GreenNight said:Hay guys I got a date with this hot girl at college OH FUCK FOG
"Danger of falling in love like this..."
GreenNight said:Hay guys I got a date with this hot girl at college OH FUCK FOG
No. But you do know that there's something between PS2 and PS360, don't you? It's not an "either, or" thing. And we have absolutely no idea what engine they use. I mean, it probably is a modified last-gen engine, but the engine is not really the sole determining factor, anyway. If that were the case, re4 GC and re4 PS2 should have looked the same for example. It all depends on how much effort NBGI puts into this, and you can't judge this by the "scans" floating around. I personally expect it to end up like Soul Calibur Legends, but I can't tell for sure based on the informations currently available - and neither can you.ram said:LOL - you are expecting ps3/xbox360 visuals from wii??? :lol they are using the ace combat ps2 engine.
I'm thinking that too, he got quite the spotlight in the screens. The other boy looks much more like the "show-off" in the rpgfan description.noi5e said:I thought the main guy was the Akihiko-ish looking fellow with the dorky haircut.
GreenNight said:Hay guys I got a date with this hot girl at college OH FUCK FOG
:lolGreenNight said:Hay guys I got a date with this hot girl at college OH FUCK FOG
i think i prefer fog in theory, hopefully the events will occur a bit more randomly than once a month.Himuro said:Please let the moon cycles be integral to the gameplay again.
Avalon said:I'm hoping the different endings are based on the choices you make.
Really? I prefer the many small decisions thing, myself.vas_a_morir said:I get what you mean. Like, a lot of small decisions instead of a few BIG decisions. I'd rather have the few big than the many small.
Angelo said:This news sure made my day. I needed a boost after having a tough midterm today.
vas_a_morir said:I get what you mean. Like, a lot of small decisions instead of a few BIG decisions. I'd rather have the few big than the many small.
Guled said:is their a trailer out yet?
Y2Kev said:Junpei should be the star of Persona 4. And 5. and 6. And 7. Best character everrrrrr
dunnnunununnna! Junpei has LEVELED UP!
Guled said:is their a trailer out yet?
IDK, I found Nocturne's ending system to be kind of obvious. I mean, there were basically flags for each faction that could override every decision you made in that game prior.Avalon said:I just want it to be more subtle unlike P3's "Do you want to get the cheap uncomplete ending?"
Nocturne'ish ending system would be great.
Vorador said:At first i really hated him, seemed like a good-for-nothing humorous idiot best friend of the main character.
After thei really began to get attached to him, he changes a lot during the game. Best character developing in a game EVER.Chidori events, and before when he gets jealous of the hero
vertopci said:By trailer on DVD, does that mean a trailer on a DVD that came with the Famitsu issue, or the first DVD for the Persona anime?
not even close to P3sakuragi said:Play tales of the Abyss.
Error said:not even close to P3
botticus said:Should probably get those NPD numbers edited out.
You can probably look up the Japanese sales on Joshua's site.
http://joshuajamesslone.name/gamecharting/testsoftwaregameid.html
Error said:whatever man, just keep the tales of... stench out of this thread
sakuragi said:Shin megami Digital deviel saga 1 and 2 character development walks all over this game, and slapped it like a little bitch. I hope Persona 4 copies DDS in that department. IMO P3's biggest flaw
However, Innocent Sin -> Eternal Punishment definitely is a piece of evidence for your original point.
Although, I don't know whether EP was fully planned from the beginning, like DDS2, or if it was made in response to the popularity of IS.
Error said:Persona 1--->Persona 2
Himuro said:I'm tired of this character designer man. These characters and their Persona look so fucking generic.
MechaX said:... Wait, what?
With the two DDS gamesthe only characters that managed to change some are Heat and Gale. Yeah, Serph was a missed opprotunity by having him a mute protagonist with most of the big twists in DDS2. Argilla didn't change a lick between the two games outside of her seldom mentioned reluctance to devour (which was fixed within the first fifth of DDS1), Cielo, for all intents and purposes, lived and died (and was resurrected) as the rastafarian jokester that got serious every now and then, Ronald... yeah, and villians like Jenna were virtually the same throughout both installments.
