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Fan writes 400-page blueprint to 'fix' Mass Effect 3

To be fair your choices were marginalized from the start of ME2. And there is nothing wrong with ambiguity, many good books, games and movies are very ambiguous; just another style of writing.

^this. Bioware never gave a shit about your choices because they never had a real impact to begin with, it was just minor cosmetic changes.
 
"Cats that hung out together trying to find a solution found nothing. Cats that might have proved space or cured cancer, West Indian Archie might have been a mathematical genius... "

Denzel Washington, Malcolm X

An apt quote to such a waste of potential.
 
Well, no, since the Mass Relays goes kabooms, almost every part of the Mass Effect Civilisation died. Unless they retconned that too?

Also, we got no closure on 3/4 of the crew, only 2-3 random chosen on the Normandy (that was in space...) that got on a random planet somewhere. Unless they retconned that?

That the main theme of the series wasn't respected at all. And that it was Stupid.

And that there was no Narrative Coherence. If a ending gives you 1000 questions but no answer, sorry that's badly written.
We had closure well before Priority: Earth, it wasn't just fan service that your members of your crew happened to show up on nearly every mission. The main themes of the series where about cycles and the conflicts between man and machine, creator and created. Those theme were throughout the series in the form of your squadmates, like Miranda and Jacob or with the Geth/Quarian conflict. It was about those cycles repeating, constants throughout millions of years. What do you think the main themes are?

I just think they did a really poor job of incorporating the whole "galaxy united against the Reapers" theme into the mission. You spent the whole game trying to get each race to join you in the fight against the Reapers, yet in the final mission it played no meaningful role. Sure it had an affect on the EMS you need to be successful, but you didn't really get to see any of the pieces in action. Most of the mission was just Shepard and his two squad-mates engaging in routine level design.
What I would have loved to see if perhaps picking up additional crew members based upon your actions, not squadmembers but people like Joker who would help out around the ship. I think the EMS would have been fine if, like you said we saw the pieces in play during the final mission. For instance you might not even get to the conduit if you didn't have enough people to help you, stuff like that.
 
next up: a greenprint and a redprint

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I started the series with ME3 on Wii U, so I got the backstory of the previous two games in the beginning of the game. So I probably don't really see what's wrong with ME3's ending, but at least in the Wii U version the ending was great (depending on which ending you got).
 
I started the series with ME3 on Wii U, so I got the backstory of the previous two games in the beginning of the game. So I probably don't really see what's wrong with ME3's ending, but at least in the Wii U version the ending was great (depending on which ending you got).

I imagine that your version had the Extended Cut from the beginning. That DLC is a extended (duh) and better version of the ending (eliminates some things that didn't make sense too).
 
I started the series with ME3 on Wii U, so I got the backstory of the previous two games in the beginning of the game. So I probably don't really see what's wrong with ME3's ending, but at least in the Wii U version the ending was great (depending on which ending you got).

The problem, at least for me was that all decisions you made throughout the entire trilogy did not influence the ending at all. Then there was the stupid child (I never cared for during the entire game/dreams) and the fact that the solution to the reaper problem was "pushing a button" and space magic. And then the contradictions on top.
 
This is borderline obsessive. One thing are theories, or criticism. But a 400-page book?

About ME3, I still feel that the issue was that Drew Karpyshyn wasn't the lead writer. He hinted a few times at the idea he had for the ending after the shitstorm, and I think it made much more sense (and was a more interesting choice). Probably because he wrote the first one and worked with Walters in Mass Effect 2, where there were references to this idea.

next up: a greenprint and a redprint

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next up: a greenprint and a redprint

Saint god my sides.

400 pages sounds way too much. All that was needed, honestly, was a good finale. I had no complains at all until i decided not to be saved by Marauder Shields.
 
I actually read through quite a bit of this. If you enjoy Mass Effect, it's worth a read, it hits every note the game should of done.

He doesn't change too much with the main game, just removes a few annoyances (So Anderson on the council, the Rachni). The Ending and Epilogue are very well done and differ considerably, the effort put into separating the endings really makes it though, he's gone through every character and given them a separate ending based on your actions with them, exactly how it should have been.

I know it's only fan fiction, I know it doesn't really matter, but if you can pretend for one moment its not, just read through the ending (or more importantly YOUR ending) and epilogue.
 
3 was the best up until the return to Earth.

I think that 1 was more of an RPG than a shooter, which I enjoyed. I think that's the distinction. 2 felt like gears of war with rpg elements. 3 was just a disaster. It was more of the same from 2 but a lot less interesting, except for a couple of missions.

I may read this to see how he would have ended it.
 
