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Far Cry 3 seems to take one step forward, two steps back (RPS impressions inside)

Ledsen

Member
Everything he's mentioning sounds like it comes down to taste. He says the design is safe, but my take away is it's also solid. "Interesting" as an element of design, I like. I really do. But the problem with that approach and what understandably turns people off (and no, I'm not typically one of those people) is interesting =/= fun. In fact, it can = annoying or even infuriating.

So, I sympathize with those for and against. I like what I just read though. Sounds very MGS3 to me. Very good :)

Well, everything doesn't have to be fun and smooth all the time. Every game these days seems to want to tap into the reward loops and addictive elements that MMOs took to the extreme. I don't need a reward for everything I do. I don't need achievements, XP, medals, numbers counting up or huge explosions everytime I press the right trigger. I'm not a rat in a skinner box, I want an interesting and unique experience. Sometimes these types of games can be frustrating, unintuitive or annoying. But I don't care. I don't play games to have my ego stroked, but to experience new aspects of the medium and creative uses of interactivity.
 

Squire

Banned
I forgot to say: I am so goddamn tired of "Design feels stilted; DUMBED DOWN BY THE MAN!" Seriously RPS? That part of his preview reads conspiracy theory bullshit on a fucking... Well, forum, to be completely honest.

It's Far Cry. I really doubt there's this strict agenda being forced, but whatever.

Well, everything doesn't have to be fun and smooth all the time. Every game these days seems to want to tap into the reward loops and addictive elements that MMOs took to the extreme. I don't need a reward for everything I do. I don't need achievements, XP, medals or huge explosions everytime I press the right trigger. I'm not a rat in a skinner box, I want an interesting and unique experience. Sometimes these types of games can be frustrating, unintuitive or annoying. But I don't care. I don't play games to have my ego stroked, but to experience new aspects of the medium and explore new uses of interactivity.

If you read my post, I see your stance. I very much agree, but I think the people who feel the opposite are also very much in the right. Again: tastes. I like interesting experiences, but it's also GREAT to be constantly rewarded and even, yeah, have my ego stroked. That brings some people enjoyment. That's ultimately what it's all about.
 

Ledsen

Member
I forgot to say: I am so goddamn tired of "Design feels stilted; DUMBED DOWN BY THE MAN!" Seriously RPS? That part of his preview reads conspiracy theory bullshit on a fucking... Well, forum, to be completely honest.

It's Far Cry. I really doubt there's this strict agenda being forced, but whatever.

That part seems mostly in jest, but I'm sure that Clint Hocking leaving has a lot to do with the direction the series has taken.
 

subversus

I've done nothing with my life except eat and fap
Well, everything doesn't have to be fun and smooth all the time. Every game these days seems to want to tap into the reward loops and addictive elements that MMOs took to the extreme. I don't need a reward for everything I do. I don't need achievements, XP, medals or huge explosions everytime I press the right trigger. I'm not a rat in a skinner box, I want an interesting and unique experience. Sometimes these types of games can be frustrating, unintuitive or annoying. But I don't care. I don't play games to have my ego stroked, but to experience new aspects of the medium and explore new uses of interactivity.

you sound like XP is just XP and not a tool to unlock perks. STALKER had artifacts instead of perks, it's difference only in the name. And hunting animals to make a bigger bag isn't that different than finding money in STALKER games to get a bigger bag.
 

Ledsen

Member
you sound like XP is just XP and not a tool to unlock perks. STALKER had artifacts instead of perks, it's difference only in the name. And hunting animals to make a bigger bag isn't that different than finding money in STALKER games to get a bigger bag.

I don't hate XP or rewards in video games, I just don't want them all the time for everything I do which is what many games seem to be moving toward.
 