In P3's case...pretty much every main character outside of Koromaru changed drastically from the beginning of the game to the end of the game, biggest examples being Junpei (even without his relationship with Chidori) and Mitsuru. Chidori aside, even Strega had their moments of development to distinguish themselves beyond villains with zero motivation.
Just because you didn't like the P3 characters that much doesn't mean that they had no development. Hell, the characters in P3 get more development than a vast majority of characters in video games in general.
Well, according to the interview with Cozy and Kaneko that came with P2:EP, it was a little bit of both. The scope of the P2 got way too big for IS alone, so they decided to make and release the EP portion to finish off the rest of the story. Of course, if it had sufficient popularity, that could have facilitated things as well.
sakuragi said:Im sorry but I really don't count generic characters and their cliche character developments.the kid that seeks revenge on the guy who kills his parent and then forgives the bad guy at the last moment ( who is actually good). Mitsuru, the ice cold babe that has a dark secret and bares a huge responsibility, then shows her weak side to the guy she likes. The android girl with no hearts then suddenly feels human emotions. Junpei, the hero's best friend who is weaker than him and envy him, and also happens to fall in love with the enemy... ect. When I played the game I yawned and said: been there, done that.
Dont get me wrong, character development in P3 are indeed plenty and maybe more than other games, but yet they sucked. Quality over quantity comes into mind.
generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic generic.Himuro said:I'm tired of this character designer man. These characters and their Persona look so fucking generic.
Himuro said:I'm tired of this character designer man. These characters and their Persona look so fucking generic.
MechaX said:Ken forgiving the murderer of his parents at the last moment? Don't you even remember that Shinjiro died before Ken could have really made up his mind and that Akihiko was the one who had to set things straight with him? Of course, when the guy whom you were trying to take revenge on for a great majority of your life dies right in front of you due to someone else, Ken's change into letting it go was a pretty mature twist for an elementary school kid.
Then there's Mitsuru.Of course, "showing her weak side to guy she likes" isn't even that dominant considering that the MC doesn't even have to date her (IE, the time where those "weak sides" would be the most likely to show up). She changed gradually over the course of the game by associating more and more with Yukari and even finding a valued friend in someone like her.
In Junpei's case,it took months for him to come to terms with his own abilities and be man enough to admit that the MC might have been better than he was. Not to mention, evidence near the end of the game confirms that Junpei has a much more focused perspective on events when compared to his "don't give a fuck" attitude towards the beginning of the game.
For Aegis, FES is the only answer.
I can deal with your dislike of the characters in-of-themselves. However, your words barely can hold a bit of dust when you say how much they suck when citing a game that had even worse character development (with no real examples to the contrary). Obviously, "character development" isn't the word you want to be using for this matter.
Himuro said:Compared to the SMT character and demon designs I'm used to, I'd definitely say they're at the very least unimaginative. I just don't like that guy's style at all. Persona 3's character designs were really good, but so far 4's look absolutely terribly plain aside from the main character.
I didn't like Stella Deus art either.
sakuragi said:My apologies for the few errors as I have a very short memory and the characters didn't really gave me a reason to remember them.
In regards to DDS, I really liked how all of the characters change in DDS and how they didn't have a clue about their past and who they really were until later in the game, their story and character development kind of resembles lost the tv series in a way but quite different. Also when they were introduced to us at the start of the games, they were shocked and scared that they found out that they are monsters and didn't want to feed on other people and were reluctant to until they couldn't help their hunger and urge to feed. They continued to feed while always feeling guilty, they were monsters yet they still had some humanity, unlike the others. Their existence in the junkyard and the kill or be killed mentality was the only reality to them and forced them to change. I played the game a very long time ago and that was my best memory of the game