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Fight Night Round 3 PS3 - New Video

The main addition is FPB (first person boxing). That's huge for me (I'm a big boxing fan). Facial damage actually changes what you're able to see on screen. That's a big addition for most FN3 fans.
 
m0dus said:
Do you mean facial damage from YOUR perspective (that's what I assume you're saying)? because FNR3 did have quite visible facial damage during the match . . .

Yeah I believe that's what he's saying. I actually thought that whole vision distortion effect looked pretty cool. FNR3 on the 360 was the first Fight Night I played where I felt like I could actually throw jabs and follow them up with combo punches smoothly... I've only briefly tried some of the previous versions though.

EDIT:

Animation looks EXACTLY the same as the 360... so apparently they didn't bother to spend any time there on this port.
 
Looks great. I'd like to see the single-player - should look very immersive.

Animation is still quite stiff and nowhere near the E3 demo. I wonder if we'll ever see that kind of animation in-game.
 
alterego said:
Looks great. I'd like to see the single-player - should look very immersive.

Animation is still quite stiff and nowhere near the E3 demo. I wonder if we'll ever see that kind of animation in-game.

Yeah... same thing here.

The graphics are awesome but the animation.... meh.
 
m0dus said:
Do you mean facial damage from YOUR perspective (that's what I assume you're saying)? because FNR3 did have quite visible facial damage during the match . . .

That's not what I'm saying. If you listen to the guy in the background, he says that if you receive damage to your left eye and it starts to close, then the left part of the screen in FPB will start to get darker. I'm guessing that side of the screen will go really/totally dark if you keep getting pummeled on that side. This adds a lot of depth/strategy to the game. This feature goes hand in hand with the vision distortion Darien brought up.
 
m0dus said:
where do you want 'em?

edit": actually, never mind. it's making empty zips for me too.
Yeah, looks like the screenshot links are still broken, just like they were last night :\

O/T but do you have a link to the high res version of the video from your avatar?
 
The punches don't seem to have any weight to them and the animation is still too stiff. I do like having your vision impaired with the more punches you take to the face.
 
Animation is decent from the third person view but it really doesn't work in first person.

That was a jittery mess to watch. And shiny doesn't equal better looking to me. Blah!
 
Disappointed that they haven’t fixed the stiff animation. Looks really poor that way. Nice character models though, and the improved lightning looks great.
 
Doesn't look any better than the 360 version. I can't wait until the next fight night!
First person is tempting me to get this game but I refuse I will wait until the next fight night regardless.
 
LJ11 said:
That's not what I'm saying. If you listen to the guy in the background, he says that if you receive damage to your left eye and it starts to close, then the left part of the screen in FPB will start to get darker. I'm guessing that side of the screen will go really/totally dark if you keep getting pummeled on that side. This adds a lot of depth/strategy to the game. This feature goes hand in hand with the vision distortion Darien brought up.
damn, that's f'in sweet! the first person boxing i think is going to be huge. especially if stuff like that is in the game.

i really loved the idea the guy in the other thread had where the tilt functionality would allow you to bob and weave. add that in with what you're talkin about in this post, and man... that would just kick so much ass. :)
 
that vision distortion thing is awesome! something like that could be cool for fps like cod2 or halo which have a regenerating shield system.
 
First person boxing? Anyone remember "Foes of Ali" for 3DO?

FoesOfAli_3doBox-USboxart_160w.jpg
 
Ned Flanders said:
First person boxing? Anyone remember "Foes of Ali" for 3DO?
sure do. though i don't remember playing it in first person. but we mostly fought against one another, and that definitely wasn't in 1st person. was the single player that way? here's a pic from the game and it is the way i remember playing it...

foes_ali__1.jpg


last 1st person boxing i remember was a snes titles called "Boxing Legends of the Ring". and actually, it wasn't really true 1st person, but more resident evil 4'ish in that you looked over one players shoulder...

Boxing_Legends_of_the_Ring_GEN_ScreenShot3.jpg


and this one... well...
zidane21.gif


:lol :D
 
Which means its bleh. EA's got some incredible modelers but their animators are horrible

Not to defend EA, but I think this game is primarilly mo-capped, so it's not necessarily the fault of the animators. The problem is the way they do animation blending between anims. EA really needs to take a serious look at midlleware suites like Natural Motion's Endorphin to get more natural transitions.
 
DarienA said:
That preview says nothing at all about the lack of smoothness on the animation.. preview FAILED.

Poor animation in games rarely gets the savage beating in previews/reviews that it deserves. I don't think that most videogame journalists (or the average videogame player, for that matter) really have the eye to discern bad animation from good, or good animation from great - or at the very least, they just don't care all that much about it.
 
Dante said:
Not to defend EA, but I think this game is primarilly mo-capped, so it's not necessarily the fault of the animators. The problem is the way they do animation blending between anims. EA really needs to take a serious look at midlleware suites like Natural Motion's Endorphin to get more natural transitions.
yup
 
Dante said:
Not to defend EA, but I think this game is primarilly mo-capped, so it's not necessarily the fault of the animators. The problem is the way they do animation blending between anims. EA really needs to take a serious look at midlleware suites like Natural Motion's Endorphin to get more natural transitions.

That's true, but motion capture should only be the basis to start from. Just because the mo-capped punch looked fine in real-life doesn't mean it will look fast enough or powerful enough once in-game. Any animator that just drops in the mo-cap straight and unaltered shouldn't be called an animator. I agree about the transition problems, but there are issues with the primary actions as well.
 
That's true, but motion capture should only be the basis to start from. Just because the mo-capped punch looked fine in real-life doesn't mean it will look fast enough or powerful enough once in-game. Any animator that just drops in the mo-cap straight and unaltered shouldn't be called an animator. I agree about the transition problems, but there are issues with the primary actions as well.

Well yeah there's always some fix to mo cap, but that's mostly minimal, otherwise what's the point of mo-capping over hand keying everything? I don't really have much problems with the anm in these other then the awkward transitions, and some punches seem a bit on the slow side.
 
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