Dictator93
Member
Crysis is the best FPS ever while STALKER is the second best.
This post makes me happy. Just thought I would say that
Crysis is the best FPS ever while STALKER is the second best.
He was designed as an everyman, with the entire marketing push behind Uncharted 1 focusing on Drake being an everyman. The back of the box literally says "One ordinary man... one extraordinary adventure."
I definitely tried to stay off roads much of the time, but so many missions felt like busy work (go from point A to B and perform an open world style task) that I often did resort to driving.It's like you didn't even play the same game as me. Were you doing nothing but driving down the roads? I spent tons of time wandering through the jungle or plains without fighting anything. FC2 had as much combat as you wanted. If you stayed off the road and took some time to map out your route so that you stayed away from checkpoints, you were fine. My favorite part of the game was working my way across the plains by finding a tall hill, scouting ahead with the sniper rifle, and trying to avoid as many enemies as I could.
Again, I had a completely different experience than this. I mostly played with the sniper rifle, and I was always hiding from the AI after picking off a few of them. If you could distract them by starting a fire, or by breaking line of sight, it was easy to lose the AI. I actually thought it was great how the AI would start searching for you once you hid. Timing your missions to occur at night helped too.
Are you really boiling the whole game down to "XP bonuses"?FC3 just looks like another open world FPS game with XP bonuses
This post makes me happy. Just thought I would say that
There is more to the game than just getting XP bonuses. There is a full fledged crafting system that requires you to hunt and gather materials in order to make things like larger ammo pouches, healing items or concoctions that allow you to hold your breath underwater longer. But yes, you do get XP points to spend on skills as well. The skills you select will also be reflected in the tattoo on your arm, each one different depending on the skills selected.
Beyond that, you have to raid and take over bases so they can become your own places to craft, upgrade and customize, take on new side quests and fast travel. Even the weapons are fully customizable down to colors and designs. It is still a shooter at heart, but with all of these addicting hunting, gathering raiding features in a huge open world. The skills are just a nice bonus. Here is a great breakdown of what to expect that Gamespot just wrote.
http://www.gamespot.com/far-cry-3/previews/the-thin-line-between-far-cry-3-and-skyrim-6397971/
You're not being serious, right? Even if you ignore the incredible visuals, Crysis is one of the finest shooters ever made. It walks the perfect line between open ended experience and tightly controlled fire fights while offering players an incredible set of tools and freedom. Absolutely amazing game.He only believes that because the graphics were so good.
Unfortunately that's how many of the systems in Far Cry 2 ended up.Er, did you even read the article in the OP? That's one of the complaints the writer wrote. It'll get boring after the third attempt or so if you have to kill and skin animals.
Er, did you even read the article in the OP? That's one of the complaints the writer wrote. It'll get boring after the third attempt or so if you have to kill and skin animals.
You're not being serious, right? Even if you ignore the incredible visuals, Crysis is one of the finest shooters ever made. It walks the perfect line between open ended experience and tightly controlled fire fights while offering players an incredible set of tools and freedom. Absolutely amazing game.
IGN Preview
Seems to echo RPS' writeup about being safe. Scripted linear missions but a big open world with all the crazy stuff. I hope that's not true, I hate that about Rockstar's open world games where you're restricted in main missions that create a dissonance with the stuff you can do in the world.
Playing Dishonored with all the options on how to do objectives, and barely any scripting, puts that into contrast.
IGN Preview
Seems to echo RPS' writeup about being safe. Scripted linear missions but a big open world with all the crazy stuff. I hope that's not true, I hate that about Rockstar's open world games where you're restricted in main missions that create a dissonance with the stuff you can do in the world.
Playing Dishonored with all the options on how to do objectives, and barely any scripting, puts that into contrast.
EDIT: Wow, okay, that was a lot longer than I'd anticipated, and what is intended as a chiding tone might sound a bit more aggressive than I mean. Apologies if that's the case. I just want to express an alternative point of view while expressing the great frustration I feel that a game I so very much love is being hated on because it was so deeply misunderstood. Imagine if Dark Souls got turned into a cover-based FPS and you might understand how I'm feeling right now.
