How is the combat better when you can just watch it play itself
The last dungeon is absolutely atrocious, but other than that it's pretty much in line with the rest of the game. Final boss is really good too, one of the toughest fights I've had in a megaten game.
The problem with Apocalypse is that despite being mechanically superior to IV, its tone feels off for a SMT game and it has some really weird and out-of-place harem hijinks. It also has some of the cringiest power of friendship speeches I've seen. Other than that it's a really good game.
Really? That's sad. But isn't later in the game when you get the true leading man?Be aware that XII's beginning is its greatest strength. It's after the first 15-20 hours where it suffers.
Edited to adj. hyperbole levels.
Hmm?
FF12 is the last square game i enjoyed
Is the ff14 "campaign" playable without
- meddling in the mmo systems
- mmo-grinding and raids etc
- social interaction with orher players
Can i play it like an ordinary rpg and finish the story?
Can't you change weapons mid battle? Use magic? Its more involved than a gambit system where you are basically gimmicked into programming the battle for the devs, instead of a legit battle system
Not with that boring ass combat and quests.FF14: ARR is better
It gets worse 50% into the game because matsuno left.Really? That's sad. But isn't later in the game when you get the true leading man?
I am down with this measured take, and for nuanced opinions on flawed games that take risks in general.FFXV is an evolution of FFXII in many ways (especially when it comes to the interconnectedness & exploration of the world & how time of day/weather affect the world), so I think it does disservice to the game to dismiss all of those things it took from FFXII & evolved and say it does everything worse. It does most of those things better while faltering mostly in the storytelling department, though it's not like FFXII is some kind of tour de force when it comes to storytelling either. It has plenty of aimless wandering and a narrative that takes the backseat for large chunks of the game past the beginning and prior to the finale. The writing/dialogue is better in FFXII but I feel FFXV still nails the comradery & evolving relationship of the main cast better than FFXII does its relationship between characters, even if the story outside of that can be a bit of a mess.
Gameplay is debatable. FFXII has a more polished combat experience but I felt FFXV offers the higher highs & a more involving battle system thanks to going all in with the action-y combat. FFXII feels more subdued and, of course, AI-centric. FFXV also has more freedom and the sense of place is even better than FFXII (which I felt was the high point of the franchise up until FFXV). Running around with Chocobo in FFXV in the sunset >>>>> FFXII's Chocobo & traversal.
Neither are particularly excellent when it comes to sidequest design. Both offer some highlights and some boring busywork.
It's really not. Writing is the only thing that is clearly superior and even then FFXII is far from perfect. The gambit system is pretty genius but I don't think it makes for an unarguably better gameplay experience. Running around, watching the characters do a lot of the action for you in combat isn't necessarily unarguably better than the more involved, action-y combat of FFXV, even if it could be tightened up a bit.
Is the ff14 "campaign" playable without
- meddling in the mmo systems
- mmo-grinding and raids etc
- social interaction with orher players
Can i play it like an ordinary rpg and finish the story?
Pretty much, yes.
But you should want to interact with other players. It's a good thing.
Really? That's sad. But isn't later in the game when you get the true leading man?
Hmm?
FF12 is the last square game i enjoyed
Is the ff14 "campaign" playable without
- meddling in the mmo systems
- mmo-grinding and raids etc
- social interaction with orher players
Can i play it like an ordinary rpg and finish the story?
There is a difference in turn order, though. The pre-ATB FF, DQ etc. games made the strategic layer a pain because you had to select a party behaviour while everything after FFIV gave you more granular tactical options because you select behavior per character.
FF10 used the Matsuno interpretation of ATB (FFT, LucT) and added an extra QoL UI element with the turn order bar, while simultaneously removing the bar filling, which A: removed waiting times for skilled players and B: gives non-skilled players infinite time to plan.
Yeah, but this is what I'm saying. Like, what are we talkin here to get to 50? Like another 20-30 hours? I mean that's asking a lot just to see something get better....
Is the ff14 "campaign" playable without
- meddling in the mmo systems
- mmo-grinding and raids etc
- social interaction with orher players
Can i play it like an ordinary rpg and finish the story?
The use of the ff15 world is terrible. I mean, the glowing blue items you pick up is 95% thrsh. There are huge areas that you cant interact with.
Can't you change weapons mid battle? Use magic? Its more involved than a gambit system where you are basically gimmicked into programming the battle for the devs, instead of a legit battle system
You'll have to do MMO styled fetch quest and dungeons with other random players.
No. I also don't find ARR all that engaging.. It has very interesting lore to read about in wikis and some exciting-in-concept events but I feel it's all held down by long-winded dialogue that bores me to death and it just fails to make most of its storytelling engaging. The cutscene direction is just so bad, the dialogue non-ending (while rarely saying anything too interesting to warrant such lengthy dialogue) and pacing even worse.Hmm?
