BocoDragon
or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Sounds like the old "reverse XIII*"
*note: not a sex move
*note: not a sex move
Ha, beat me to it. Disc one open world. Disc two, linear.Sounds like a modern Xenogears style progression.
HYPE.
Final Fantasy Reverse XiII
Sounds like Xenoblade. I'm okay with that, it works well for pacing.
The entire second half takes place in the car.I'm glad as it kinda means the road trip theme (which sounds good on paper) may only be a thing for the first half of the game.
I hope that doesn't mean the part of the Gamescom demo is the only part of the world with wide, open fields. I don't want to go back to corridors in the rest of the game...though on the other hand they might not be as much of an eyesore like the Leide desert and Duscae region are...
I have no problem with it sounds like they're focusing on delivering the story which honestly is one of the main things I was concerned about. It was always kind of weird how in games like Skyrim where there are serious shit happening but I can go about doing my own thing by the end of the game, totally breaks my immersion.
FFX was very linear, too.
I like it in Witcher 3 after the battle of Kaer Morhen whereI have no problem with it sounds like they're focusing on delivering the story which honestly is one of the main things I was concerned about. It was always kind of weird how in games like Skyrim where there are serious shit happening but I can go about doing my own thing by the end of the game, totally breaks my immersion.
Also, this makes me think the half part of the game is going to be in Insomnia? We already know that it isn't going to be a big explorable city like Altissia, maybe the linearity is going to start from there? I am intrigued honestly to how they're going to pull it off. As long as they make me totally engaged in the story then I am sold.
I really don't think its going to be corridors maybe Uncharted 4 kind of big areas?
Technically, this already sorta happens in the first three chapters. I mean Kingsglaive is all about the invasion in Insomnia and obviously some events and some charactersoverlap between the narratives in FFXV and Kingsglaive, meaning there has to be a concrete timeline of sorts, based on what happens in Kingsglaive.Ardyn
Yet I'm pretty sure you'd be able to camp as much as you want prior to reaching the port for the first time.
Also it's not exactly new to open world. Meteor coming in FF7, brb farm magic pots for 20 hours.
edit:
And on the other hand when the narrative and gameplay mechanics enforce that X event has to happen by Y days (Lightning Returns) people get the pitchforks out. Just saying. ¯_(ツ_/¯
I like it in Witcher 3 after the battle of Kaer Morhen where, prompting Ciri wanting a revenge, and then game immediately shifts to her and Geralt on linear path of pursuit for the bad guy, with no option to turn back to other places and wander around, because that would hurt the pacing and the urgency of the story.Vesemir dies
If you play through the first half and only the main route of the second half, I believe the estimated play-time sits at around 40 to 50 hours
Only the main route of the second half? Are there other routes in the story other than the main one? Or is it a mistranslation cause this quote actually confuses me.
The thing is, it makes sense cause Noctis didn't know about the invasion yet. It would be so bizarre if for example serious shit starts happening by the end of the game but Noctis is like "brb gonna do some chocobo racing and do some fishing". I know this happens in other FFs too, I spent a lot of time in VIII for example collecting magic and leveling up my GFs prior to the final fight. Its weird and might break your immersion but you gotta deal with it I guess.
Famitsu got to play up to chapter 3
What a shame ...
13 was bad
Why cant they just make the game like 12 ?
Only the main route of the second half? Are there other routes in the story other than the main one? Or is it a mistranslation cause this quote actually confuses me.
Did people really enjoyed doing endlessly number of hunts in that semiopen boring world in XII?
(Yes I went there)
I really doubt that they would limit movement within the world, at least for any extended time. More likely the story just gets tighter pacing and main quests have more linear structure than running around every place doing mundane tasks.