explain to me how it's different other than the fact that he put his real name and face behind his dumb, hyperbolic comment?
I believe this is more of an issue with Nintendo (and their broad audience) than Japanese games at large.One of Phil and Jonothan's problems with modern Japanese games (at least what was said during panel) was the amount of hand holding that goes on in them. Fish cited Zelda as an example; LoZ dropped you into a world without any instruction on what to do, you went ahead and figured out how to do things on your own, bombable walls were actual secrets, etc. So basically LoZ had a sense of discovery to it that he really valued. But Skyward Sword doesn't have that; bombable walls are really obvious because there's this crack in the wall, tutorials are too long, the game often interrupts you and makes sure to list out, step by step, what you're supposed to do next, then reconfirm you got it right after you finished or whatever.
What did you make that's better than Fez?
Although Japanese is a race, he is not saying the games suck because they are made by people of the Japanese race. He's using Japanese as a shorthand (the same shorthand the questioner used) to denote cultural or regional practices that typify games from that region.
Dumb statement, rude statement, not racism.
And then there's the single player content in Modern Warfare games. They're one step removed from on-rails lightgun shooters. You CAN turn around and go in a different direction, but the game literally screams at you not to. STAY IN LINE. KEEP GOING FORWARD. KEEP SHOOTING.
Anything prefaced with "western games" or "eastern games" is probably going to be a giant sweeping generalization. Those terms have to be qualified.I'm also quoting this, because it's probably the most reasonable post in this thread.
Agree x100.I believe this is more of an issue with Nintendo (and their broad audience) than Japanese games at large.
If anything, Western games of the past decade have been far more guilty of flooding the player with tutorials rather than letting the games speak for themselves.
Tutorials and hand holding are more common than ever in all territories.
I don't really understand this. I mean, I get that some people have an issue with the amount of hand-holding in modern Zelda games but to act like this is a Japan-centric issue seems very biased to me. Have these guys played an FPS or cover-based TPS lately? The amount of "must make sure you know exactly what to do at all times" in almost all of those games is considerably worse than anything in SS (not to mention the vast majority of other games developed in Japan). My point is that I think this is a trend in the gaming industry as a whole and it isn't exclusive to one region or another.Ok well first I'd like to mention that when making this post this is not an endorsement of what Phil said. It was a pretty terrible thing to say and turning around to see the guy's face at the mic made me feel bad inside. I recall his question was about what the panelists thought about Japanese games today and maybe he thought the answer would've been more inviting given the posters that were up in that one bedroom during the movie
Now I haven't really seen any mention of what the criticisms were up to page 5 and from page 13 onward so maybe someone mentioned this but unfortunately nobody's talking about it so I'll butt in a little. I don't remember word for word what is said but this current discussion kind of stinks so whatever.
One of Phil and Jonothan's problems with modern Japanese games (at least what was said during panel) was the amount of hand holding that goes on in them. Fish cited Zelda as an example; LoZ dropped you into a world without any instruction on what to do, you went ahead and figured out how to do things on your own, bombable walls were actual secrets, etc. So basically LoZ had a sense of discovery to it that he really valued. But Skyward Sword doesn't have that; bombable walls are really obvious because there's this crack in the wall, tutorials are too long, the game often interrupts you and makes sure to list out, step by step, what you're supposed to do next, then reconfirm you got it right after you finished or whatever.
Again, this doesn't seem like an issue exclusive to Japan developed games to me at all. As Kajima wonderfully articulated earlier in this thread, production values and polish are focused on heavily in most big-budget western games these days.Jonothan expanded on that by saying that some games (not sure if he meant Japanese specific) can become too polished, to the point that there's not really any game left because there's no way for the player to try and do their own thing. Basically everything has an arrow pointing to it and "you should go do this!". No sense of vulnerability, no sense of experimentation, a very sterile experience. I only remember Zelda as the example they cited having this problem, so I'm not really sure what other Japanese games they had in mind under that criteria.
TBH people attacking Bethesda for lack of innovation have no clue. If you were an actual game dev you would see how an amazing software achievement Skyrim is, full of things that are incredible groundbreaking from a design point of view.
I guess I see the world with different eyes.
Back to our regular thread...
