Thunder Monkey
Banned
Now that 6 gigs is all but confirmed I just want to say... even at 4.5gigs you're talking a much faster memory solution than that seen in One. That difference would still amount to more assets, with potentially higher res textures going through faster than MS implementation. Along with a more capable GPU.
In no way would a PS4 with 4.5gig and the 512MB flexmem solution be at a disadvantage to One. The disadvantage would still be on the side of One. Still wondering why MS didn't go for a more traditional eDram solution. SRAM tends to complicate memory architectures for little in the way of payoff, when just a standard eDram solution would be less costly, and potentially much larger.
Glad to see our resident awesome sources have helped to calm the crazy.
In no way would a PS4 with 4.5gig and the 512MB flexmem solution be at a disadvantage to One. The disadvantage would still be on the side of One. Still wondering why MS didn't go for a more traditional eDram solution. SRAM tends to complicate memory architectures for little in the way of payoff, when just a standard eDram solution would be less costly, and potentially much larger.
Glad to see our resident awesome sources have helped to calm the crazy.