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Favorite Mode 7 use in a SNES game

Are you sure? I was certain Mode7 was the only way for the SNES to do that. The spite rotation and scaling in Super Mario World is Mode7 (clever use of the background) Yoshi's Island utilised the SuperFX chip for its effects.

I think Mode 7 was used for background layers, sprite R&S was its own thing. But of course I could be wrong.
 
Secret of Mana. I loved flying around on Flammie.

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This gets my vote.

Or Super Mario Kart.
 
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All the above are excellent choices, but there was nothing like the above. It was so amazingly cinematic, and really set the tone for what was to come.

Beaten...

Still one of the most perfect introductions to a game ever... with a sublime theme playing behind it...
 
I think Mode 7 was used for background layers, sprite R&S was its own thing. But of course I could be wrong.

In some cases you can use a background layer to masquerade as what would look like a sprite, as long as you can only see one scaling thing at once. And yes background layers can appear in front of sprites.
 
Chrono Trigger makes a clever use of Mode 7 not just for the classic pseudo 3D effect, but also to render real-time geometric shapes in all sorts of sizes and directions:

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I loved the top-down mode7 levels in Contra 3. It had a decent control scheme and dual wielding lasers while spinning around like a top was just straight up fun.
 
I'm quite sure Wolfenstein used mode 7 (of course not in the same way we associate mode 7 with).
That's why I said it was "unexpected".

Is there anything written about it? I can't think how it would be possible on the SNES. Yould could use mode 7 to do an empty Wolfenstein map with the screen turned sideways, but that's not much use.


Edit: oohhh ok,, that's just to double up the pixels, it's drawn as 128xwhatever and scaled up in mode 7. The actual world is drawn on the CPU, with a hardware weapon sprite and hud on top. The post below that (#8) explains it better than me.

That's pretty clever actually.
 
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All the above are excellent choices, but there was nothing like the above. It was so amazingly cinematic, and really set the tone for what was to come.

There are a lot of excellent choices but this for me strikes a chord.

I am so thankful that my impatience didn't starve me of this intro.

It was the first game that "I" bought as a kid -- worked all summer to buy it. I had rented it and loved the graphics.
 
Naaah. Pretty much possible, the 2D elements don't even zoom.

It is the mode 7 landscape that wonderfully manages to keep the effect all together.

The only thing I'm wondering is do they use the Superfx chip to add extra sprites, as you'd normally get flicker with so many sprites per line. It could just be very clever culling or ordering of which sprites it tries to display per line, but it's pushing it.
 
Naaah. Pretty much possible, the 2D elements don't even zoom.

It is the mode 7 landscape that wonderfully manages to keep the effect all together.
Even Pilotwings needed a DSP for the positioning of the rings, so that ain't Mode 7. It's SuperFX; Mode 7 is limited to one plane.
 
As far as actual gameplay is concerned, Mario Kart and F-Zero, with maybe something like Pilotwings a distant third.
As far as visual effects-wise, traveling by aircraft in Final Fantasy or Flammie in Secret of Mana.
 
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Pilotwings.
Blew my mind back in the winter of '91.
I experienced Pilotwings, F-Zero, Super Mario World, Castlevania IV, and Actraiser all in the span of about a week.

It was Mode 7 heaven. :p
 
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All the above are excellent choices, but there was nothing like the above. It was so amazingly cinematic, and really set the tone for what was to come.
This is my choice as well for the same reasons you stated. I remember playing it when I was younger and that scene pulled me into the game. That was the first "cinematic" experience I had with a video game.
 
The Contra and TMNT examples, while pretty cool, aren't examples of Mode 7 but rather hardware sprite rotation and scaling.

Contra counts as the plane is actually using the tile layer, making it an instance of mode 7. Note how the background is black behind it. SNES had no sprite rotation and scaling hardware.
 
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Pilotwings.
Blew my mind back in the winter of '91.
I experienced Pilotwings, F-Zero, Super Mario World, Castlevania IV, and Actraiser all in the span of about a week.

It was Mode 7 heaven. :p

Yep, this right here. That game (in fact all those games quoted above) was glorious.
 
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