your whole argument is nonsense based on what shining said. bigger budget means more time for developers, and more talent, usually means better looking games, if you look at the best looking games last gen and this gen, they all had huge budgets.
telling me i'm wrong is laughable, here a few facts for you, there are lastgen racing games with more detail in the tracks, run 60 fps, higher resolution, better AA, cars have reflections, way more detailed cars on track that react to lighting, fast racing neo cars don't even have shadows, fast racing neo doesn't even have the basics down for impressive graphics from lastgen racing games standard's, but carry on with shinen are gods BS.
its a static shadow that never moves or reacts to lighting, and the cars don't reflect the environment
https://www.youtube.com/watch?v=GpCjrIBFMF4
example, look at the way the car reflects the environments, and look at the car's shadow react to lighting.
You do realize that you're just making shit up, right?
Shin'en said:
(About the 4K-8K textures) Yeah, streets took a lot of resolution. Tho biggest textures are used for the shadows.
60fps (with minimal dips here and there that we try to iron out)
Cinematic Tonemapping, Motionblur, SSAO, HDR Bloom, Atmospheric Scattering, Godrays etc
Smoke and mirrors all over the place, otherwise we would be at 20fps.
No, we use realtime soft shadows. So we can have dynamic weather and the games size is much smaller.
(TOD feature) It's realtime. As a race is just a few minutes there are not much visible changes, beside some clouds moving.
SSAO is by definition dynamic, tho it's (almost) impossible to get working in 60fps Technically: Every console is outdated
So now that we have a little context, let's look at a few screenshots, shall we?
The shadows (high-resolution soft-shadows at that) and crepuscular rays you see in that screenshot? Real-time. You may also note the ridiculous amount of detail in that track, as it is based on 3D laser technology and photogrammetry.
Or how about this one?
What is that under the racer? A SHADOW?!!!
As one might imagine, when an object FLOATS ABOVE the ground, more light is allowed to pass underneath the object, thus resulting in a shadow appearing differently (notice the soft/fuzzy edges) than how shadows of objects that are closer to the ground appear. This show is also in real-time, as evidenced by the fact that it MOVES ALONG WITH THE RACER. If it was static, it would never move.
And this shot
Now to the untrained eye, there doesn't appear to be any reflection from the environment, but in reality, that racer has many reflections. They're called diffuse reflections, where the reflections are widely dispersed instead of being reflected in one direction. This is primarily due the materials that the racers are made out of, which don't have much specular reflection (think of something like matte or plastic), and since the game uses Physically-based Rendering, the materials are rendered appropriately. The racers also have Fresnel effects, which is like a sheen of glare, with reflections occurring at grazing angles.
So while you many not see images in the reflections, you do see changes in the colors reflected on the racers as they move, indicating that the reflections are in real time.
Bottom line, stop spouting bullshit. You don't know what you're talking about and your trolling has done nothing but shit up this thread. I'm sorry that you have a problem with people praising the game's graphics, but it's something that you're just going to have to accept. Get over it.