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Fatal Frame II: Crimson Butterfly Remake |OT| Another modern hand-holding game

Honestly once you learn the pattern is difficult to get hit in this game imo. I guess years of Souls games have enhanced my skills while playing lol
This will be my very first time playing Fatal Frame so I'm sure I'm gonna get hit often.
 



Man, I wish the original Xbox Fatal Frame was backwards compatible with Series consoles. Would have received a res boost by default and has extra goodies/endings/costumes/first person mode that's not in the PS2 release.
 
I am having a blast playing this. The demo didn't click with me for some reason but I am having a great time with the full release. I am glad I gave it a chance
 
I've only played the demo so far, how is it unbalanced, like enemies attack too fast for you, are sponges etc ?
Excessively spongey and made worse with the new enrage mechanic. You'll grind a ghost down to 30%, they enrage, regen health, then you're back to square one. It doesn't feel right.
 
Excessively spongey and made worse with the new enrage mechanic. You'll grind a ghost down to 30%, they enrage, regen health, then you're back to square one. It doesn't feel right.

Ok yeah that sounds like it sucks if enemies can regen health mid fight too. The controls and mechanics are already too slow on the player's part, even in the few fights you have in the demo area.
 
Ok yeah that sounds like it sucks if enemies can regen health mid fight too. The controls and mechanics are already too slow on the player's part, even in the few fights you have in the demo area.
The beginning is mostly ok. When you start fighting the tougher ghosts the game feels broken.
 
Got my copy in the mail, demo data transferred over pretty seamlessly.
You Gameflying my boys at Koei Tecmo?

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Played an hour, went some ways beyond the intro, and to be honest I'm not really feeling this one that much. The controls and everything feel really sluggish, but this might be a console only problem and pc folks with higher frame rates wouldn't feel this.

I also ran into that problem with the enemies start regenerating and that is a pain, if this is how it is after the nerf patch I can't imagine how it was before.

You take way too much damage way too fast and the enemies take way too little damage even on higher grade film reels. The balancing still feels very off in the enemy's favor, as it stands right now.

PS the sound bites of the girls repeating together together over and over again every time you hold hands got real annoying real fast.
 
Played an hour, went some ways beyond the intro, and to be honest I'm not really feeling this one that much. The controls and everything feel really sluggish, but this might be a console only problem and pc folks with higher frame rates wouldn't feel this.

I also ran into that problem with the enemies start regenerating and that is a pain, if this is how it is after the nerf patch I can't imagine how it was before.

You take way too much damage way too fast and the enemies take way too little damage even on higher grade film reels. The balancing still feels very off in the enemy's favor, as it stands right now.

PS the sound bites of the girls repeating together together over and over again every time you hold hands got real annoying real fast.
Play it in story mode and adjust Flash in the settings to High.
 
Play it in story mode and adjust Flash in the settings to High.

Is that flash setting for in-game damage? I thought it was more like a visual setting about how bright the camera flashes will be.
 
Despite the older FF games having slow movement the combat felt snappy and the knock back on the ghosts actually felt like it kept you safe.

I felt like I was taking pictures of brickwalls in this game and its so sad because it's been a long time since we got something new.
 
the enemies take way too little damage even on higher grade film reels. The balancing still feels very off in the enemy's favor, as it stands right now.
Yes. Higher grade film does very little damage for being a limited resource item. You burn through it quickly with little to show for it. The enemies need a nerf or the camera needs a buff. Older Fatal Frame games were never like this.
 
Is that flash setting for in-game damage? I thought it was more like a visual setting about how bright the camera flashes will be.
Season 3 Wall GIF by The Simpsons


You're absolutely right. I apparently don't know what the fuck I'm talking about. Please disregard my last message.
 
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Taking my time exploring around so I'm only in chapter 3 and I'm on the normal difficulty. I upgraded focal points twice and unlocked the first zoom level with what I found so far. I bounce between type 14 and type 90 films (as those are the most plentiful) and use the Paraceptual filter along with the Paraceptual Charm (upgraded to +5). My damage output seems fine at this point so long as I make sure to get as many focal points lit up before snapping a shot. Not sure how much the patch changed though.
 
Ok yeah that sounds like it sucks if enemies can regen health mid fight too. The controls and mechanics are already too slow on the player's part, even in the few fights you have in the demo area.

even worse when same enemy regen twice and also have a second partner show up when his health reach certain threshold. It's gotta to be biggest bull shit I have been so far. Upgrading your camera also takes a long time
 
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Some of you are playing wrong if encounters are still "too hard" some ways in pass the initial chapter, especially post-nerf. Just upgrade Camera Obscura's focus points and use the right filter.

 
Gonzito Gonzito said the patch made him feel like John Wick with a camera

adamsapple adamsapple only plays on EZ mode. Any friction and he's out!

I'm playing the dopey Switch 2 version that hasn't been patched yet. So I can't comment on the changes, only the 4 hours I played last night.

Nice…
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Man, I wish the original Xbox Fatal Frame was backwards compatible with Series consoles. Would have received a res boost by default and has extra goodies/endings/costumes/first person mode that's not in the PS2 release.


Still have an OG Xbox hooked up for all the weird Japanese stuff and special editions, currently replaying FF2. I wish it would be easier to (legally) recommend the original, because it clears the remake.
 
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Gonzito Gonzito said the patch made him feel like John Wick with a camera

adamsapple adamsapple only plays on EZ mode. Any friction and he's out!

