Is this post from 2007?its been on decline for awhile now.
He's just saying out loud on a megaphone.
Even Capcom knew its dev sucks and started out sourcing its IP
Then, in 2009, Sega published Bayonetta which absolutely pushed this genre forward in ways that DMC4 did not.I haven't bought a Japanese game in a while (hence my participation in this thread), but the last Japanese game I remember buying/playing to completion is Devil May Cry 4, and that probably serves as the basis for a lot of my present opinion. When I talk about a PS2-and-prior game design style, I'm talking about how stark it was to play Uncharted a few months prior and then move on to DMC4. To me, Uncharted was a huge leap forward in a smooth, engaging experience whereas DMC4 seemed to make absolutely no new effort outside of what the previous games had done
I haven't bought a Japanese game in a while (hence my participation in this thread), but the last Japanese game I remember buying/playing to completion is Devil May Cry 4, and that probably serves as the basis for a lot of my present opinion. When I talk about a PS2-and-prior game design style, I'm talking about how stark it was to play Uncharted a few months prior and then move on to DMC4. To me, Uncharted was a huge leap forward in a smooth, engaging experience whereas DMC4 seemed to make absolutely no new effort outside of what the previous games had done. Each section was its own distinct chunk which graded you and brought you out of the game, the scripted animations and cutscenes and voice acting (as far as memory serves) were all terrible, and I remember being frustrated that I couldn't even compare my scores to my friend's scores (though I may be remembering that wrong). Trials HD is another example of something that blew me away with the progression/comparison meter at the top of the screen, it was a really simple-but-deep game that turned downright addictive with that meter at the top and it was awesome. I don't feel like I've seen that with Japanese games. Not to mention the operating systems on Japanese consoles, the Vita appears to have a horrible UI/UX with none of the seamlessness that one would expect from a device in 2012, and based on Nintendo's comments about a more open online system, it sounds like they're missing the mark again. I hope that helps justify my statements, even if you or others disagree
Edit: Apologies for the stream of consciousness post and lack of formatting or whatever
But he is indie so his game is obviously better cause it got soul in it.
He also went on twitter and said the same thingJust read a couple of pages of the thread but did Fish offered any other commentaries? Did he just said "japanese games sucks" and let the rest of the panel discuss his comment?
This shit gotta stop, this is incredibly stupid on so many level it's making my head spin like I'm the actor in a remake of the Exorcist.
Cave Story is an indie game but that doesn't make it have more soul than your commercial game that people poured tons of love and care in it.
It makes it cheaper and that's about it.
Unless you mean that so called soul is a synonym for el cheapo software I'm only seeing people blindingly trying to convince themselves that some stuffs are better than they really are.
My problem is that not much appears to have changed since then, either, as far as I have seen. But hey, I was asked for examples so there you goDevil May Cry 4, the sequel to 3 PS2 games, feels like a PS2 game? Shock!
Why shouldn't an "indie hipster" be able to participate? I don't agree with his statement, but I don't think that GDC should just have big name, big name, big name. The problem has less to do with the various standings of developers and more to do with one person answering a question in a rude and unsubstantiated way.This is exactly the kind of nonsense that proves once again if needed that events like GDC are completely out of touch and continually give platforms to so-called 'developers' like Fish who have not even finished making their game - what right does he have to hold court on game design and call out an entire country for heavens sake when he hasn't even published Fez yet?
It disappoints and depresses me that events like this elevate no-mark 'indie developers' to the same level as the established names in the industry - people like Kojima, Meier, Mikami and even Molyneux have all made classic games and contributed hugely to the sphere of game design - they are the kind of people who should be speaking at events like GDC, indie hipsters like Fish shouldn't even be allowed in.
I am not remotely interested in Fez and have always been amazed at the way it's been feted as some minor classic even though no-one has played it and it's being made by someone who as far as I can tell has no proven track record.
If the game bombs because of this (and also because of his silly attitude to PC gamers) then I for one will find it hilarious.
Japan centric games have no appeal to me whatsoever so I'm with this guy.
My problem is that not much appears to have changed since then, either, as far as I have seen. But hey, I was asked for examples so there you go
You know I was joking right?
I haven't bought a Japanese game in a while (hence my participation in this thread), but the last Japanese game I remember buying/playing to completion is Devil May Cry 4, and that probably serves as the basis for a lot of my present opinion. When I talk about a PS2-and-prior game design style, I'm talking about how stark it was to play Uncharted a few months prior and then move on to DMC4. To me, Uncharted was a huge leap forward in a smooth, engaging experience whereas DMC4 seemed to make absolutely no new effort outside of what the previous games had done. Each section was its own distinct chunk which graded you and brought you out of the game, the scripted animations and cutscenes and voice acting (as far as memory serves) were all terrible, and I remember being frustrated that I couldn't even compare my scores to my friend's scores (though I may be remembering that wrong). Trials HD is another example of something that blew me away with the progression/comparison meter at the top of the screen, it was a really simple-but-deep game that turned downright addictive with that meter at the top and it was awesome. I don't feel like I've seen that with Japanese games. Not to mention the operating systems on Japanese consoles, the Vita appears to have a horrible UI/UX with none of the seamlessness that one would expect from a device in 2012, and based on Nintendo's comments about a more open online system, it sounds like they're missing the mark again. I hope that helps justify my statements, even if you or others disagree
Edit: Apologies for the stream of consciousness post and lack of formatting or whatever
Why is he correct? He never bothered to explain himself, and neither did you for that matter. He just made this broad statement about the state of Japan's games.