"im sorry japanese guy! i was a bit rough, but your country's games are fucking terrible nowadays." -pf
Seriously, is my racism radar the only one functioning? If the press like Killscreen etc, defend this, I dunno. I could have agreed with any number of criticisms of the current Japanese games market, but this statement is just plain WACK.
Refusing to buy a game because its creator rudely broad-brushes what has generally been considered a truism this generation is irrational.The point I made back on page 1 is very very simple.
Saying you don't like games from "X Region" is fine. That is your opinion. Everyone has one.
Blanket statements condemning all games in "X Region" is incredibly ignorant and not something I wish to support. (if RedLynx was at GDC saying how much Russian games sucked, I would feel the same way and not support Trials Evo)
If Phil had just said he didn't like Japanese games, and therefore could not offer an opinion either way, this would be a non-story
How so? Particularly compared to Bethesda's own, earlier games. Or Piranha Bytes' output for that matter. It seems incremental at best. (Full disclosure: Skyrim was my GotY 2011)TBH people attacking Bethesda for lack of innovation have no clue. If you were an actual game dev you would see how an amazing software achievement Skyrim is, full of things that are incredible groundbreaking from a design point of view.
"im sorry japanese guy! i was a bit rough, but your country's games are fucking terrible nowadays." -pf
Seriously, is my racism radar the only one functioning? If the press like Killscreen etc, defend this, I dunno. I could have agreed with any number of criticisms of the current Japanese games market, but this statement is just plain WACK.
Which is the case even more often with Japanese games.
I believe this is more of an issue with Nintendo (and their broad audience) than Japanese games at large.
If anything, Western games of the past decade have been far more guilty of flooding the player with tutorials rather than letting the games speak for themselves.
Tutorials and hand holding are more common than ever in all territories.
He's one of the key subjects of the documentary, why do I want to watch a film that asks me to empathize with this fucking douchebag?Wow. Now things are taking an interesting turn.
No matter how outrageous someone's behavior, you can always find someone here who will agree with it or defend it.Fuck me I never thought I would see some of NeoGAF stoop to agreeing with what is a totally 100% horseshit statement.
I mean, really? Really?
That's not true at all. Perhaps a minority of people get it primarily for the single player, but a minority of a ton of people is still a lot of people.I don't know why they bother with singleplayer for COD games when everyone buys it for the multiplayer, anyway.
I don't really understand this. I mean, I get that some people have an issue with the amount of hand-holding in modern Zelda games but to act like this is a Japan-centric issue seems very biased to me. Have these guys played an FPS or cover-based TPS lately? The amount of "must make sure you know exactly what to do at all times" in almost all of those games is considerably worse than anything in SS (not to mention the vast majority of other games developed in Japan. My point is that I think this is a trend in the gaming industry as a whole and it isn't exclusive to one region or another...
I think most of the people agreeing with him are making points about how stale many Japanese games have been for them. It's far from "JAPANESE GAMES FUCKING SUCK," like Fish threw out there. Going through the thread, very few people think that's true.
That was a dick way of treating the Japanese dev.
But I do think Japanese games are stale (read JRPGs). Seems like the same formula has been used for 20+ years now.
New Western games coming out are ambitious and epic. They're so epic that they're filled with epic bugs (Twisted Metal, Gotham City Impostors, Mass Effect 3) and epic performance issues (Skyrim) and epic long waits for corresponding fixes (Twisted Metal, Gotham City Impostors, Skyrim)...
Ugh, what has become of my beloved industry?! It's either "epic and amibitious and unplayable" OR "stale but with astounding stability and quality".
Wow poor guy. I've been excited for Fez since it has been announced and have been looking forward to it for a long time. This does hurt my enthusiasm for the game quite a bit. I will probably still pick it up when it eventually makes it to PC, but this won't make me feel any kind of good when buying it.
Groundbreaking? Really?TBH people attacking Bethesda for lack of innovation have no clue. If you were an actual game dev you would see how an amazing software achievement Skyrim is, full of things that are incredible groundbreaking from a design point of view.