Floex

Member
If they have taken out the ridiculous malaria situation, toned down the respawing enemies but kept the open world, it already has beaten Far Cry 2
 

RoboPlato

I'd be in the dick
Well, everything doesn't have to be fun and smooth all the time. Every game these days seems to want to tap into the reward loops and addictive elements that MMOs took to the extreme. I don't need a reward for everything I do. I don't need achievements, XP, medals, numbers counting up or huge explosions everytime I press the right trigger. I'm not a rat in a skinner box, I want an interesting and unique experience. Sometimes these types of games can be frustrating, unintuitive or annoying. But I don't care. I don't play games to have my ego stroked, but to experience new aspects of the medium and creative uses of interactivity.
Experience points in a game that has RPG like progression in single player are not the same as experience points in multiplayer games used to entice people to keep playing.
 

NBtoaster

Member
I definitely prefer peacefully being able to explore than hearing a VROOOM and a hail of bullets every minute.

While I don't like the idea of "It didn't work? Chuck it!" rather than improving mechanics, and the terrible linear QTE missions, or needing to unlock simple mechanics like cookng a grenade, I'm still hopeful of the game.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
That's a shame, I really liked some of the ideas from Far Cry 2, even though they were mostly poorly implemented. The buddy system could have been great if it was more thoughtfully fleshed out.
 

Squire

Banned
Goodfeedback, constantly rewarding the player; that's always a good thing, I think. That's a design element we do need to see incorporated more often. It's games that really respect your time that do that. In MMOs or F2P titles it can become sinister because the idea is to entice you to spend more, naturally. But in a game like Saint's Row 3 - you get XP for EVERYTHING. Stuff you get punished for in other open-world games! - it's absolutely wonderful.
 

Loudninja

Member
Eurogamer

As you approach one occupied plantation, you have three options to reclaim it: stealth, attack from a distance, or move in quickly with the rest of the tribe. Experience earned by raising your own flag here can be spent on new abilities and moves - explained away as
a spiritual power given to you through a "Tatau" on your wrist.
The move-set isn't quite as game-changing as the ones offered in Dishonored, to pick a current example, but they do help streamline your strategy of choice for future scenarios. In my case, I gear Jason towards stealth by learning the Sprint Slide and Silent Take-Down abilities, though the potential for more extravagant upgrades is there for later.

The crafting system encourages plenty of hands-on time with the island's flora and fauna, and, while sparsely plotted, it does help to create the sense of a real-ish ecosystem. Wild boar, snakes, chickens and alligators all co-exist - some around the towns, some at a distance - with most yielding materials that can later be fashioned into medical items. Otherwise they make for great diversions; in one case I spot two pirates being mauled by a tiger and get to drive straight past undetected.
http://www.eurogamer.net/articles/2...rritoriality-crafting-and-early-tech-analysis
 

Micerider

Member
What is safe about this?

Up the difficulty.

I like what I am hearing. In FarCry 2 everyone was out to kill you all the time and teleporting jeeps where up your ass every 5 minutes.....good riddance.


I hated that and would really enjoy a Far Cry game that would get rid of it.

Some complaints are, I think, also linked to the fact that the game is less "hardcore" in it's approach (no weapon damage, more UI interference to indicate targets etc...) but I don't mind too much, I always knew they would never reach the level of S.T.A.L.K.E.R games in this area anyway -for marketing reasons mainly-. Honestly, I came to see Far Cry 3 as a Just Cause 2 in FPS form...and you know what, I smiled at the idea.
 

Ledsen

Member
Experience points in a game that has RPG like progression in single player are not the same as experience points in multiplayer games used to entice people to keep playing.

I'd say it's essentially the same thing. A constant stream of rewards in the form of XP, skills, achievements, unlocks etc affects your brain in the same way no matter if you're playing single- or multiplayer. Sure, these mechanics were perfected in a multiplayer context, but lately we've been seeing more and more of them in strictly singleplayer games. Like I said earlier they are great tools to use if proper restraint and thought is put into it.
 

subversus

I've done nothing with my life except eat and fap
I'd say it's essentially the same thing. A constant stream of rewards in the form of XP, skills, achievements, unlocks etc affects your brain in the same way no matter if you're playing single- or multiplayer. Sure, these mechanics were perfected in a multiplayer context, but lately we've been seeing more and more of them in strictly singleplayer games.

what? they trickled into MP games from SP games. You had experience from every fight in Baldur's Gate, you get XP for exploration in Fallout, also there was Diablo. In all these games XP was used to unlock abilities and various stuff.

