• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Fan writes 400-page blueprint to 'fix' Mass Effect 3

Did anyone skim through this? Did the dude change anything interestingly?

I'm reading it. So far is a lot of dialogues and changes to characters so... fanfiction (some things are good but I do enjoy fanfiction even the crappy ones). And the guy claims that he desires a job in the industry so it makes sense now to make all this effort.

Still... it goes against all I know (as a ultra-noob in the industry) that he could get a job with this because not only he's doing something relatively easy as is changing an already finished product but he also doesn't take into account things like technical and financial limitations. If he appeared in a developers forum, he would be considered an "idea guy", a specially dedicated and creative one but still an idea guy... and you don't want to be that (but who knows, maybe he gets a job at Bioware or somewhere else where people wants to take advantage of this exposure).
 
I doubt anyone did.

Even if it was possible for modders to implement his changes, it's not like it would matter. The people that know ME3 sucks wouldn't play the game again if you paid them and the people who think ME3 is good wouldn't bother either

I kind of did.
He basically proposes a metric fuckton of changes, about 150 pages of them to gameplay, which i have no clue what they are.
I skimmed directly to the ending, paused for a laugh when he had to specify "Since the ending is modular and very long a menu loader to pause\resume would be needed", and then gone forward.
Basically he wants a small clip for every character, of which there's 3-4 options for, depending on all your choices, plus wants things such as choosing councillor \ rachni \ etc to matter heavily.
The whole ending changes up a ton and i'm not gonna read the 80 pages about 'Battle for Earth', but it seems a bunch of it depends on your military score.
A choice quote:
In the Alpha Endings, everyone lives: Shepard, squadmates, crewmates, many friends and allies, as well asthe Citadel and Mass Relays.
After the whole Citadel bang they find another Prothean, the Last Prothean, that explains to Shep what's the Crucible (a power source) and our favourite Mary Sue Shep is the Catalyst. They still use a console (no beam to the crucible and no starchild) to choose R \ G \ B, which is determined by paragon (blue - destroy) | renegade (red - control) | mixed (green - synthesis), based on the paragon\renegade and not changeable at the last.
Apart of R\G\B every ending can be alpha, beta, delta1, delta2, zeta depending on EMS...
There's flowcharts at page 341+ for the whole ending, and past that, a truckton of things for EVERY SINGLE MINOR AND MAJOR CHARACTER.
I'd say the ending, in practice, is the same thing.. still crucible fires and go go RGB, just more fleshed out.
 
The first page of the thing is basically "Yeah, i'm doing this because i hope it can help me land a job"

First 6 pages were "I'm not in the industry. I blog professionally. Expletive. I think your game's ending was shit. Artistic vision, blahblah. Here's my artistic vision. Expletive. Oh hey, I wouldn't mind being hired, wink wink!"

Then it cuts to a shirtless Turian and romance options.

Christ. 400 page slashy. Thanks GAF!
 
Hmm the interesting question is whether it's any good. I mean, if he did write 400 pages of really good ME3 fanfiction then kudos.

If it's mediocre and worse then... not even worth giving a shit about.
 
What Bioware actually needed to do was keep the ending simple. Not try to do any sort of twist or explain the meaning of life or try to give the Reapers some higher purpose to their actions, just keep the shit simple.
Let the Reapers come and harvest species every 10,000 years so they can live and grow their own numbers. They are alive so they want to stay alive, pretty much like any other species in existence. It's pretty much foreshadowed and speculated and hell, even some of the same words are used to say exactly that in past games.
It didn't need to be any more complicated than that, but unfortunately they tried and got crushed under the weight of their own ambition... or more likely deadline.
 
I played all three did most side quest, invested hundreds of hours but I can't remember the ending. On the plus side I have nothing to complain about only remember the good things
 
Jesus tapdancing Christ would people just give it a rest. A very good game with a disappointing ending. Whats the big deal, it was almost 2 years ago now

I don't understand why people think it was a good game minus its ending. It was just as bad as Mass Effect 2, if not worse, from the get-go.
 
Apart from all-around bad combat, ME3s biggest problems were
1. They never tested this game in hard mode, did they? absurd difficulty spiks early(there were something like 3 hard parts in the game and they were not "fun-hard"). Childs play the rest.
2. Dialogue options did not represent outcome well enough. Sometimes I had to quess what gives wanted outcome and two times i chose wrong one. Dialogue system was from ass.
 
Breacking news: One dude wrote a ME fanfiction.

Edit: thought 400 pages are indeed impressive. One can't help but wonder why he didn't realize ME plot went bananas long before 3 while he wrote it, though.
 
I hope the blueprint includes a way to fix the awful 2-3 hour opening that was worse than the ending, or the boring combat scenarios, or the lame excuse for exploration and quest design, or all of the other many problems that ME3 had apart from its ending.