I said as much (that hand holding is common). The issue with Zelda in particular is the way in which it holds your hand. The game feels the need to constantly interrupt the action with lengthy text boxes that you are unable to skip through. It's time consuming and slows down the game with useless information.Hand holding has been common in gaming during several years already, Uncharted 2 (again being the perfect western example) constantly gives you hints as soon as the player may feel lost.
he just doing it for Free PR if not then what a dick
Did you play Resonance of Fate or Valkyria Chronicles? Not stale at all.
Refusing to buy a game because its creator rudely broad-brushes what has generally been considered a truism this generation is irrational.
He clearly does not hate "Japanese games." Fez's art direction is a love letter to the NES.
sigh, c'mon Ryan.PHIL FISH ‏ @PHIL_FISH
japanese games are just two western games duct-taped together.
Ryan O'Donnell ‏ @ryanodonnell
@PHIL_FISH LOL.
See, here comes the indie defense force.
Ok well first I'd like to mention that when making this post this is not an endorsement of what Phil said. It was a pretty terrible thing to say and turning around to see the guy's face at the mic made me feel bad inside. I recall his question was about what the panelists thought about Japanese games today and maybe he thought the answer would've been more inviting given the posters that were up in that one bedroom during the movie
Now I haven't really seen any mention of what the criticisms were up to page 5 and from page 13 onward so maybe someone mentioned this but unfortunately nobody's talking about it so I'll butt in a little. I don't remember word for word what is said but this current discussion kind of stinks so whatever.
One of Phil and Jonothan's problems with modern Japanese games (at least what was said during panel) was the amount of hand holding that goes on in them. Fish cited Zelda as an example; LoZ dropped you into a world without any instruction on what to do, you went ahead and figured out how to do things on your own, bombable walls were actual secrets, etc. So basically LoZ had a sense of discovery to it that he really valued. But Skyward Sword doesn't have that; bombable walls are really obvious because there's this crack in the wall, tutorials are too long, the game often interrupts you and makes sure to list out, step by step, what you're supposed to do next, then reconfirm you got it right after you finished or whatever.
Jonothan expanded on that by saying that some games (not sure if he meant Japanese specific) can become too polished, to the point that there's not really any game left because there's no way for the player to try and do their own thing. Basically everything has an arrow pointing to it and "you should go do this!". No sense of vulnerability, no sense of experimentation, a very sterile experience. I only remember Zelda as the example they cited having this problem, so I'm not really sure what other Japanese games they had in mind under that criteria.
Also, they had no problem with Dark Souls and Street Fighter 4. They just kind of went "Dark Souls is good. Yeah Street Fighter 4 is ok".
I probably do them a disservice by writing this up but I believe I got the sentiment of what their criticisms were. Hopefully they'll have something more accurate coming out soon but again Phil's comment was really stupid and I'd hate to be the guy that came up to the mic and heard his fucking awful response.
At first I thought you guys defending this twat just didn't play Japanese games. Now I wonder whether you play games at all.I agree with this, too. Zelda used to be my favorite franchise but the series definitely became very ossified.
Thanks for clarifying what more precisely what the criticism was other than just "your games suck." I will be honest in that maybe I am shallow that while this game design stuff bothers me, it doesn't bother me as much as the hyper-erratic action sequences and overly saturated presentation of most bigger budget Japanese titles. It's like they are games designed for people with ADHD. Some games do it to such an extreme that you just let it wash over you, but most of the time I just want to tell them to calm the fuck down.
Refusing to buy a game because its creator rudely broad-brushes what has generally been considered a truism this generation is irrational.
He clearly does not hate "Japanese games." Fez's art direction is a love letter to the NES.
that said, fez seems like a great game and i'll reward it's greatness. not sure how i feel about the man behind it after this comment.
This thread is full of stupid butt hurt.
Everyone needs to read his twitter to understand his statement better. Taking the statement at face value is a terrible way to approach discussion on this topic.
His opinion as expressed from a person on an official GDC panel was just that, an opinion. His games and himself stand on their own. It does not make is opinion any less or more valid, albeit maybe more valid than anyone on this forum who has not created a game from scratch and toured it around at conventions.
My opinion along to be placed along with his is Japanese devs have lost this generation carte blanche to western devs in every category except 3rd person beat em up which bayonetta holds the title for.