Zap,you just aren't getting it
PkunkFury said:
A and B are on the bottom, X and Y are on the top, for both controllers. The two pairs make sense together. For the dual shock, triangle and what are on the top? why?
Let me break this down for you. Let's take an SAT test:
A is to B as X is to ______
95% of Americans will say Y
Triangle is to Circle as Square is to _____
What will people say?
If you are a mathemtician you'll be adding up angles like mad and you might decide the answer is an octogon or something.
If you aren't maybe you'll guess trapezoid
If you play a lot of games, you will probably say X. That is because playing Playstation has conditioned you to associate these shapes in a particular order as a button configuration. An order that doesn't make sense to people who haven't played before.
You completely misunderstood my post with your ABCD arguement, because, as I said, the letters allow people to relate the button positions to one another based on the order they appear in the alphabet, not the order they appear on the controller. If my controller had your first layout I would mentally pair the buttons going up, the second layout I would pair them going down. It is a simple and stupid step that you do without realising it when you use the controller for the first few times.
I could care less because I understand how to use the controllers. I've been gaming for years. And I realise it is just a minor issue for gamers who want to be able to play the games anyway (like myself when I learned each controller). That doesn't make the label system any less of a hurdle for new users from a user interface standpoint. I just don't understand how you can't grasp that using a pre-ordered system to label something has an advantage over an arbitrary system for a new user. It's like people who refuse to except that moving all of the vowels to the home keys makes Dvorak superior to Qwerty simply because they've been typing in Qwerty their whole life and can do it "fast".
I think Bushnall's real point was the whole controller's have too many buttons thing that Nintendo is always harping on about, and the DualShock symbols were only referenced because they've become the standard face button description since Sony took over years back. I simply felt the need to jump in beacuse the fanboy idiocy people were spouting about symbols being superior to letters for labeling an interface has no real basis in human interface design