This. People who seriously believe the entire game was great are willfully unaware of the major plot issues the game had. The opening was horrible. You had stuff like:

- James "hey, remember me?" Vega
- Shepard acting like a moron (we fight or we die vs. we have to survive so we can fight again)
- the kid who runs down a building, then up another to "escape" the Reapers
- The Virmire Survivor still holding some juvenile grudge over Shepard working for Cerberus
- P/R choice from the previous game doesn't matter- The Illusive Man hates you either way
- Mars researchers didn't find the Crucible because they weren't desperate enough
- Magic deus ex machina plot device (Crucible) that was never mentioned before

Etc, etc.
 
Adding fucking controller support to the PC version would have fixed so many problems it's not even funny. Fuck you, Bioware.
 
Apart from all-around bad combat, ME3s biggest problems were
1. They never tested this game in hard mode, did they? absurd difficulty spiks early(there were something like 3 hard parts in the game and they were not "fun-hard"). Childs play the rest.
2. Dialogue options did not represent outcome well enough. Sometimes I had to quess what gives wanted outcome and two times i chose wrong one. Dialogue system was from ass.

Grimson academy? the rest of the game was a cakewalk maybe thats why removed the opition to equip heavy weapons it would make even more easy. once a put a typhoon X with the squadmates they took down a atlas in like 5 secs on insanity before i could use overload on the atlas.
 
This. People who seriously believe the entire game was great are willfully unaware of the major plot issues the game had. The opening was horrible.

Basically cut out the entire trial which should've been there to ease you into the game and ramp up the pace. Any previous Mass Effect game would've had it. That way it also creates a consistent atmosphere + a contrast between a peaceful Earth full of people going about their lives, and it being attacked. Instead Earth just became a video game level.

Also lets you reaffirm your Shepard's beliefs before they're put to the test.
 
Nail it right of the bat

you win the 1st post. HARD
ku-xlarge.gif
Literally made me start pelvic thrusting the air
Saint god my sides.
thread killer!!
GAF: The place where wit is matched only by the speed at which responses are posted.
Yeah, the posters with the right joke at the right time are the people that make NeoGAF great.
EDIT: and yea, that first post, holy shite.
I think you just won life.
amazing first post
Jesus Christ, that was perfect.
Just want to be another person mentioning how perfect the first post was.
Year barely begun and we already have a contender for first post of the year.

thank you all once again. I am truly humbled.
 
Grimson academy? the rest of the game was a cakewalk maybe thats why removed the opition to equip heavy weapons it would make even more easy. once a put a typhoon X with the squadmates they took down a atlas in like 5 secs on insanity before i could use overload on the atlas.

Googled. I did not find that part hard (at least from what i remember). I always used female support characteres, even when they did not suit my playstyle atall. Made the game bit harder, but I found it stupid when game became ingreasingly easier more I played. Maxing best skills.
 
Googled. I did not find that part hard (at least from what i remember). I always used female support characteres, even when they did not suit my playstyle atall. Made the game bit harder, but I found it stupid when game became ingreasingly easier more I played. Maxing best skills.
I agree a sentinel with tech armor and fortification is a "bit" overpower.
 
Nothing will ever "fix" the ending.

It really went beyond the ending. The entire plot and lore was inconsistent across the three games. They pretty much lost the thread in Mass Effect 2, and 3 was just a complete disaster. But honestly, Mass Effect 3 is terrible front to back. There is only a couple side missions that are excellent and well written. The rest is a mess.

People focus on the ending, but Mass Effect 3's entire script is terrible. In order to fix the story, you would need to go back to the beginning and start re-working the story so it makes sense and follows through each game.
 
But why would you want to fix the awesome that was the multiplayer.

Truthfact I spent more time in the multiplayer than I did in the entire tribology of games.

I was talking exclusively about the Single-Player, but I actually heard the multiplayer was really fun. I'm not a big Multiplayer guy though, and I don't have a XBL account, so I never actually played the multiplayer.
 
First post nails it. WELL DONE SIR!


But yeah, the whole series was so good, it's a shame it was let down because Bioware couldn't be fucked.
 
I was talking exclusively about the Single-Player, but I actually heard the multiplayer was really fun. I'm not a big Multiplayer guy though, and I don't have a XBL account, so I never actually played the multiplayer.

Fair enough I can understand about fixing single player...., The multi vindicated the purchase from me surprisingly.
 
I feel stupid for not getting it. Is it a ME reference?

It's because at the end of ME3
the decisions you've made only change the color of a planet blowing up or something

My dream is to write a book titled "Here's how to fix Sonic the Hedgehog" and send it to Sega.
 