I'm genuinely baffled by some of the comments about Far Cry 2 here. I knew it was a game that was easy to play incorrectly, but wow.
Most of the game's faults happened as a result of it trying to be a game. It needed to go all the way with simulation mechanics--because those would have fixed, for instance, the respawn areas, every NPC being out to get you, and stuff like that. At the same time, it failed to communicate just how open it really was; by reading these complaints, it sounds like a lot of people constrained themselves to behaviors learned in other video games, and they were incapable of treating Far Cry 2's Africa like a real space, much less respecting it as one, which hurt their experience a lot.
Still, Far Cry 2 was a superb game. Yes, the checkpoints had fast respawn times, but these weren't an issue at all if you accepted the world as a real world, rather than a game, and stopped trying to play it like every other shooter out there (because it's NOT every other shooter out there), you'd actually have fun with it.
Using all the tools provided--buses, cars, and boats (especially boats), meant that you didn't come across checkpoints all that often, which, in turn, solved all the complaints. Stop using cars all the damn time, and most of your complaints get solved right away. People are talking about cars showing up "every thirty seconds." Bullshit. Cars showed up, but not nearly that often, and a wise use of buses and boats would have helped balance that out.
Look at your gun--notice if it starts getting rusty--and replace it. Pay attention to the game. Malaria showed up once every couple of hours in my playthrough, and I was rarely in a position when it proved to be a problem. You know what, though? In the times it did, I often had a buddy from that awesome-ass buddy system to help me out of the mess, creating a more emergent, interesting experience.
A friend of mine once complained to me that Gears of War 3 wasn't interesting, because the Lancer was the most efficient weapon in the game, so he'd just use that and play the game with one gun all the way through. His absurd sense of efficiency destroyed his ability to have any fun. He never tried to test the game--to see what it could do.
Most of you, from the looks of things, didn't deserve Far Cry 2, because you sure as hell didn't understand it. Your responses read to me like people who hated Dark Souls because they weren't willing to give it the respect it deserved. Where Far Cry 2 says "hey, here's all these things you can have! Go wild!" most of the complaints I'm hearing indicate to me that you guys... well, you didn't.
It almost sounds like, secretly, you all just wanted a linear, corridor shooter that told you what to do.
God, complaints born from ignorance are depressing.
Maybe if Far Cry 2 had led you by the hand, or maybe if you'd been more open to what it was offering, you would have understood just how fucking incredible of a game it was, because it's not near as broken as you seem to think. It was an uncut diamond, which is a helluva lot more valuable than a polished-up, nicely cut bit of glass.
Far Cry 3 should be an improved version of Far Cry 2. The rust system should slow down a bit, the Buddy system should have characters that actually feel like people, the quest system could stand to have better things, ally or neutral NPCs should inhabit the world, checkpoints should respawn more slowly (iirc it's 20 minutes in Far Cry 2) and the game should rely a lot more on AI simulation, with better AI and a focus on enabling players to sneak around. Gamified bits, like all stores functioning the same, or all hideouts being basically identical, should be changed so that they feel like real locations. Far Cry 3 should feel even more like a real world that players can do anything with than Far Cry 2.
Instead, we've just got an open-world FPS with XP systems. At least it does feel a bit stealthier, I guess, and it looks pretty. Some of those missions look awfully on-rails, though--where's the focus on improvisation and immersive simulation that the previous game did so well? :\
I gotta say, I love the mix of open ended and linear missions.
One thing that is very clear from the footage of the game is that the world itself is much MUCH more open ended than Far Cry 2. It can actually be traversed this time.
This x10000I detest and loathe Far Cry 2, and I really don't take issue with not being in combat every 10 seconds so I guess Far Cry 3 would be an improvement for me?