What has changed? NOTHING.
 

Squire

Banned
I'd say it's essentially the same thing. A constant stream of rewards in the form of XP, skills, achievements, unlocks etc affects your brain in the same way no matter if you're playing single- or multiplayer. Sure, these mechanics were perfected in a multiplayer context, but lately we've been seeing more and more of them in strictly singleplayer games.

A lot of people like it. I mean, it's not really a mystery or a tragedy of misguided design philosophy. Designing a game that makes you feel good while playing it seems like a wise course.
 

NBtoaster

Member
Goodfeedback, constantly rewarding the player; that's always a good thing, I think. That's a design element we do need to see incorporated more often. It's games that really respect your time that do that. In MMOs or F2P titles it can become sinister because the idea is to entice you to spend more, naturally. But in a game like Saint's Row 3 - you get XP for EVERYTHING. Stuff you get punished for in other open-world games! - it's absolutely wonderful.

I think it should be more organic, rewards could be a weapon, ammo, vehicles, plants, animals, even a pretty view; sweet, sweet loot.
 

SJRB

Gold Member
Traveling on rivers in boat was the only acceptable way to travel.

Until you move to the southern map where vehicles are equipped with grenade launchers instead of machineguns and they blow you sky-high before you even know what the hell is going on.

As for this article - the fact that you could get run over by a random jeep at any given time was one of the worst things of the game, so if that is gone then that's good news. Still waiting for more impressions though, I need to know if they fixed the all-knowing hawkeye AI before I can start looking forward to this game.
 

Ledsen

Member
what? they trickled into MP games from SP games. You had experience from every fight in Baldur's Gate, you get XP for exploration in Fallout, also there was Diablo. In all these games XP was used to unlock abilities and various stuff.

What has changed? NOTHING.

Like I said, the prevalence and amount of feedback and rewards. I'm sure you know what I'm talking about, it's talked about quite a lot in the press, podcasts etc.
 

Rufus

Member
In particular, the constant 'threat' of enemies. It made the combat feel like a chore more often than not and, having read this thread, I'm glad I'm not the only one. It's a cool concept that just didn't work.
I actually don't get that one. Neither from the author nor from the people here.
FC2 was always fairly clear about when you were getting yourself into danger. I never felt like I was constantly under threat of getting jumped. When you're near an objective, a checkpoint or traveling on patrolled roads, sure, but there's a lot more space to work with so that you can chose when and how to engage enemies.

A lot of people like it. I mean, it's not really a mystery or a tragedy of misguided design philosophy. Designing a game that makes you feel good while playing it seems like a wise course.
"Feel good" is only a smidgeon away from "fun". It's not quite as meaningless, but still excludes stuff like survival horror. There's more to enjoying an overall experience than getting your balls tickled every minute.
Then again, what I've remarked on above leads me to believe that I've had a very different experience with FC2 than a lot of other people.
 

Jay Sosa

Member
All I remember is people complaining about respawning enemies...now they thankfully fixed that and he's complaining it feels too safe? lol.
 

subversus

I've done nothing with my life except eat and fap
Like I said, the prevalence and amount of feedback and rewards. I'm sure you know what I'm talking about, it's talked about quite a lot in the press, podcasts etc.

you get XP for every action in Fallout (completed a quest, killed somebody, unlocked something, spoke with somebody successfully, found a location). You get XP for every action in Far Cry 3. Seems like "the prevalence" is on the same level with old games and nothing has changed.
 

Sethos

Banned
Far Cry 2 was quite rubbish, so many poor gameplay design and gameplay decisions but Far Cry 3 is everything that game is not, which adds up to Far Cry 3 being bad?

The math isn't adding up.
 
It seems they're misnaming "Making the game better" as "Playing it safe". Not read anything I didn't like from the article. Thank you Mr. Execushite, and you have a weird name.
 

Dennis

Banned
Far Cry 3 will also have dubstep so........OK, Far Cry 2 you win that one.

Have they removed the "Have I ever told you about dubstep?" video from YouTube? That was hillarious.
 