I'm playing the dopey Switch 2 version that hasn't been patched yet. So I can't comment on the changes, only the 4 hours I played last night.

Nice…
oytZMRDKTgsfRZw1.jpeg

Well I'm not that far so still away from all those sweet power ups.
 
Still have an OG Xbox hooked up for all the weird Japanese stuff and special editions, currently replaying FF2. I wish it would be easier to (legally) recommend the original, because it clears the remake.
I do too; however, I've been tempted to get an OG Xbox Fatal Frame 2 Disc and simply play it on my Xbox 360.
 
Man, every time I buy a third party game on Switch there's an issue that gets patched quickly on all platforms but the Switch. Bout to double dip on the PC version since I'm itching to play tonight. Fack!
 
Excessively spongey and made worse with the new enrage mechanic. You'll grind a ghost down to 30%, they enrage, regen health, then you're back to square one. It doesn't feel right.
relieved to hear this. loved the original, but was wondering how that was possible when playing the demo. much too much snap, run, reposition, snap, run, reposition, etc for very earliest enemies, which i had no memory of at all. how'd they even manage to fuck that up?...
 
relieved to hear this. loved the original, but was wondering how that was possible when playing the demo. much too much snap, run, reposition, snap, run, reposition, etc for very earliest enemies, which i had no memory of at all. how'd they even manage to fuck that up?...
Japanese players were pissed. I assume that's why Tecmo was so quick to patch it.
 
Being able to stealth kill a fucking ghost is some next level shit.



Waiting To Exhale Lol GIF by MOODMAN




And I have put in some points in the stats and have unlocked that one special that stops the angry ghosts from regenerating, the combat has become much more manageable now.
 
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This game is so easy after the patch lol

Edit: too easy in fact. Went too far the other way. Hopefully this is a temp thing for a proper balance patch across all difficulties.
 
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Does anyone know how to get to this spot with the glowing item in the Osaka House ? (the first big house you visit).

It's right across the stairs you take to go to the upper level, there's another 'level' across the house from it with some shining items but there's absolutely no way to get to that part. No stairs, ladder or anything.



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Does anyone know if you can disable the film grain on consoles? It gave me a headache in the demo, so if you can disable it in the main game then i'll buy it.
 
Does anyone know how to get to this spot with the glowing item in the Osaka House ? (the first big house you visit).

It's right across the stairs you take to go to the upper level, there's another 'level' across the house from it with some shining items but there's absolutely no way to get to that part. No stairs, ladder or anything.



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You need to unlock a filter to get there. I think it's accessible after Chapter 4.
 
Use the filter that reveals things, I think the third option. Use it on the wall when you go up the back set of stairs.

Ah, does it form a bridge like the one sequence you have to do?

Will give it a go, thanks.
 
This is such a joy to play, I really miss games like this, make me wonder what the original and The Tormented would look like, he'll I'd buy the two they already Remastered if they Remade them like this.
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Switched to the Classic Control scheme and using Type 14 Film without holding onto them... Bro what the fuck. The patch made the game easy mode.
 
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Some screens from the Series X version. DoF off, Film Grain off.

Sae's laugh is still just as maniacal.


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I enjoyed the demo on Switch 2, looks like the demo hasn't been updated like the other console versions, so I'll wait for that new patch to drop for Switch 2 before I buy this.
 
Really enjoying my time with this. I actually turned off Film Grain as it was kind of getting in the way which I usually don't do. To me this is the first "wow" game for me from them visually speaking. I know it won't impress most but coming from 4 remastered and in some ways Maiden From Black Water this is really nice looking and sounding. The story is interesting and the atmosphere great, plus the gameplay feels rewarding, as does the exploration. I didn't enjoy RE9 sadly so this is a great relief that another old great has a newish release that is great to me.

Still early days for me, getting close to ending Chapter 3, playing on PS5 Pro. Having fun finding all the Twin Dolls. Maiden is still my favorite in the series but they're all good.
 
Really enjoying my time with this. I actually turned off Film Grain as it was kind of getting in the way which I usually don't do. To me this is the first "wow" game for me from them visually speaking. I know it won't impress most but coming from 4 remastered and in some ways Maiden From Black Water this is really nice looking and sounding. The story is interesting and the atmosphere great, plus the gameplay feels rewarding, as does the exploration. I didn't enjoy RE9 sadly so this is a great relief that another old great has a newish release that is great to me.

Still early days for me, getting close to ending Chapter 3, playing on PS5 Pro. Having fun finding all the Twin Dolls. Maiden is still my favorite in the series but they're all good.
It's such a phenomenal game. I hope it sells well enough to get remakes of 1 & 3. Then we can get new games.
 
Beat it first time, now going for the other endings.

I have some reservations with this but the biggest one is probably console specific, it's 30fps only and it feels like even that is a struggle to maintain when you're taking photos right in ghosts faces, where you do the most damage.

I also noted odd cases of objects in the world materializing a few meters ahead of me, which seems like it really shouldn't happen in a slow paced game with thin corridors which should be occluding most off screen stuff.

Solid game regardless and I also hope it leads to more games in the franchise. The Tormented gets way less love than it deserves but I guess to remake that, they'll need to do the first game cause of returning character.
 
I also noted odd cases of objects in the world materializing a few meters ahead of me, which seems like it really shouldn't happen in a slow paced game with thin corridors which should be occluding most off screen stuff.
That's also in the PC version. Engine issue I guess. It's really really bad on Switch 2. Really bad.
 
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