EDIT: Wow, okay, that was a lot longer than I'd anticipated, and what is intended as a chiding tone might sound a bit more aggressive than I mean. Apologies if that's the case. I just want to express an alternative point of view while expressing the great frustration I feel that a game I so very much love is being hated on because it was so deeply misunderstood. Imagine if Dark Souls got turned into a cover-based FPS and you might understand how I'm feeling right now.
I'm genuinely baffled by some of the comments about Far Cry 2 here. I knew it was a game that was easy to play incorrectly, but wow.
Most of the game's faults happened as a result of it trying to be a game. It needed to go all the way with simulation mechanics--because those would have fixed, for instance, the respawn areas, every NPC being out to get you, and stuff like that. At the same time, it failed to communicate just how open it really was; by reading these complaints, it sounds like a lot of people constrained themselves to behaviors learned in other video games, and they were incapable of treating Far Cry 2's Africa like a real space, much less respecting it as one, which hurt their experience a lot.
Still, Far Cry 2 was a superb game. Yes, the checkpoints had fast respawn times, but these weren't an issue at all if you accepted the world as a real world, rather than a game, and stopped trying to play it like every other shooter out there (because it's NOT every other shooter out there), you'd actually have fun with it.
Using all the tools provided--buses, cars, and boats (especially boats), meant that you didn't come across checkpoints all that often, which, in turn, solved all the complaints. Stop using cars all the damn time, and most of your complaints get solved right away. People are talking about cars showing up "every thirty seconds." Bullshit. Cars showed up, but not nearly that often, and a wise use of buses and boats would have helped balance that out.
Look at your gun--notice if it starts getting rusty--and replace it. Pay attention to the game. Malaria showed up once every couple of hours in my playthrough, and I was rarely in a position when it proved to be a problem. You know what, though? In the times it did, I often had a buddy from that awesome-ass buddy system to help me out of the mess, creating a more emergent, interesting experience.
A friend of mine once complained to me that Gears of War 3 wasn't interesting, because the Lancer was the most efficient weapon in the game, so he'd just use that and play the game with one gun all the way through. His absurd sense of efficiency destroyed his ability to have any fun. He never tried to test the game--to see what it could do.
Most of you, from the looks of things, didn't deserve Far Cry 2, because you sure as hell didn't understand it. Your responses read to me like people who hated Dark Souls because they weren't willing to give it the respect it deserved. Where Far Cry 2 says "hey, here's all these things you can have! Go wild!" most of the complaints I'm hearing indicate to me that you guys... well, you didn't.
It almost sounds like, secretly, you all just wanted a linear, corridor shooter that told you what to do.
God, complaints born from ignorance are depressing.
Maybe if Far Cry 2 had led you by the hand, or maybe if you'd been more open to what it was offering, you would have understood just how fucking incredible of a game it was, because it's not near as broken as you seem to think. It was an uncut diamond, which is a helluva lot more valuable than a polished-up, nicely cut bit of glass.
Far Cry 3 should be an improved version of Far Cry 2. The rust system should slow down a bit, the Buddy system should have characters that actually feel like people, the quest system could stand to have better things, ally or neutral NPCs should inhabit the world, checkpoints should respawn more slowly (iirc it's 20 minutes in Far Cry 2) and the game should rely a lot more on AI simulation, with better AI and a focus on enabling players to sneak around. Gamified bits, like all stores functioning the same, or all hideouts being basically identical, should be changed so that they feel like real locations. Far Cry 3 should feel even more like a real world that players can do anything with than Far Cry 2.
Instead, we've just got an open-world FPS with XP systems. At least it does feel a bit stealthier, I guess, and it looks pretty. Some of those missions look awfully on-rails, though--where's the focus on improvisation and immersive simulation that the previous game did so well? :\
EDIT: Wow, okay, that was a lot longer than I'd anticipated, and what is intended as a chiding tone might sound a bit more aggressive than I mean. Apologies if that's the case. I just want to express an alternative point of view while expressing the great frustration I feel that a game I so very much love is being hated on because it was so deeply misunderstood. Imagine if Dark Souls got turned into a cover-based FPS and you might understand how I'm feeling right now.
