal doesn't win, 31st if they do) you'll like me again.
Cherubae said:How could you not like Rune Factory?! You can ship Buffamo milk. Buffamo m.i.l.k. I want to go milk my Buffamo right NOW!
Greenpanda said:It's a dungeon-based RPG. You trawl through big, maze-like dungeons, fighting monsters and collecting treasure.
ethelred said:Yggdrasil Labyrinth is reminding me a ton of Shining the Holy Ark, which was one of my favorite Saturn games (and one you liked quite a bit, too, if I recall correctly). I am absolutely loving the look of it... it's like Shining the Holy Ark fused with a bit of Riviera-style artwork and stunningly gorgeous backgrounds.
It's very close to the top of my Most Wanted DS Games list at this point. Hurrrrrry uppppp, pleeeeeease Atlus.
Greenpanda said:Ooh, good point -- I can seem the similarities to StHA now that you mention it. And, yeah, StHA is a favorite for me as well, though I'm gobsmacked that anyone would actually bother to remember this about me![]()
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duckroll said:I dunno if anyone has noted, but the director of Yggdrasil Labyrinth directed Trauma Center too.
Yggdrasil Labyrinth (NDS)
First up this week, Famitsu has a scoop on the upcoming Atlus dungeon crawler for the Nintendo DS titled Yggdrasil Labyrinth. The game was showcased behind closed doors at Atlus' booth during E3 earlier this year, but as it had not been officially announced at that time, coverage was quickly embargoed by the company. With little information to go on and no media at all, Atlus fans were left wondering what the game could be. Now finally the game is officially revealed, and it doesn't look disappointing in the least.
Yggdrasil Labyrinth is a 3D dungeon crawler with a first person view, much like the classic Eye of the Beholder series. The game's planning design and directing duties are being handled by Kazuya Niinou, who previously directed Atlus' offbeat sci-fi driven medical surgery game Trauma Center: Under the Knife. Switching from an action medical game to a slower paced dungeon crawler doesn't seem to faze him at all though, and the game is looking to be a real winner for fans of the genre.
Like any good dungeon crawler, the game features a character creation system where the player creates a character from a total of nine different classes. The character's growth will be managed via a point systems to boost statistics as the character levels up. The game uses a party system as well, so up to five characters can venture into the dungeons together at a time. The player is allowed to create a total of twenty different characters to use as he sees fit. The theme of the gameplay is said to be "immersion" as you go deeper into the dungeons and reap the rewards. To this end, the game utilizes both DS screens with a user-friendly map on the touch screen which can be managed and edited by the player to his own preference.
Another interesting system revealed is the f.o.e. system. There are extremely strong enemies that roam the dungeons known as f.o.e. They are not limited to one per floor, and they move as the player moves, step by step. They will react and engage the player's party based on sight or sound, and the longer you spend on a floor in the dungeon, the higher the chance of being engaged by a f.o.e. I suppose the intention is to keep the player on his toes and to bring back the tension of good old dungeon crawlers.
Aiding the development of the game is what Kazuya calls his "best choice" of main staff. In charge of the story and worldview design is Shigeo Kobayashi, scenario writer of Devil Summoner PS2 and Princess Crown. The character designer is Yuuji Himukai, who handles the character designs and illustrations for the Japanese novel series The Yoshinaga Family Gargoyle. The monster designs are being illustrated by Shin Nagasawa, a freelance artist who previously handled monster designs for Bahamut Lagoon as well as Final Fantasy IX at Squaresoft. Finally taking charge of the musical score of the game will be famed composer Yuzo Koshiro, of Streets of Rage and Ys fame.
Currently Yggdrasil Labyrinth is only 60% complete, and scheduled for a Fall 2006 release in Japan. As the game was showcased in E3 behind closed doors, it can be safely assumed that Atlus USA has every intention of bringing this over to western shores as well
Emotions said:Yggdrassil Labyrinth Info:
Sounds very interesting.
duckroll said:You know, I would appreciate it if you were to link the article if you're going to post it in full without giving any credit.![]()
Emotions said:Ooops i copy and pasted it from a forum , sorry i'll edit it. :lol
BorkBork said:I love you Atlus.
As an aside, what does Yggdrasil mean in Japanese and why is it used so much for such an awkward word?
Neo Child said:Holy crockpockery. I thought it was for GBA, or was that the Turn Based Strategy one? This looks rather lovely. And knowing Atlus =![]()
duckroll said:Oh. Well it's from *cough censored site*, where I do a weekly Famitsu news update. I think the site got banned from overzealous self-promotion or something. :lol
Emotions said:That was actually your translation?
duckroll said:Yeah, I cover Famitsu stuff there once a week.
Emotions said:It's good to know, i found about it surfing in a forum.
On a Side note did you get Magical Vacation 2? I haven't seen impressions for it at all.
duckroll said:I don't have a DS Lite yet. Or I would probably have tried it out. I'm surprised no one else bought Magical Vacation 2 here either. Although that might explain the sales! :lol
duckroll said:I don't have a DS Lite yet. Or I would probably have tried it out. I'm surprised no one else bought Magical Vacation 2 here either. Although that might explain the sales! :lol
TheTrin said:For anyone curious, I took some photos of the full collection of 20th anniversary Famitsu books, showing off the entire collage that is drawn across all five issues. Those in the US might not know this, but Famitsu has had a simple staple spine for most of its issues, but for the 20th anniversary, they used a proper spine. The result is pretty cool.
duckroll said:I noticed the spine thing too, but it's disappointing that they bothered to bind it properly but NOT align the covers properly. >_<
Emotions said:Yeah, i've been wanting some impressions about it, the game looks really nice, i guess we'll probaby have to wait till the US release to get impressions about it. :lol
Wario64 said:neo, is this the Famitsu with the new, big PSP game?
these scans are from the Famitsu last weekWario64 said:neo, is this the Famitsu with the new, big PSP game?
jj984jj said:How come you didn't make a new thread?
yes!Magicpaint said:Probably because this update is a bit late and small.
maybe Chocobo too..pakbeka.. said:Will the mogle be the only FF character in mario basketball?
TheJollyCorner said:(also@ FFIII remake being #1. Maybe this will inspire Square to do a next-gen FFVI remake
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GhostSeed said:Project Hacker 7 6 7 7
For reference does anyone know what Trace Memory's/Another Code famitsu score was?