Risk Breaker
Member
But the handling was equally as poor no?
At least I thought it was a huge step back from Gt 4.
What? It's a lot better than GT4?
But the handling was equally as poor no?
At least I thought it was a huge step back from Gt 4.
I can imagine the guys at polyphony have the most boring careers.
Same thing year after year after year after year after year after year after year
Could take a while for the game to come out if they're still in car scanning phase.
But the handling was equally as poor no?
At least I thought it was a huge step back from Gt 4.
http://www.gtpla.net/wp-content/uploads/2010/12/gran-turismo5-i
Of course their good enough.[/QUOTE]
I didn't realize these were GT5 pictures until a few seconds after the comment at the end of this post. Polyphony don't mess around with the detail.
But the handling was equally as poor no?
At least I thought it was a huge step back from Gt 4.
This is even cooler, and in the second picture you can see the scanner.
I believe they use full scanners too, if I remember correctly.
They do but I remember seeing the thing and there is noway the can travel oversee with it so maybe it's just for cars they find in japan they can bring to their lab to put in the scanner
"The first scan they did was the underside of the car. They did a pan of the chassis. As they were scanning it, in real time, there was a 3-D wireframe model being built of the car on the screen. You could actually see the relationship between the body mounts and the floor. You could see the exhaust and the clearance that the exhaust had. You could see the tread pattern on the tires, the horns, and all the fasteners holding those in place, the whole chassis, the headers, the oil pan - everything", said Craig.
After the bottom half of the car was scanned in the rack was dropped and the interior transferred into binary for a complete 3-D model.
"It was bizzare. A red line swept across the interior. It was sort of a spacey type of a deal. The room was somewhat dimly lit, and you would see this red line sweep across - bzzzzzzzzt. As soon as it finished it was producing a 3d wireframe model to scale on the screen", said Art.
When the scan was complete a full 3d model of the car was soon rotating around on the computer screen. With a click or two of the mouse the entire car began unfolding in three dimensions on a screen in front of Art and Craig's eyes. To fill in the wireframe back at GTHD central a four-person crew took video and still imagery of the car.
"They took video of me going through the gears, and the starting sequence of the car. Turning the wheel. Setting the e-brake. Pulling the hood release. Hi-beam Lo-beam. Everything." said Craig.
But the handling was equally as poor no?
At least I thought it was a huge step back from Gt 4.
They seem to have a portable scanner
http://jalopnik.com/238136/from-bucket-to-binary-morrison-corvette-scanned-into-gran-turismo
It's an idea, but I don't see how it's "likely". Especially with DriveClub coming late this year/early next year, and GT6 rumoured to be this year.
Polyphony Digital aren't a small studio. They would surely have enough people to be working on two titles at once.
Let's hope so. That car is gorgeous and it'd be a damn shame if PD skips it in GT6.
I'd jump for joy if GT6 has a PS4 port, but that's pretty much a pipe dream at this point.
It's pretty likely to be cross-platform.
But the handling was equally as poor no?
At least I thought it was a huge step back from Gt 4.
I'd rather have OutRun 3.
They're are pretty small for the kind of game they're making, about 110 employes.
http://www.polyphony.co.jp/english/
In comparison, the Forza devteam are peaking at close to 400 people, when close to launch. But alot of that is hired labour.
Does anyone know how long they have been laser scanning cars for GT? It seems like such a fast and effective method that I dont get why it takes them so long to model one car. Maybe because of having to downgrade the full wireframe to run in game? I wonder if PS4 is powerful enough to just plug in the fully detailed wireframe with almost no loss in detail.They seem to have a portable scanner
http://jalopnik.com/238136/from-bucket-to-binary-morrison-corvette-scanned-into-gran-turismo
Does anyone know how long they have been laser scanning cars for GT? It seems like such a fast and effective method that I dont get why it takes them so long to model one car. Maybe because of having to downgrade the full wireframe to run in game? I wonder if PS4 is powerful enough to just plug in the fully detailed wireframe with almost no loss in detail.
/random thoughts
I can't wait until devs can just upload CAD data into their games.
I think this doesn't happen due to manufacturers being too afraid to put their secrets out there. It would make things much, much easier.
Hmm, GTplanet deleted the article.
Yes, I'm sorry, but I've learned that it's not really in the best interest of Gran Turismo fans to continue discussion about these cars. You'll just have to trust me on this one...
yup and this coming from Jordan.
What does that mean. They been threatened?
ps4 huh, maybe the ps3 rumors are false after all
I can't wait until devs can just upload CAD data into their games.
Threatened is such a nasty word.
I think I'm going to vomit all over my keyboard. What an abortion.
720p variable framerate on PS3 and 1080p with 60fps on PS4 (I hope).
But the handling was equally as poor no?
At least I thought it was a huge step back from Gt 4.
That maybe how they scan the cars in but this is how they record sounds
http://www.youtube.com/watch?v=24VrYiuCmQQ
SEXY!Why did I read this as Futanari
DO NOT FUCKING GOOGLE THAT.
No. This is an abomination.
No. This is an abomination.