I'm genuinely baffled by some of the comments about Far Cry 2 here. I knew it was a game that was easy to play incorrectly, but wow.
Most of the game's faults happened as a result of it trying to be a game. It needed to go all the way with simulation mechanics--because those would have fixed, for instance, the respawn areas, every NPC being out to get you, and stuff like that. At the same time, it failed to communicate just how open it really was; by reading these complaints, it sounds like a lot of people constrained themselves to behaviors learned in other video games, and they were incapable of treating Far Cry 2's Africa like a real space, much less respecting it as one, which hurt their experience a lot.
Still, Far Cry 2 was a superb game. Yes, the checkpoints had fast respawn times, but these weren't an issue at all if you accepted the world as a real world, rather than a game, and stopped trying to play it like every other shooter out there (because it's NOT every other shooter out there), you'd actually have fun with it.
Using all the tools provided--buses, cars, and boats (especially boats), meant that you didn't come across checkpoints all that often, which, in turn, solved all the complaints. Stop using cars all the damn time, and most of your complaints get solved right away. People are talking about cars showing up "every thirty seconds." Bullshit. Cars showed up, but not nearly that often, and a wise use of buses and boats would have helped balance that out.
Look at your gun--notice if it starts getting rusty--and replace it. Pay attention to the game. Malaria showed up once every couple of hours in my playthrough, and I was rarely in a position when it proved to be a problem. You know what, though? In the times it did, I often had a buddy from that awesome-ass buddy system to help me out of the mess, creating a more emergent, interesting experience.
A friend of mine once complained to me that Gears of War 3 wasn't interesting, because the Lancer was the most efficient weapon in the game, so he'd just use that and play the game with one gun all the way through. His absurd sense of efficiency destroyed his ability to have any fun. He never tried to test the game--to see what it could do.
Most of you, from the looks of things, didn't deserve Far Cry 2, because you sure as hell didn't understand it. Your responses read to me like people who hated Dark Souls because they weren't willing to give it the respect it deserved. Where Far Cry 2 says "hey, here's all these things you can have! Go wild!" most of the complaints I'm hearing indicate to me that you guys... well, you didn't.
It almost sounds like, secretly, you all just wanted a linear, corridor shooter that told you what to do.
God, complaints born from ignorance are depressing.
Maybe if Far Cry 2 had led you by the hand, or maybe if you'd been more open to what it was offering, you would have understood just how fucking incredible of a game it was, because it's not near as broken as you seem to think. It was an uncut diamond, which is a helluva lot more valuable than a polished-up, nicely cut bit of glass.
Far Cry 3 should be an improved version of Far Cry 2. The rust system should slow down a bit, the Buddy system should have characters that actually feel like people, the quest system could stand to have better things, ally or neutral NPCs should inhabit the world, checkpoints should respawn more slowly (iirc it's 20 minutes in Far Cry 2) and the game should rely a lot more on AI simulation, with better AI and a focus on enabling players to sneak around. Gamified bits, like all stores functioning the same, or all hideouts being basically identical, should be changed so that they feel like real locations. Far Cry 3 should feel even more like a real world that players can do anything with than Far Cry 2.
Instead, we've just got an open-world FPS with XP systems. At least it does feel a bit stealthier, I guess, and it looks pretty. Some of those missions look awfully on-rails, though--where's the focus on improvisation and immersive simulation that the previous game did so well? :\
Like what exactly?Yeah, but it sounds like they added a whole new level of shittiness to make up for it.
I'm also the kind of guy who liked Assassin's Creed 1 was more than 2 and on, so...I think you see where I'm coming from. A strong sense of direction and ideals count for a lot. Also loved Kane and Lynch 2 because they had a vision and executed it, even with its problems.
