- The story of the game is set in a middle ages fantasy era, where magic has existed in the world for a thousand years. But this is not a world where magic naturally exists, instead the back story of the world revolves around "Gyfts" which people believe to be given by the gods. Magic in not something which people learn and master in this world, but rather used by harnessing these objects known as Gyfts. It is said that magic first came into this world through the "Original Gyft" a thousand year ago, a Gyft with the power to copy and replicate magic. Since then, Gyfts have spread throughout the world, each Gyft can be harnessed to use a specific type of magic.
- The main character Giauque is a Chaser in his late 20s. Chasers are bounty hunters who are paid to track down objects or people. He possesses keen insight and sharp judgement, which helps him his job and he is well respected by his peers. Based on his mannerisms, it is believed by some that he is of noble upbringing and is a cultured person.
- I'll just copy the info about Frea from the first trailer, since it is so much better:
Frea is a girl of the Kush tribe, a people known for their many shamans. The Kush are a nomadic tribe that traverser all borders, beholden to no land. They are loathed by the common-folk as a heretical sect, and are frequently subjected to acts of prejudice. THeir religious beliefs are unpopular and unaccepted, forcing them to live as outlaws. These wanderers believe the pursuit of "knowledge" is the be-all and end-all, transcending conventional hierarchies of kingdom, race, and faith. Still, the Kush have long been adept practitioners of sorcery and astrology, and were once even trusted by those who remember a time before the "Gyfts." In those days, they were believed to be the "Ones that Show the Way."
- The main game is about Giauque receiving a dangerous task to investigate the truth behind the "Crimson Shroud" which is the proper name for the Original Gyft. This mission brings him to the Sun-Gilt Palace of Rahab, the site of an ancient ruin. This is what brings his party members together, and the setting of the entire game.
- The gameplay is a mix of text adventure and dungeon exploration. There will be set locations around the Palace of Rahab which will initiate event scenes or battles when explored. The event scenes are presented like a text adventure, and there will also be choices the player can make along the way. There will also be multiple endings. After finishing the game once, some choices which were not previously available will become available when the game is played again.
- The battle system is a menu based combat system where players pick from commands to execute. Sometimes, when executing a certain command in battle, you will be required to roll a set of die to determine your success. Matsuno says that initially he wanted to make every single command dice driven to simulate the feel of a table top RPG, but that created pacing problems in the game was wasn't very fun. Since then he has toned down the frequency of the dice roll requirements, and balanced it out.
- The game is not expected to be very long, but rather replayable. As for the feel of the game itself, Matsuno says that the game can be compared to taking out all the climatic events and the final dungeon in a big RPG, and making an entire game focused around that. A short story which starts from the climax of a larger tale.