I've been paging through this; it's clear a lot of work went into it, and while lord knows there's enough bad fanfiction out there, the sheer scope of it makes it worth a look in my book rather than just dismissing it.

It's... certainly a thing. I respect the scope and level of detail he's given: just about any dangling plot thread or character gets picked up on or added on to. But it's also pretty clear this is the work of one person who's not happy with ME3's original ending and not really paying any mind to developmental constraints.
  • There are things thrown in that just scream "random fan desire", like a romance with Khalisha. It doesn't make sense and it's just not needed, even if the other things he does with the character might be.
  • The scale he's asking for is clearly beyond Bioware's budget. Heaps and heaps of new dialogue and cutscenes in addition to the existing ones, crazy levels of branching... again, these are things that would have been nice, and Bioware could have done better on, but they also show no understanding that projects have limits.
  • He leaves a lot of jabs in at Bioware's expense. If he wants this to be a good sample of his work to get into the industry... it doesn't work as that.
Most of all, there's just no professionalism to the thing. I can accept that in fan works most of the time, but he's putting this out there like it's an answer to all of ME3's problems, and something that'll get him recognized and respected. It isn't, and it won't. It's commendable for its scale, and the actual writing/dialogue is for the most part decent, but the whole thing is just dredged in the feeling of fanwork. I know that sounds redundant, but that's the only way I can describe it.

I like fanfiction. I've read some really good ones, and of course some really naff ones, and I respect writers that put their effort into fanfic and really try to write something great, something that adds to the universe. It can be a great way to practice writing and get to know people interested in discussing your work. But something like this just feels off to me.

Thinking it through, maybe the reason I feel that way is that this is just essentially a giant middle finger to the creators. He's essentially saying, "I'm better than Bioware" and redoing the work of a dedicated team. It's not even fanfic that continues or creates; it's fanfic that retreads and says "I know better". In small doses, that's fine; I don't think there's a fandom out there that doesn't say "wouldn't it have been better if" all the time. But at this scale, it starts to feel overblown, self-important, and really just unnecessary.

All that said, as a fanwork, it's still an interesting read, and it does speak to that fan desire of "I would've liked to have seen..." very well.
 
Are you all crazy? Everyone seems to be acting as if this is a perfectly normal thing to do and jst glossing over how crazy you need to be to spend that amount of time doing this

Well people do extensive fan fiction for things they like, I don't see how this case is crazier than any of the others.

On a side note I don't understand why people do that quoting thing where everyone feels the need to quote one post and add nothing to it. Like what's the point? I'm on page 4 and it's still happening, and it's not to say it's one off thing, I see that all the time.
 
Well, no one can question his dedication.

IÂ’ll download it to read at latter time, as IÂ’m full up on Mass Effect 3 fix fics for now. IÂ’m more about crossovers these days. The one where the Normandy discovers Equestria had me laughing for like five solid minutes. Seriously, oxygen intake was becoming an issue.
 
Are you all crazy? Everyone seems to be acting as if this is a perfectly normal thing to do and jst glossing over how crazy you need to be to spend that amount of time doing this

If he enjoyed doing it, who are you to judge him? Have your ever made a commitment to do something like this and followed it through just for the enjoyment of doing it? Creating art is fulfilling.
 
...

All that said, as a fanwork, it's still an interesting read, and it does speak to that fan desire of "I would've liked to have seen..." very well.

Just finished reading it myself, and I agree with a lot of your points. A great deal of the dialogue that's he written (specifically in terms of Shepard), though... it just comes off as out-of-character. Renegade Shepard in particular reads as an actively-malignant asshole instead of simply a impatient one. Sure, Renegade Shep most definitely has multiple opportunities to be like that throughout the trilogy, but at least in most of those instances the game would allow you to variate (like genociding the Rachni being either a "I can't take that risk, sorry" or a "because FUCK YOUUUUU" type of affair in terms of Renegade dialogue options) Likewise for Shepard and co.'s new romance lines; it sounds like he outsourced to the BSN for quite a few of them.

The Khalisha stuff works for me as a Chakwas-Michel style option, with the different types of "journalist" leading to a different dynamic between Shepard and Khalisha as opposed to him/her and Allers. The romance, though, well, see the above.

Overall, by no means is this treatment perfect, but one thing I do absolutely adore and believe works 100% is the post-credits epilogue that replaces the Stargazer bit:
Words scrawl across a black screen.

Admiral or Councilor Anderson narrates
"Forty years ago, humanity learned it was not alone in the universe. In the time that followed, the Galaxy revealed itself: new civilizations and discoveries, mysteries to unlock, and stories to tell --- a story for each of us."

"Nothing is insignificant. No matter how small, one (man's or woman's) choices may set in motion the events that change reality itself."

"We call it...Mass Effect"
 
Top Bottom