Mode 7 looks like it was a real a pain to implement on SNES hardware. Can someone give an explanation or show a video describing how it works? Are backgrounds or sprite layers flipped on an axis and then character sprites etc placed on top? Like, I understand the F-zero cars are entirely made of different 2D sprites, but how did they get courses to be more than just scrolling backgrounds?
For fun, I'd be interested in trying to emulate the effect in a modern 3D software package, Just wondering how I might go about it. The Yoshi's Island one is very simple to replicate, as the sprites just face the camera the entire time while rotating on a turntable, but I'm more curious about Mode 7.
PM if need be.