Real glad I picked this up, scratches that itch I have for another f-zero game.
It's very impressive for such small developer, they've really outdone themselves with this game.
It mostly feels like f-zero with the way the machines control, very tight, doesn't feel floaty. I'm not hitting walls on turns like I saw in the gameplay footage (seriously, they're all terrible/ really off-putting)
One criticism I have would be that the machines don't feel that different, they show stats for Acc., Top Speed Weight etc. but I never really notice any difference in control. F-zero had a massive variety of machines all of which had unique handling - Blue Falcon was very easy to handle. Black Bull was very heavy and slow but could accelerate at amazing speeds. Night Thunder was super floaty and very fast etc.
Everyone could pick a ship that suited their style. Whereas each machine in FAST seems about equal; maybe it's more subtle for balance sake - somewhere to improve/ expand upon in a sequel maybe?
Music is typical for the genre, pretty good stuff all distinct and varied (I don't know all the musical genres - typical electric dance: some sound like dubstep, others as house etc.) Not my favorite type of music but it gets me pumped during the races and is enjoyable/ suitable for them.
Tracks designs are very good, going from f-zero to this I'm left with a big smile on my face as I discover tracks with very similar designs and ideas - I want to say FAST is heavily inspired by F-Zero GX but don't want to assume the devs were.
Each cup is only three races and with each race lasting only minutes it's perfect for a quick go on the bus/ train.
Not sure how it compares to Redout but I highly recommend FAST either way - It's a very reasonable price for the content and clearly a lot of effort and love went into this game.