Ledsen

Member
you get XP for every action in Fallout (completed a quest, killed somebody, unlocked something, spoke with somebody successfully, found a location). You get XP for every action in Far Cry 3. Seems like "the prevalence" is on the same level with old games and nothing has changed.

So you see no difference between that and, for example, Peggle, where you click your mouse once and are rewarded with slow-motion explosions and an ecstatic choir singing Ode to Joy? That's an extreme example but it perfectly illustrates my point. It's very obvious that games in general are moving towards "less effort for more reward".
 
Admittedly I only got a short time with it, but I really enjoyed the time I had with it at Eurogamer.

It felt more like an expanded world from the original Far Cry (or even Crysis) given the brighter, less dense environment. The vehicle handling was as good as 2 but lacked those polished touches like being able to read a map whilst driving etc (instead it opened up a separate, more traditional map menu). The addition of vehicles such as the hang glider was ace too, being able to soar across the massive map was loads of fun, dropping in just prior to a base and wiping the place out. Gun handling was still up to scratch too.

Were there races in Far Cry 2? I can't remember, either way they're present in the 3rd, it was quite fun tazzing it round the island on a quad bike.

My only complaints were regarding the set up I played on, that the mouse sensitivity was set way to high (couldn't change it in the menus either) and that there was a 360 pad plugged in meaning that all prompts specifically related to that, even in the options menu.

I guess if it retains all of the engine qualities from 2 (vehicle handling, gun handling, physics etc) and adds in some new mission types, then I'll be happy. It just has that danger of treading the same ground and becoming a first person version of Just Cause 2.
 

MormaPope

Banned
So you see no difference between that and, for example, Peggle, where you click your mouse once and are rewarded with slow-motion explosions and Ode to Joy? That's an extreme example but it perfectly illustrates my point. It's very obvious that games in general are moving towards "less effort for more reward".

No it doesn't, Peggle is an insanely easy game to get into as is. And ode to joy only plays when you clear the last orange peg.
 

Ledsen

Member
No it doesn't, Peggle is an insanely easy game to get into as is. And ode to joy only plays when you clear the last orange peg.

Nitpicking doesn't disprove my point, it's still an overabundance of stimuli for practically no effort at all. You can look at Call of Duty instead if you'd like.
 

subversus

I've done nothing with my life except eat and fap
So you see no difference between that and, for example, Peggle, where you click your mouse once and are rewarded with slow-motion explosions and an ecstatic choir singing Ode to Joy? That's an extreme example but it perfectly illustrates my point. It's very obvious that games in general are moving towards "less effort for more reward".

I haven't played Peggle so I can't make a proper comparison.
 

Micerider

Member
Were there races in Far Cry 2? I can't remember, either way they're present in the 3rd, it was quite fun tazzing it round the island on a quad bike.

I guess if it retains all of the engine qualities from 2 (vehicle handling, gun handling, physics etc) and adds in some new mission types, then I'll be happy. It just has that danger of reading the same ground and becoming a first person version of Just Cause 2.

Nope, no races in FC2 and yes, I feel this might be a good compromise between emergent shooters (Crysis previous Far Cry's) and Just Cause 2 (un-realistic, out of proportion, but fun and free).
 

Antioch

Member
I loved Far Cry 2, definitely one of my favorite games of the generation. One of the biggest reasons I loved it so was the constant feeling of fear, having to plan my route to wherever I was going carefully, trying to avoid check points and patrols wherever I could. If that feeling of fear is gone then that is very, very disappointing to me.

I'll still give the game a chance, most definitely, but I can't say I'm too excited about it right now.

The stuff that makes me worry about the game's quality the most though is stuff like this video.

From this it looks like they're trying to turn it into an FPS Uncharted, but are doing it very badly with an annoying protagonist who won't shut up.

"There's fire everywhere!"

Yeah, no kidding.
 

MormaPope

Banned
Nitpicking doesn't disprove my point, it's still an overabundance of stimuli for practically no effort at all. You can look at Call of Duty instead if you'd like.

You're criticizing Peggle for being a mindless game that feeds people egos and you didn't even get the details right, that sorta makes that point moot. Peggle doesn't take effort to begin with!

