You have done some outstanding work with the cutscenes and the concept art! Those are definitely the highlight of the Sedna game, I'd say, considering the low budget. (although the looping background sex scene in the Paris cutscene is awkward as hell)
The isometric perspective could work, but the problem is that Sushee simply do not have the talent/capacity/budget to execute on that particular genre. Even as an isometric action-puzzle game, it fails completely with unengaging and tedious combat that doesn't make sense. I'm not sure how they'll execute with this remaster.
Are you hired/working on Reinvented as well? Sushee should be proud if you're on board.
I think you should really keep your involvement with this game to yourself. At least while the game is still in development. Companies, specially Japanese ones, don't really like when their employees or hires reveal development info without first going through a PR rep. Even if you didn't sign a NDA, it could still get you in trouble.
Mostly everyone knows what I'm doing on Fear Effect. II would get in trouble if reveal important details I'm not authorized to share, but the the fact I'm the character modeler and cutscene animator isn't a secret. Though I understand what you mean.
But why risk it? You could one day unwillingly reveal something that pisses Square off. I'm not saying you can't talk about anything, just don't talk about development stuff, or what you are doing, or even make promises to fix something that might not end up getting fixed in the end.
I know you're trying to be friendly and open and are excited too, but there's a reason why big companies keep development stuff a secret.
These are different times. Reasons will be found. The "good ol" PSX/PS2 days are over, that's for sure.
I swear people didn't even read the interview because the complaints mentioned here are literally addressed in the interview.