Well, one of the issues there is that I don't feel people should always immediately go into full on violence mode the moment they spot someone. In some areas, this may be the case, but all enemies react the same way every time.FC2 challenged the way you play games and perhaps too subtly tried to get you to act like a person actually should in that environment rather than what people are used to. "Get to this radar tower? Okay let me find a jeep, and I'll take the roads there." In most games, that works fine, and we've been trained to do that. But you need to let the game's environment and tone work with you. Slink your way there. Be creative. Stay OFF the beaten path. That was their entire point - but people have trouble staving off these ingrained habits, and it's not the easiest adjustment to make.
Once it clicked with me...GOTY contender. Loved FC2 and all it did.
Could you explain that to me? What is it that you are doing which makes it feel less repetitive?Far Cry 2 isn't repetitive if you treat it like a simulation.
Ya, but for uITT: people make fun of people with different opinions for the sake of it
really gaf?
edit: okay you can make fun of this:
Yeah, the fire simulation was cool as hell. I just wish they had also been able to implement Crysis-like shack destruction and the like. Would be a lot more impressive if you could level an entire checkpoint.I can dig it. I remember before release, they had to tone down the fires - which was a major bummer for me - because in a test environment someone eventually managed to get a fire that jumped across paths at exactly the right moment, in the right place, and 45 minutes after starting the fire it had killed important NPCs.
Still wish that mod had made it out with more realistic fire behavior. I loved that fucking fire, man...
Does anyone know if the MP in Far Cry 3 is going to be Steamworks or if Ubi will handle matchmaking some other way?
And the camo upgrade, too, so you can kneel in tall grass. Hard to spot unless you make a sound. If the silenced Makarov (?) had been any better than it was I'd have made my why through camps with that thing. Picking them off with the bolt action was fun though.Again, I had a completely different experience than this. I mostly played with the sniper rifle, and I was always hiding from the AI after picking off a few of them. If you could distract them by starting a fire, or by breaking line of sight, it was easy to lose the AI. I actually thought it was great how the AI would start searching for you once you hid. Timing your missions to occur at night helped too.
lol, do you know that in Africa not every guy who's driving around in a Jeep is some mad guy who is trying to kill you?Bloody hell, the hate that FC2 is getting is bizarre. One of my favourite games this gen, because you know, reality is and Africa in particular is dangerous and frustrating.
Ha ha ha, yeah, that was terrible. They explained away the AI's lack of opinions with that line all the time.lol, do you know that in Africa not every guy who's driving around in a Jeep is some mad guy who is trying to kill you?
Worst part was how lazy the whole faction system was. "Hey you're doing a mission for us, but your undercover, so our guys will shoot at you as well" AND THEY SAY THAT EVERY GODDAMN TIME
Worst part was how lazy the whole faction system was. "Hey you're doing a mission for us, but your undercover, so our guys will shoot at you as well" AND THEY SAY THAT EVERY GODDAMN TIME
I'll admit, despite my distaste, I'm tempted to load it up yet again and give it another shot. I want to understand what it is that people love so much.All of this talk about FC2 just makes me want to play it again.
Just don't rush to your objective and you'll the find game to be much better.I'll admit, despite my distaste, I'm tempted to load it up yet again and give it another shot. I want to understand what it is that people love so much.
I'll admit, despite my distaste, I'm tempted to load it up yet again and give it another shot. I want to understand what it is that people love so much.
Lots of moments that I'll remember for a long time. Quietly coasting along in a tiny little boat in the night, slowly rolling up on a camp...planning my attack. Setting fire to the fields behind me, filled with enemies, and grabbing a glider to make my escape. Trying the mortar for the first time and missing the first shot, only to nail my second one perfectly and clearing out the enemies.
Taking out an enemy convoy from afar with a few well placed IED's along their route. That shit was always so satisfying.
I tried that and wound up with a repetitive walking simulator because there aren't any risks from animals and the majority of the first map is extremely confining, with not enough buses or river routes to break the monotony.Just don't rush to your objective and you'll the find game to be much better.