Your "Less Effort for more reward" isn't really sound because for all you know I'll need to kill 200 guys to get the same XP for doing one quest in Far Cry 3. I frankly don't care about the XP aspect in Far Cry 3 and I think it's largely a non issue.
 

eXistor

Member
No threat? I thought the lack of any kind of threat in FC2 was one of its main flaws. I love/hate FC2 and I'm sure I'll lament the lack of its uniquer features, but I'm willing to bet FC3 as a game will be far superior. It'll take a real asshole to come up with shittier missions and mission structure than the ones in FC2.

You can be damn sure it's gonna be streamlined as fuck. This is a AAA title for Ubisoft, they'll want to get as many people playing this as possible, by making this a hard game where you actually have to think things through to accomplish anything you'd scare away potential moneybags. But I think everyone here knows this. I know this and I'm still highly anticipating this simply because it looks phenomenal and it's kind of an open-world game and I'm a sucker for those. Also FC2 nailed the world design so I'm sure this'll be the same. I don't think FC3 pretends to be anything more than it advertises.

It'll be the Assassin's Creed of FPS's: pretty and huge, but ultimately shallow.
 

Rufus

Member
So you see no difference between that and, for example, Peggle, where you click your mouse once and are rewarded with slow-motion explosions and an ecstatic choir singing Ode to Joy? That's an extreme example but it perfectly illustrates my point. It's very obvious that games in general are moving towards "less effort for more reward".
I'm with you in spirit, but between the Souls games, DayZ, FTL and now XCOM... I'm not seeing it. Or rather, that wave has already crested. People seem to be (re-)discovering/still seeing the value in failing spectacularly. Sure, mainstream stuff seems to be holding your hand more and more, to the point where they are scared to let go, but it isn't that bad.

You're criticizing Peggle for being a mindless game that feeds people egos and you didn't even get the details right, that sorta makes that point moot. Peggle doesn't take effort to begin with!
I think that's his point. The amount of influence you have over success is minimal and the reward not proportional to it.
 

Jintor

Member
I liked the idea of constant threat thematically in FC2 but it was a fucking chore and a half to actually play
 

MormaPope

Banned
I think that's his point. The amount of influence you have over success is minimal and the reward not proportional to it.

Peggle is a casually designed game though, games that have systems where the player receives XP can or can't be casual. Also ode to joy playing in Peggle is hilarious and awesome, being soured by that it just odd.
 

Rufus

Member
Peggle is a casually designed game though, games that have systems where the player receives XP can or can't be casual. Also ode to joy playing in Peggle is hilarious and awesome, being soured by that it just odd.
He did mention that it was an extreme example of what he's talking about. I think it's fairly clear about what his sentiments are, but I don't want to make his argument for him or put words in his mouth so I'll leave it off here.

I didn't find FC2 especially difficult or annoying, just more loose and free-form. The way I played that game makes me think that I won't notice the possibly worrying changes at all. I was blindsided by malaria maybe once and I learned to pick up a fresh weapon from the dealers or huts regularly, so those things didn't even really crop up for me. If the rest is still intact in FC3 then I see myself enjoying it, too. So far, I see nothing to suggest otherwise. This might end up feeling a lot like the Stalker games, minus the creepy atmosphere and roaming NPCs of Call of Pripyat.
 

Tess3ract

Banned
I'm not reading that article but I hated fc2, thought fc1 was boring and played fc3 at pax east and hated that too.

Pretty par the course
 

industrian

will gently cradle you as time slowly ticks away.
You really didst have much to do in FC2 world besides finding diamonds and safe houses.

This was my FC2 experience in a nutshell.

When I got to the second map and realised I had to do it over again I stopped playing. (Well, that and Fallout 3 got the trophy patch I was waiting for.)
 

ymoc

Member
I was expecting a major dissapointemt after seeing the title....but then I started reading and thinking...

