Shin
Banned
Farpoint developer Impulse Gear worked closely with Sony in developing the Aim Controller and one of PSVR's first genuine must-own experiences.
As such, its founder, Seth Luisi, has a deeper understanding than most of the technology and where it can go.
At some point Sony will iterate and improve its VR headset with a PSVR 2: when that happens, what order would you like to see Sony put its focus from the following features - a wireless headset, a Move 2.0 controller, room-scale and improved resolution?
Talking from the Impulse Gear developer position, as we show with the Aim Controller, we do feel that controls and controller tracking are very important.
We are able to achieve a lot with the Aim Controller and I would love to see that taken further. So I would probably put Move 2.0 at the top. I think room-scale would come along just behind that.
Resolution is always going to get better and the higher it gets, the more realistic the games will look. More important than that, however, is a wider field of view.
Having a wider field of view can make you feel more immersed in the world, and I think that will be a big focus [for Sony] going forward.
To me, I am not that interested in wireless headsets, mostly because I know how big the technical challenge is with them. It's not that you can't do it wireless, it's more the latency, the image quality and the fidelity challenge of it.
That is something that I think is going to be a little further away as there are just so many challenges with doing it right.
Read the full interview: https://www.finder.com.au/farpoint-dev-tells-sony-what-he-wants-in-psvr-2-0