Yeah! Personally they solved the issue in the OG. Only fast travel when you had the airship.I’m tired of easy fast traveling, moving a cursor and hitting a button, I get that it’s sometimes convenient or even needed but I wish devs would do a better job at making it fun to traverse the map normally instead. Or make me walk to a taxi or something and show an animation how I actually travel. Like Hollow Knight which I’m currently replaying (top 10 all-time). Use some procedural tech so it’s not the same animation all the time.
They fast travelled to Kalm the game starts there.The location they pick still has grey fog on the map, as if they've never been there. Not sure how I feel about fast traveling to places I'm yet to visit on foot, that's a really weird decision. I won't be using it to do that.
You don't have to fast-travel though.Yeah! Personally they solved the issue in the OG. Only fast travel when you had the airship.
I really don't like the idea of being able to fast travel across the oceans either. Completely ruins the sense of adventure and immersion.
Nah. Fast travel is fine as long as they make you work a little to access the points.I’m tired of easy fast traveling, moving a cursor and hitting a button, I get that it’s sometimes convenient or even needed but I wish devs would do a better job at making it fun to traverse the map normally instead. Or make me walk to a taxi or something and show an animation how I actually travel. Like Hollow Knight which I’m currently replaying (top 10 all-time). Use some procedural tech so it’s not the same animation all the time.
Yeah. There are more fun ways to make adventuring exciting. And there is no fast travel function in Super Metroid and it’s the best game of all time. Think about that. There is the morph ball pipes but that’s it.Yeah! Personally they solved the issue in the OG. Only fast travel when you had the airship.
I really don't like the idea of being able to fast travel across the oceans either. Completely ruins the sense of adventure and immersion.
I’m tired of easy fast traveling, moving a cursor and hitting a button, I get that it’s sometimes convenient or even needed but I wish devs would do a better job at making it fun to traverse the map normally instead. Or make me walk to a taxi or something and show an animation how I actually travel. Like Hollow Knight which I’m currently replaying (top 10 all-time). Use some procedural tech so it’s not the same animation all the time.
Then make a different travel mechanic or shorten the distances needed if a quest demand you to travel far. Or make a cool procedural generated train segment with random loot and AI NPCs strolling about that you can talk to. Or like in OG FF7, instead of a cursor, let us fly an airship, and show the characters enter and exit that with a cool short cutscene. Everything is better than a cursor moving over a map triggering a loading screen imo, it’s boring and a missed opportunity, there is so much they could do.The problem is that no matter how fun traversal is it gets boring after 20 hours.
The problem is that no matter how fun traversal is it gets boring after 20 hours.
How so? Like others have said, at some point traveling can become a chore.Fast travel anywhere is usually just a bandaid for poor design.
How so? Like others have said, at some point traveling can become a chore.
If it is a chore to travel in your game consider:
-Improving your traversal mechanics.
They already did. It’s called fast travel.
Seriously, some of the most beloved games have fast travel in them. It’s not a flaw in game design. And most of them don’t make using it a requirement, so if one wants to be close-minded about it, they’re free to not use it. This such a non-issue.
Fast travel anywhere is not the same as fast travel.
Bruh, I just went back and read your original post. The tweet in OP’s post made it very clear you can fast travel to specific points, not just anywhere. Why the hell are you talking about fast traveling anywhere? That’s not relevant to this game at all.
What the hell I'm talking about is:
Use it wisely to advance your adventure, such as when you get lost and want to return to your original location.
So you can fast travel from anywhere (where you are at the time of being lost) to specified locations (bases, cities, or "Chocobos" stops). I'd say that's relevant but maybe our definitions of fast travel anywhere differ.
Well yes, if you had said “fast travel from anywhere” instead of leaving out the “from”, I would have followed you.
Yes, but time and budget are limited.If it is a chore to travel in your game consider:
-Improving your traversal mechanics.
-Improving engagement in your open world.
-Rethink the amount of a-to-b traversal in your quest design.
-Shortening your game length.
-Question why your game is open world in the first place.
It drives me insane too. It's a big reason why FF16 never clicked for me. From a developer perspective, It just seems like pure laziness that I can't walk through a stream or fall off of a cliff. Invisible barriers absolutely kill the illusion of a realized worldI have a gut feeling it will be another barren/boring open world like ff15 and 16.
I also have this pet peeve with alot of Japanese developed games where the worlds seem to have this invisible barrier to places you cant access. Instead of making terrain in a way you cant climb or jump on an invisible barrier prevents you from jumping on a rock.
Yes, but time and budget are limited.
As is the end-users time.
Hence, fast-travel exists and isn't an indication of poor design.
I have a gut feeling it will be another barren/boring open world like ff15 and 16.
I also have this pet peeve with alot of Japanese developed games where the worlds seem to have this invisible barrier to places you cant access. Instead of making terrain in a way you cant climb or jump on an invisible barrier prevents you from jumping on a rock.
Yes, that is all true.If it is a chore to travel in your game consider:
-Improving your traversal mechanics.
-Improving engagement in your open world.
-Rethink the amount of a-to-b traversal in your quest design.
-Shortening your game length.
-Question why your game is open world in the first place.
If your bolded statement were true, fast-travel wouldn't exist.Games with smaller budgets and development times have gotten it right.
An end-user's time has little relevance unless you assume that every game should be made for everyone and that there is a deadline for an end user to stop playing a game and are defining their budgeted within those boundaries.
Hence, we'll have to disagree.
And there is no fast travel function in Super Metroid and it’s the best game of all time. Think about that.
Yeah. I'm not a big fan of that approach either but what I've seen from trailers transversal seems pretty free flowing for the most part. You can jump and swim in water and climb up cliffs etc.I have a gut feeling it will be another barren/boring open world like ff15 and 16.
I also have this pet peeve with alot of Japanese developed games where the worlds seem to have this invisible barrier to places you cant access. Instead of making terrain in a way you cant climb or jump on an invisible barrier prevents you from jumping on a rock.
And there is no fast travel function in Super Metroid and it’s the best game of all time.
I have a gut feeling it will be another barren/boring open world like ff15 and 16.
If your bolded statement were true, fast-travel wouldn't exist.
It's sole purpose is to respect the user's time, adding the convenience of cutting time spent back-tracking.
Back-tracking is as inconvenient as having to travel to and from work. There are more productive things to do with my time, especially in games.
But yes, maybe we should agree to disagree.
Do we know anything about graphics modes?
You're right, but that's why fast-travel is optional.I don't think all fast-travel implementations are bad, to clarify. Also, if back-tracking is inconvenient in your game, there are more ways to solve the problem than just fast-travel which is why I said it is often a bandaid. And while gaming has benefits, I don't really think it adds to one's productivity.
hmmm yeah.30 and 60. 60 looked pretty blurry so im gonna stick to quality i think. 30 fps in the first game was smooth
The games are month apart.Wish this wasn't coming out so close to Dragon's Dogma 2. With my slow gaming pace, this will have to wait till later to get too.
And of course, all the dick nosed douche bags on YouTube are going to be spoiling 'you know what' even with their thumbnails... Oh well. Priorities.
You're right, but that's why fast-travel is optional.
So it's a non-issue.