FF12 is the last square game i enjoyed
Is the ff14 "campaign" playable without
- meddling in the mmo systems
- mmo-grinding and raids etc
- social interaction with orher players
Can i play it like an ordinary rpg and finish the story?
It's interesting to see how people suddenly like this game after it was so heavily critisized back in the days for not being "FF-like" enough. I wouldn't be surprised to see the same thread about XV in the future.
its hilarious.
people railed this game just as hard as they did XV back when it came out
now it's just the best thing ever
Oh..
I dont have to talk to anyone? Does one get automatically paired when picking a quest?
I REALLY hate direct communicating with other strangers in games. My favorite online game is dark souls because of the indirect communcation - does not take you out of the game world.
Totally destroys my immersion when some character suddenly saying "hey man whats up" etc
Oh..
I dont have to talk to anyone? Does one get automatically paired when picking a quest?
I REALLY hate direct communicating with other strangers in games. My favorite online game is dark souls because of the indirect communcation - does not take you out of the game world.
Totally destroys my immersion when some character suddenly saying "hey man whats up" etc
FFXIV will make you group up with other people for dungeons and group boss fights. There's a convenient group finder function to find other players to run the content with you, though you should be prepared to accept relatively lengthy queue times if you are playing anything other than a tank or a healer. You don't even need to be social. Generally people using the Duty Finder function just curtly say 'hi' at the start of the dungeon and a 'goodbye' or 'good job' at the end, or just say nothing at all unless something goes horribly wrong in the middle of the run.
For someone new to FFXIV, it is generally advised that they stick with the main story. It will usually give you gear to supplement what you acquire from dungeons to avoid having to mindlessly grind like your average current level 70 character.
But to be honest, I don't even know if I can really recommend FFXIV to offline FF fans who generally have little to no interest in MMORPGs. FFXIV is fortunately at its core a very casual experience and has managed to acquire considerable growth and success thanks to people new to the genre, but I still think you have to be open to learn, tolerate or even like the basic trappings of an MMORPG. You will be faced with a tediously slow start and a story that in my opinion does not even start to kick in until after level 50 and countless hours later. There's only so much I can say to people about how much better Heavensward and Stormblood are without having to flat out admit that ARR itself is a shitfest of a slog.
I absolutely love FFXV, I know its not for everyone but it was the first FF I've played in a long time where it just consumed me and I played endlessly. I'm still playing it actually, for me its the best thing to come out of the series since the PSone era.
FFXII does symbolize the last game in the series I like before the super linear "Lightning, over complicated battle system era" put me off the series for awhile. Sure Vann is an Asian artists, 2am wet dream... drawing his vests smaller and smaller but the story is decent and I actually really liked the combat system. I've got my copy (steel book edition) and will start playing soon.
Oh..
I dont have to talk to anyone? Does one get automatically paired when picking a quest?
I REALLY hate direct communicating with other strangers in games. My favorite online game is dark souls because of the indirect communcation - does not take you out of the game world.
Totally destroys my immersion when some character suddenly saying "hey man whats up" etc
It's interesting to see how people suddenly like this game after it was so heavily critisized back in the days for not being "FF-like" enough. I wouldn't be surprised to see the same thread about XV in the future.
its hilarious.
people railed this game just as hard as they did XV back when it came out
now it's just the best thing ever
You think the paradigm shift battle system is more complicated than the gambits of XII? I really disagree here. XII can be a headache sometimes.
One thing I won't understand is the hatred for Vaan. Sure he looks a lot different than the other heroes and he might not be as "cool" as Basch or Balthier but I still like him.
People try to hide it but I've gotten the impression that a lot of hate for Vaan comes from him not being a manly enough main character. Even if a lot of people avoid using insults like faggot/girly boy, it's clear that's where their dislike of Vaan is coming from, especially when a Real Man(tm) like Basch was going to be the main male character in early drafts, so they can be even more dismissive about a more androgynous effeminate man being given so much attention.One thing I won't understand is the hatred for Vaan. Sure he looks a lot different than the other heroes and he might not be as "cool" as Basch or Balthier but I still like him.
I really do, it turned me off that era entirely. Maybe I just found the battle system more rewarding in FFXII. Personally I miss turn based stuff but thats just me.
OhEven the nes original makes XV look bad as far as I'm concerned
Please.FFXV is simply unfinished. Completely rushed second half, made no sense.
This thread is cancer. JRPGS were a mistake, their fans are nothing but trash. Hold attack to win, program the game to play itself, calling devs lazy for gambits (lmao)...you sure know how to attract the biased and uninformed from both ends, OP.
Even the nes original makes XV look bad as far as I'm concerned
That's really interesting. XII to me is always an anxious race to keep your characters from dying/healing their afflictions. The system in XIII is just so exciting. Even more so in XIII-2, and Lightining Returns had an astonishingly challenging evolution of X-2.
calling devs lazy for gambits (lmao)
Can't you change weapons mid battle? Use magic? Its more involved than a gambit system where you are basically gimmicked into programming the battle for the devs, instead of a legit battle system