This is not possible with just one minute to work on it. I call foul play.
*slow clap*
I don't get it. Someone explain.
Very good lol
Wow dude. Perfect.
Masterful. First posts don't get better than that.
Brilliant.
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I'm guessing for me to get that joke I'd have to finish the 3rd game.
Post of the day.
I'm one of the few that actually kind of digs the ME3 ending but I still did a spit take after reading this.
*takes a bow*
 
I imagine that your version had the Extended Cut from the beginning. That DLC is a extended (duh) and better version of the ending (eliminates some things that didn't make sense too).
Yeah the Wii U version is the special edition with all the extra content and stuff, and supposedly the fixed better ending. I guess that's the main reason then.

The problem, at least for me was that all decisions you made throughout the entire trilogy did not influence the ending at all. Then there was the stupid child (I never cared for during the entire game/dreams) and the fact that the solution to the reaper problem was "pushing a button" and space magic. And then the contradictions on top.
Ok, I noticed the same that the decisions didn't really affect anything, but it didn't take away from the ending IMO. Kind of made the actual story of the game pretty meaningless, but on the other hand the ending, including the child made it work pretty well IMO. I didn't really expect anything like that, so it was a nice surprise and if I played it second time, I'd get a lot of the story better than on my first time.
 
Quite a dedicated fan i must say...

Completely unrelated but i remember back in the days spending a week reading a .txt fanfiction on Evangelion and loving every bit.
 
I will hate the ending and the feelings it gave me always. The remaining 95% of the game was great though. That's half the reason the ending sucked so bad, because it was a stark contrast.

You're wrong. To sum it up, one of our new mods has posted a summary of why

I hope the blueprint includes a way to fix the awful 2-3 hour opening that was worse than the ending, or the boring combat scenarios, or the lame excuse for exploration and quest design, or all of the other many problems that ME3 had apart from its ending.
but hey, it had awesome cutscenes! and we all know that's the only thing that determines whether a "game" is good or not these days

Jesus tapdancing Christ would people just give it a rest. A very good game with a disappointing ending. Whats the big deal, it was almost 2 years ago now
because for some people Mass Effect had a lot of promise and potential.

It's not just easy to let that go.
 
Gotta admire his dedication.

Yeah, the posters with the right joke at the right time are the people that make NeoGAF great.

That doesn't say much for the rest of you fuckers, though. Three pages and multiple requests and still no-one can be bothered explaining the joke for those of us who stopped after ME1 or ME2?
 
Yeah, the posters with the right joke at the right time are the people that make NeoGAF great.

That doesn't say much for the rest of you fuckers, though. Three pages and multiple requests and still no-one can be bothered explaining the joke for those of us who stopped after ME1 or ME2?
Em, really? :P

ME3 ended with a choice of three paths:

Each triggered a different ending movie, with a different color theme, blue, red and green.
 
Mass Effect fans are real weirdos. What's wrong with them and their 400 page blueprints, extensive collections and endless BSN debates about IT and starbrat. I'm glad that I simply write death threats to BioWare devs every now and then but that's it. Really embarrassing, guys.
 
The original ending was so bad that a "it was all a dream" alternative seemed like a masterpiece for many fans.

And that's basically it. An Indoctrination ending wouldn't have been genius, but it would at least have been clever and built on previously established canon of the Reapers as such an overwhelming force (remember that they even managed to defeat the Protheans) that merely uniting the galaxy's races against them would have been insufficient. It would have fitted their generally established modus operandi--and that's that. It's clever, but in no way groundbreaking. It's still a million times more coherent than what we actually got.
 
BioWare should hire his guy. Sounds like he has more respect for the series than they do.

If writing a big ass fanfiction for a game is the way of getting hired in a important game company these days, I'm going to cut one of my balls.

(Hell, maybe they will give him a small job, Bioware likes to toy with their fanbase aspirations... and the guy claims to be broke, yeah no shit)
 
Are you all crazy? Everyone seems to be acting as if this is a perfectly normal thing to do and jst glossing over how crazy you need to be to spend that amount of time doing this

The first page of the thing is basically "Yeah, i'm doing this because i hope it can help me land a job"
 
Did anyone skim through this? Did the dude change anything interestingly?

I doubt anyone did.

Even if it was possible for modders to implement his changes, it's not like it would matter. The people that know ME3 sucks wouldn't play the game again if you paid them and the people who think ME3 is good wouldn't bother either
 
I still don't think ME3 deserves the hate it gets.

Yes, the ending wasn't the best and it was too simple, still doesn't change all the awesome moments the game had.
 
I hope the blueprint includes a way to fix the awful 2-3 hour opening that was worse than the ending, or the boring combat scenarios, or the lame excuse for exploration and quest design, or all of the other many problems that ME3 had apart from its ending.

Exactly. That game had bigger problems besides the ending, yet people go on and on about it. The ending wasn't amazing, but at least they put out Extended cut. Also Citadel DLC was funner and had better writing than most of the main game missions.
 
I've kinda moved on from how shit ME3 was. I'll give the guy credit though for the insanity and dedication required to do this.
 
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