We use that in school as part of our studies =PDilli666 said:Bridge Builder
Step into the shoes of Eike, a man with the ability to travel through time. With this power, you must travel through changing time periods and use clues from the past to prevent your own murder. The actions you take affect your story path, resulting in one of multiple endings. Once you unravel the mystery in nine chapters, you can experience additional scenes. With multiple story paths and a variety of puzzles, Shadow of Destiny puts your dire fate into your own hands.
Thumbs up! I want TDU2 now!SmokyDave said:Test Drive Unlimited and it's MMO style environment. I love that game and can't wait for the sequel.
Melchiah said:
Love that game. There is a DS game made by the same people.randomwab said:How could I forget Shadow of Memories. Well done good sir, a fantastic concept and has the best execution of time travel in gaming.
Chao said:http://www.youtube.com/watch?v=7-Ea0yAF-00
-"Jim's now a blind cave salamander"
-Why?
-Why not?, Keep playing.
-Ok
Tenkai Star said:Love that game. There is a DS game made by the same people.
I think its pretty good
http://en.wikipedia.org/wiki/Time_Hollow
Haven't played it yet.
Obviously. Not obvious to mention even =PMoundir&Tony>you said:katamari !
Yeah but the part were there wasn't a single hint as to where they were arbitrarily located does strike me as bad design. If it wasn't for the gamefaqs guide I never would have found any of them myself.SecretBonusPoint said:Just because they werent easy and in plain sight doesnt make them "worst game design ever", it means they were a true puzzle to find that required some serious thinking. And the payoff was incredible changing the entire meaning of the ending segment of the game and indeed what the games story was all about.
huh?dollartaco said:Text entry in BG&E
Prey was 1st. Game doesn't get enough recognition, and it actually does more with the portals it has.Letters said:Obvious one, but Portal. Blows my mind and I still don't understand how they make the portals work like they do.
SmokyDave said:Test Drive Unlimited and it's MMO style environment. I love that game and can't wait for the sequel.
I believe that I also heard thatbjork said:Also, while I never played it, that thing I heard about the MGS3 boss whereis about the most completely brilliant thing ever.you can play, save, come back in a week and some boss dies of old age due to the internal clock
BobsRevenge said:Prey was 1st. Game doesn't get enough recognition, and it actually does more with the portals it has.
ashk said:Persona 3 - Social links growing stronger making your personae stronger. Blew my mind when I first played it - such a simple concept with a lot of meaning behind it.
This all left me wow'd.Ploid 3.0 said:Demon's Souls
Summoning people to help me in demon's souls.
People leaving tips.
Watching nameless people die.
Watching faint ghosts of people playing live.
Getting invaded by people that seek to slay me.
Entering other people world to slay them.
UnluckyKate said:Enter a forbidden land, empty, beautiful and plain.
Challenge 16 giant god-like creatures to save your lover's life.
Ride a horse through stunning landscapes, reminding you every second how lonely you are and why you are enduring all this. Then battle in the most epic fights an human soul can imagine andMind blowing.see you horse die saving yourself before you became a colossus yourself, enduring the weight of your acts on your shoulders to finally die to see your lover live.
TheRagnCajun said:Twisted Metal 2 blew me away -cars with guns blowing eachother up! Amazing! Such a fresh idea during a time when most other developers were busy making 3d versions of tried and true game concepts.
neojubei said:Prince of Persia: Sands of time - the rewind feature.
Metalmurphy said:The way Demon Souls incorporates the online elements into the game.
Good choice, sir. Love that game.Melchiah said:
BobsRevenge said:Prey was 1st. Game doesn't get enough recognition, and it actually does more with the portals it has.
You know they had portals in Prey in 1998 if you really want to stick into demos? You made your own portals (not with gun, but with some other device)DaveKap said:Ahhh stop right there! Narbacular Drop was the first to do it and they were the ones snatched up for the Portal team. I only played the Prey demo; did they ever actually let you create your own in/out portals? I'm curious how it "does more" with portals.
DaveKap said:Also seconding SotC here. Crawling around a giant monstrosity and eventually taking it down while you're still on it was a game design concept I've had for years and was just waiting for someone to do it; so SotC ended up being a dream game for me. With so many games getting into parkour-like gameplay, I find it strange that none have bothered to copy the monster-climbing concepts. I would still buy a $60 PS3 remake if they'd make one. Even the small details of the music changing depending on what the colossus was doing and the song choices for each one really made that game brilliant to me. Speaking of music...
Igo said:Strafe jumping > Bunny Hopping. I pretty much love anything that actually rewards players that put their time and effort into learning the intricacies of a game.