See, I remember doing all of those things but at the same time having the broken elements of the game being thrust in my face a minute later, like the enemy having built-in radar on my position, or just the lack of any lasting world impact from setting that field on fire.Lots of moments that I'll remember for a long time. Quietly coasting along in a tiny little boat in the night, slowly rolling up on a camp...planning my attack. Setting fire to the fields behind me, filled with enemies, and grabbing a glider to make my escape. Trying the mortar for the first time and missing the first shot, only to nail my second one perfectly and clearing out the enemies.
Haha, I was sure something was wrong with the game when I first heard that. Did the developers every comment on that? They must have whipped the actors through their lines, it's ridiculous.At least NPCs won't be speaking on fast forward monotone, made the voice acting so bad it was good!
Me too. But XCOM and Dishonored take precedence right now.All of this talk about FC2 just makes me want to play it again.
Taking out an enemy convoy from afar with a few well placed IED's along their route. That shit was always so satisfying.
Stop playing it then,clearly forcing yourself through a game is frustrating.If you have already then great.I tried that and wound up with a repetitive walking simulator because there aren't any risks from animals and the majority of the first map is extremely confining, with not enough buses or river routes to break the monotony.
He was designed as an everyman, with the entire marketing push behind Uncharted 1 focusing on Drake being an everyman. The back of the box literally says "One ordinary man... one extraordinary adventure."
EDIT: Wow, okay, that was a lot longer than I'd anticipated, and what is intended as a chiding tone might sound a bit more aggressive than I mean. Apologies if that's the case. I just want to express an alternative point of view while expressing the great frustration I feel that a game I so very much love is being hated on because it was so deeply misunderstood. Imagine if Dark Souls got turned into a cover-based FPS and you might understand how I'm feeling right now.
I'm genuinely baffled by some of the comments about Far Cry 2 here. I knew it was a game that was easy to play incorrectly, but wow.
Most of the game's faults happened as a result of it trying to be a game. It needed to go all the way with simulation mechanics--because those would have fixed, for instance, the respawn areas, every NPC being out to get you, and stuff like that. At the same time, it failed to communicate just how open it really was; by reading these complaints, it sounds like a lot of people constrained themselves to behaviors learned in other video games, and they were incapable of treating Far Cry 2's Africa like a real space, much less respecting it as one, which hurt their experience a lot.
Still, Far Cry 2 was a superb game. Yes, the checkpoints had fast respawn times, but these weren't an issue at all if you accepted the world as a real world, rather than a game, and stopped trying to play it like every other shooter out there (because it's NOT every other shooter out there), you'd actually have fun with it.
Using all the tools provided--buses, cars, and boats (especially boats), meant that you didn't come across checkpoints all that often, which, in turn, solved all the complaints. Stop using cars all the damn time, and most of your complaints get solved right away. People are talking about cars showing up "every thirty seconds." Bullshit. Cars showed up, but not nearly that often, and a wise use of buses and boats would have helped balance that out.
Look at your gun--notice if it starts getting rusty--and replace it. Pay attention to the game. Malaria showed up once every couple of hours in my playthrough, and I was rarely in a position when it proved to be a problem. You know what, though? In the times it did, I often had a buddy from that awesome-ass buddy system to help me out of the mess, creating a more emergent, interesting experience.
A friend of mine once complained to me that Gears of War 3 wasn't interesting, because the Lancer was the most efficient weapon in the game, so he'd just use that and play the game with one gun all the way through. His absurd sense of efficiency destroyed his ability to have any fun. He never tried to test the game--to see what it could do.
Most of you, from the looks of things, didn't deserve Far Cry 2, because you sure as hell didn't understand it. Your responses read to me like people who hated Dark Souls because they weren't willing to give it the respect it deserved. Where Far Cry 2 says "hey, here's all these things you can have! Go wild!" most of the complaints I'm hearing indicate to me that you guys... well, you didn't.
It almost sounds like, secretly, you all just wanted a linear, corridor shooter that told you what to do.
