SJRB
Gold Member
Saw it on the Ubi twitter just now:
Releasing April 12th as a free update on all platforms
The entire blog post can be found here. I copy-pasted almost the entire thing because there are a lot of features I wanted to emphasize.
Awesome idea for a Far Cry game, the less arcade-y approach should make things infinitely more interesting and immersive.
The biggest such option is the addition of permadeath. If you felt the stakes werent high enough before, you can now turn on full permadeath, which means your game is over the first time you die (except in vision missions, which arent real). If that seems too abrupt, theres also a second-chance option that gives you one backup life, which is then replenished at certain completion points.
[...]
Permadeath is only the beginning. Survivor mode adds a stamina gauge, making protagonist Takkar slower and weaker when it runs out, and forcing him to sleep in order to replenish it. The minimap is now turned off by default, pushing you to pay more attention to your surroundings, and the fog of war has been strengthened, lessening the amount of the map you reveal as you explore. Youll encounter humans and animals less often as you explore, which means hunting takes a little more patience. Even fast travel is a little tougher, as it now consumes stamina and food.
Takkar himself has also been weakened in a few key ways. He can no longer rain remote-control death on foes using his owl, for example, and crafting ammo now takes a few seconds, instead of being instantaneous. Hes also now a lot more susceptible to cold, which increases his dependency on fire, and makes crafting cold-weather gear a top priority if youre planning to venture into the chillier parts of Oros. On the upside, the duration of Takkars Hunter Vision has been increased which should come in handy for surviving the longer, darker, deadlier nights that now befall the land of Oros.
The most striking and immediate change to beast mastery, however, is that animals who die are gone for good. Youll still have a chance to save them before they die, but if your previous strategy for, say, taking down a fort was to hide while your all-but-disposable animal friends winnowed down the enemys numbers, you may want to come up with a new plan. Thats especially true if youre able to bring Far Cry Primals legendary beasts under your control; while you can always tame another leopard or wolf, creatures like the Bloodfang Sabretooth cant ever be brought back once lost.
Releasing April 12th as a free update on all platforms
The entire blog post can be found here. I copy-pasted almost the entire thing because there are a lot of features I wanted to emphasize.
Awesome idea for a Far Cry game, the less arcade-y approach should make things infinitely more interesting and immersive.