You're right, there was Gran Turismo 5 Prologue as well. Should I go into that as well? I think that speaks for itself, actuallyI played one Japanese developed game this gen and feel the need to present my generalization on Japanese games in general, not having played any of them.
but its my opinion guise so its guu
I played with a Vita at GameStop and watched Giant Bomb's multi-hour Vita stream. I think it looks terrible. Am I qualified to scream and shout back to you now?Until you play with a Vita do not comment on it. You have no experience with it so you can not judge it. Nintendo I will agree with, they really seem to drop the ball when it comes to online. But that does not change the fact that they still make some of the best games to date. What I am trying to say is DO NOT JUDGE UNTIL YOU HAVE A LOT MORE EXPERIENCE WITH SAID SUBJECT YOU ARE JUDING.
You're right, there was Gran Turismo 5 Prologue as well. Should I go into that as well? I think that speaks for itself, actually
This is actually a great point, too. People who have been following this issue by actually looking at the nuances of development (instead of just making some kind of ignorant brush-off for a country's entire output) have noticed that most major Japanese studios have made huge strides in learning these lessons. Middleware, agile development, multiplayer focus, multiplatform releases, etc. have all been picking up steam pretty aggressively amongst Japanese studios and we should see even more success stories in the next few years.
To me, Uncharted was a huge leap forward in a smooth, engaging experience
1) Put story / atmosphere over mechanics
2) Are painfully easy, easy to break
3) Have QTEs and QTE-like sequences out the ass
4) Have DLC
Why shouldn't an "indie hipster" be able to participate? I don't agree with his statement, but I don't think that GDC should just have big name, big name, big name. The problem has less to do with the various standings of developers and more to do with one person answering a question in a rude and unsubstantiated way.
So the only releases you're discussing are nearly 5 years old a piece? More time has passed between now and DMC4 than the entire lifespan of the XBOX.You're right, there was Gran Turismo 5 Prologue as well. Should I go into that as well? I think that speaks for itself, actually
You're right, there was Gran Turismo 5 Prologue as well. Should I go into that as well? I think that speaks for itself, actually
Muddy Donut said:I played two Japanese developed game this gen and feel the need to present my generalization on Japanese games in general, not having played any of them.
but its my opinion guise so its guu
I don't even know what you're going for here. Listing what's wrong with Namco?Let's try this conversation over again, yeah?
Hmmm. The more Uncharted games we speak of (because UC1 is "dated" now) the more true this becomes.
What an ignorant asshole. Possibly racist as well.
Is there video or audio of it?
Well in the same vein as the contrast between Uncharted and DMC4 that I mentioned earlier, Burnout Paradise was also a hugely stark comparison to Gran Turismo 5 Prologue. Different types of games, I know, but once again I'm talking about the ambition to do something that was fresh versus the desire to do the same exact thing that had been done over and over and over in the previous generationWell you haven't said anything so go for it.
Uhh, a different topic, but I beg to differ. Uncharted 2 and 3 are as polished if not more so than any of the Gears titles.But no, let's go with "previous gen gameplay!" comments when Uncharted is a Gears clone that isn't nearly as polished.
Why are you still talking about 5 year old games?Well in the same vein as the contrast between Uncharted and DMC4 that I mentioned earlier, Burnout Paradise was also a hugely stark comparison to Gran Turismo 5 Prologue. Different types of games, I know, but once again I'm talking about the ambition to do something that was fresh versus the desire to do the same exact thing that had been done over and over and over in the previous generation
Why shouldn't an "indie hipster" be able to participate? I don't agree with his statement, but I don't think that GDC should just have big name, big name, big name. The problem has less to do with the various standings of developers and more to do with one person answering a question in a rude and unsubstantiated way.
You're right, there was Gran Turismo 5 Prologue as well. Should I go into that as well? I think that speaks for itself, actually
I played with a Vita at GameStop and watched Giant Bomb's multi-hour Vita stream. I think it looks terrible. Am I qualified to scream and shout back to you now?
Pretty funny considering his game looks like a poor ripoff of Super Paper Mario and the guy himself looks like your typical hipster douchebag.
My problem is that not much appears to have changed since then, either, as far as I have seen. But hey, I was asked for examples so there you go
Well in the same vein as the contrast between Uncharted and DMC4 that I mentioned earlier, Burnout Paradise was also a hugely stark comparison to Gran Turismo 5 Prologue. Different types of games, I know, but once again I'm talking about the ambition to do something that was fresh versus the desire to do the same exact thing that had been done over and over and over in the previous generation
Hey, guess what? Demon's Souls.Well in the same vein as the contrast between Uncharted and DMC4 that I mentioned earlier, Burnout Paradise was also a hugely stark comparison to Gran Turismo 5 Prologue. Different types of games, I know, but once again I'm talking about the ambition to do something that was fresh versus the desire to do the same exact thing that had been done over and over and over in the previous generation
Japanese games are only poor/bad when you exclude Nintendo games, Handheld games and any other good Japanese game
Nobody cares about the first thing. A bunch of people care about the second thing, because it's overly broad, displays a lack of knowledge, and is full of (sometimes kind of goofy) assumptions. If what you mean is "Japan doesn't make very many open-world games or broshooters!" then, well... that's definitely true, but it's a pretty silly complaint! If what you mean is that Japanese devs were slow to pick up on multiplayer it's an accurate complaint for the generation as a whole but not one that I think applies much just at the moment. If you mean that Japanese games don't have appeal to Western gamers anymore that's true... except for all those exceptions like Nintendo's stuff, or Dark Souls, or Street Fighter IV, or (etc. etc.)
As a very general rule, unless you can back it up with examples and explain with knowledge why the obvious exceptions are outliers, almost any kind of "genre X sucks now" or "region Y is bad at development" or whatever sort of generalization is going to wind up inaccurate and come off kind of ignorant. A great deal of the recent trend of criticizing Japanese development has had exactly this problem.