God, complaints born from ignorance are depressing.
Maybe if Far Cry 2 had led you by the hand, or maybe if you'd been more open to what it was offering, you would have understood just how fucking incredible of a game it was, because it's not near as broken as you seem to think. It was an uncut diamond, which is a helluva lot more valuable than a polished-up, nicely cut bit of glass.
Far Cry 3 should be an improved version of Far Cry 2. The rust system should slow down a bit, the Buddy system should have characters that actually feel like people, the quest system could stand to have better things, ally or neutral NPCs should inhabit the world, checkpoints should respawn more slowly (iirc it's 20 minutes in Far Cry 2) and the game should rely a lot more on AI simulation, with better AI and a focus on enabling players to sneak around. Gamified bits, like all stores functioning the same, or all hideouts being basically identical, should be changed so that they feel like real locations. Far Cry 3 should feel even more like a real world that players can do anything with than Far Cry 2.
Instead, we've just got an open-world FPS with XP systems. At least it does feel a bit stealthier, I guess, and it looks pretty. Some of those missions look awfully on-rails, though--where's the focus on improvisation and immersive simulation that the previous game did so well? :\
I tried that and wound up with a repetitive walking simulator because there aren't any risks from animals and the majority of the first map is extremely confining, with not enough buses or river routes to break the monotony.
Do those of you praising the setting live in industrial steel towns or something? If I want to go for a nature hike I'll go three blocks from my house for an actual nature hike (and will likely see more animals).
See, I remember doing all of those things but at the same time having the broken elements of the game being thrust in my face a minute later, like the enemy having built-in radar on my position, or just the lack of any lasting world impact from setting that field on fire.
It's like the game was designed by someone who wanted to tell people on message boards how cool it was that one time something happened, but not that it took two hours of boredom to get that to happen, or that the F9 key fell off the keyboard from having to quickload so many times.
This game has Sharks. More games should have sharks.
Most of the game's faults happened as a result of it trying to be a game. It needed to go all the way with simulation mechanics--because those would have fixed, for instance, the respawn areas, every NPC being out to get you, and stuff like that. At the same time, it failed to communicate just how open it really was; by reading these complaints, it sounds like a lot of people constrained themselves to behaviors learned in other video games, and they were incapable of treating Far Cry 2's Africa like a real space, much less respecting it as one, which hurt their experience a lot.
Still, Far Cry 2 was a superb game. Yes, the checkpoints had fast respawn times, but these weren't an issue at all if you accepted the world as a real world, rather than a game, and stopped trying to play it like every other shooter out there (because it's NOT every other shooter out there), you'd actually have fun with it.
Using all the tools provided--buses, cars, and boats (especially boats), meant that you didn't come across checkpoints all that often, which, in turn, solved all the complaints. Stop using cars all the damn time, and most of your complaints get solved right away. People are talking about cars showing up "every thirty seconds." Bullshit. Cars showed up, but not nearly that often, and a wise use of buses and boats would have helped balance that out.
Look at your gun--notice if it starts getting rusty--and replace it. Pay attention to the game. Malaria showed up once every couple of hours in my playthrough, and I was rarely in a position when it proved to be a problem. You know what, though? In the times it did, I often had a buddy from that awesome-ass buddy system to help me out of the mess, creating a more emergent, interesting experience.
A friend of mine once complained to me that Gears of War 3 wasn't interesting, because the Lancer was the most efficient weapon in the game, so he'd just use that and play the game with one gun all the way through. His absurd sense of efficiency destroyed his ability to have any fun. He never tried to test the game--to see what it could do.
Most of you, from the looks of things, didn't deserve Far Cry 2, because you sure as hell didn't understand it. Your responses read to me like people who hated Dark Souls because they weren't willing to give it the respect it deserved. Where Far Cry 2 says "hey, here's all these things you can have! Go wild!" most of the complaints I'm hearing indicate to me that you guys... well, you didn't.