Let me tell you something:

- Saying how in Far Cry 2 you enjoy feeling threatened all the time...
It's not really the problem of feeling threatened. I love feeling danger around me. Let me fight for my survival (something STALKER does RIGHT). Make it hard for me! Sure. Threats, lots of them! See, but the problem with Far Cry 2 is that you are threatened ALL THE TIME.
You couldn't drive a mile down the road without a militia truck ramming you in the ass. And these motherf***** spawn out of nowhere, so there's really no approach to it except either making a break for it or painfully taking out every vehicle and soldier crossing your path, e v e r y t i m e you try driving around the country.

Another FC2 goldie:

See a bridge? "Cool" you think. Nope - AMBUSH.
See a little village? "Cool" you think. AMBUSH
See a crossroad? "Cool" you think. AMBUSH

"All right" you say, "I'll clear this outpost and mark it (you know after you've cleared an outpost and found the "goodies" it's "marked" and you might think you're done with this shit)
WRONG!
You can't clear out an area in Far Cry 2. This is the land of the undead. Making the characters into zombies would at least make it feel more realistic.

So you have to deal with the same stupid outposts every fucking time. It doesn't matter if you are trying to sneak past them. No sir. BUSTED! Not even at night. BUSTED! My guess is that your character has a big neon sign "SHOOT ME" hanging over his head. That's the only logical explanation I can think of.

Fine I say, then there must be a really cool reward waiting for me after going through the same shit over and over again....there really isn't. The side quests are so absurdly bad (even the main quest for that matter) that the "reward" couldn't possibly outweigh all the frustration (if a few diamonds is what you call a reward)
For that matter, did we even need lots of diamonds in the first place?! I don't think so since I didn't do much sidequesting and I could pretty much buy anything I wanted.

The developers gave yet another pointless chore to do. "Hey, why don't you go look for some more diamonds! We've hidden them all across Africa in black suitcases. We made sure not to put too many in each, just 1 or 2, so you don't get too many too fast. Gotta catch them all!" YAAAAAY !!! Chores chores chores!!!

Don't even get me started on the malaria mini game...that was purely an utter annoyance which, on more than one occassion, dettered you from progressing in the game. You had to drive ALL THE WAY BACK TO TOWN to get those stupid pills. BUT THAT'S NOT ALL! Every time you had to do the super duper SIDE QUEST to "earn" the drugs. You HAD to waste another 20 minutes of gaming every time you ran out of meds, just so you were forced to do go kill some more thugs at some random house in the savana (coupled with all the outposts and militia trucks up your ass on your way).

But here's the worst part (for me):
- The game was EMPTY
I'm not talking about the map. The map is GREAT, GORGEOUS. You've got all this scenery, all these places, but that's it. They are just places. Nothing more.
There's nothing to do in Far Cry 2 except driving from point A to B and killing XY number of people.
I still remember that quest about some king or whatever he was who was stationed at some castle near the dessert. What a cool location! What a cool setting. What a waste.
You take out the 2 or 3 guards at the top with your sniper rifle, then storm the place. The door was opened, barely any guards, there's no excitemet since the whole castle hardly reacts to your murderous rampage. It's like you just walked in on those dudes having a stoner's convention. The whole ordeal didn't last more than a few minutes. A WHOLE FREAKIN' CASTLE IN THE DESSTER!
Then it's back to the tedious and exhausting adventures of outposts and militia trucks.

The game has so many unique areas which are sadly almost completely neglected. You spend 3/4 of the game wasting your time with the most boring set of activities.
Such a shame.

I felt like the developers made this great sandbox and were just about to put some toys in there..... They didn't. All we were left with was a sandbox.

That said, I'm more optimistic about Far Cry 3 ! If they dropped all those side questing and choring from Far Cry 2, I'll be happy to purchase the sequel.

I also hope the lesson's been learned and we'll get a full game this time around.
 

spineduke

Unconfirmed Member
Any design decision that is anti-Far Cry 2 makes this game a fucking winner.

+1

FC2 was an excellent game marred by horrible design decisions - I wanted to love the game, but there are far too many infuriating flaws. It honestly depends on your tolerance for bullshit design decisions - some people can't stomach it for as long as others, and quit.

ps - i'm looking forward to fc3 more than ever in light of this news!
 
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