JustAnotherOtaku
Member
This seems to be a common opinion of people who don't actually play Japanese games anymore. They just look at the most visible titles and assume they're awful and go on beating their chests.
Sums it up absolutely perfectly.
This seems to be a common opinion of people who don't actually play Japanese games anymore. They just look at the most visible titles and assume they're awful and go on beating their chests.
I also think it's funny that people are criticizing him for taking so long to make a game when the Japanese companies he's criticizing take just as long, with hundred-men workforces, and still make terrible games
This seems to be a common opinion of people who don't actually play Japanese games anymore. They just look at the most visible titles and assume they're awful and go on beating their chests.
explain to me how it's different other than the fact that he put his real name and face behind his dumb, hyperbolic comment?
People need to focus more on the fact that he said this to some aspiring kid's face in the midst of a crowd of people. He didn't shoot his mouth off in an interview. He didn't post a dumb opinion on Twitter (intially, anyway). On the most base of fucking human levels, that shit is abhorrent and without excuse. Cut and dry. Fuck him.
But I am interested in Japanese games. The problem is that they've stopped making good onesJust because you're not interested in Japanese games doesn't mean they suck. I love platformers, but don't like Megaman. I don't go around saying they suck just because I don't like them.
Don't forget Capcpom! They largely suck nowadays too!So Japanese development is only comprised of Square-Enix, KojiPro and SCEJ then(I'll ignore your last statement because it's completely dumb)? That's terribly short-sighted...
explain to me how it's different other than the fact that he put his real name and face behind his dumb, hyperbolic comment?
People need to focus more on the fact that he said this to some aspiring kid's face in the midst of a crowd of people. He didn't shoot his mouth off in an interview. He didn't post a dumb opinion on Twitter (intially, anyway). On the most base of fucking human levels, that shit is abhorrent and without excuse. Cut and dry. Fuck him.
But I am interested in Japanese games. The problem is that they've stopped making good ones
Others looked on awkwardly as the Japanese developer was then subjected to a string criticisms about game design flaws in his native country. The developer nevertheless thanked the panel for their response and returned to his seat.
I also think it's funny that people are criticizing him for taking so long to make a game when the Japanese companies he's criticizing take just as long, with hundred-men workforces, and still make terrible games
explain to me how it's different other than the fact that he put his real name and face behind his dumb, hyperbolic comment?
But I am interested in Japanese games. The problem is that they've stopped making good ones
He's speaking on a panel at GDC as a developer and leader of the industry. Not some kid on the internet posting on a discussion board. If you can't tell the difference, well...
So Japanese development is only comprised of Square-Enix, KojiPro and SCEJ then(I'll ignore your last statement because it's completely dumb)? That's terribly short-sighted...
People need to focus more on the fact that he said this to some aspiring kid's face in the midst of a crowd of people. He didn't shoot his mouth off in an interview. He didn't post a dumb opinion on Twitter (intially, anyway). On the most base of fucking human levels, that shit is abhorrent and without excuse. Cut and dry. Fuck him.
Okay, so the comment was harsh, but the amount of disagreement is weird. Was there this much backlash when Inafune said it?
But I am interested in Japanese games. The problem is that they've stopped making good ones
He's speaking on a panel at GDC as a developer and leader of the industry. Not some kid on the internet posting on a discussion board. If you can't tell the difference, well...
"Leader of the industry"? Really?He's speaking on a panel at GDC as a developer and leader of the industry. Not some kid on the internet posting on a discussion board. If you can't tell the difference, well...
After looking for information about his game, that seems to be a fair evaluation.My sentiments on this issue and towards Mr. Fish's game can be summed up by the following statement:
"AHUAHUAHUAHUAHUAHUAHUAHUAHUAHUAHUAHUA"
Hope you had fun taking over 5 years just to make Crush again.
Is there a transcript/video of this panel? I'd rather make up my own mind on what went down. From Phil's twitter it seems he acknowledged he probably game across too hard though.
Still, I agree with him somewhat. Japanese games showed some early promise this gen, but just fell by the wayside. Most are stuck in the past, not moving forward. Yet when they do move forward, it's utterly batshit crazy, rather than genuinely innovating.
SEND FOR THE MAN!
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Okay, so the comment was harsh, but the amount of disagreement is weird. Was there this much backlash when Inafune said it?
SEND FOR THE MAN!
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Gamasutra said:Of course you understand that the current way people look at Japan is to say it's past its prime. You may have the self confidence to say that's irrelevant, but do you think that that motivates people to say, "Look, we're here, and we're fighting hard to prove ourselves in a global space!"?
TI: It's important to have the skill to express what you're doing, what you want to do -- you know, express yourself. I'm talking about social skills. I'm sure you're interviewing a lot of people, and maybe you meet people at parties, Japanese developers. Japanese developers, they don't have the necessary social skills. The American social skills, European social skills.
You know, maybe they don't have humor; they don't know how to joke around. Maybe it's a problem with their manner. So if those people don't have those necessary social skills, and if those people are the ones who are developing the game, no matter how much they try to make globally accepted, globally popular games, that work in different cultures, that might be very difficult.
Okay, so the comment was harsh, but the amount of disagreement is weird. Was there this much backlash when Inafune said it?
Yes to the first and no to the second. I'm not into staring at small screens, using mostly annoying un-ergonomic controls. Never have been. For the most part, Japanese console games just don't do it for me this gen compared to every one before it. I've had this opinion all gen.So you're crushed by the lack of charm, as a primary reason for why Japanese games suck nowadays, but you're willing to ignore a million charming titles because of resolution and screen size?
You don't see the problem with this?
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I see enough visual similarities to call Fish on his shit. Also took five years to make, but without MS publishing money and so forth, just one dude in his spare time.
This is exactly the problem here. People are too hung up on what he does and if they agree with what he said. It's less about his opinion and more about being an ethnocentric douche to a Japanese developer in front of an audience.People need to focus more on the fact that he said this to some aspiring kid's face in the midst of a crowd of people. He didn't shoot his mouth off in an interview. He didn't post a dumb opinion on Twitter (intially, anyway). On the most base of fucking human levels, that shit is abhorrent and without excuse. Cut and dry. Fuck him.
Japanese devs are lagging behind creatively? I'd argue that Japanese games are still the most creative games out there. Japanese developers were responsible for those "Wii __" titles, and they're by far the most influential games of this generation.