UltraDavid only reads so much for free before it becomes billable hours.Scroll up!
UltraDavid only reads so much for free before it becomes billable hours.Scroll up!
who? hakan?
Who do you think it is?i don't believe it's sim's worst matchup.
Huh, this says that Chun-Li's ex kikouken now not only knocks down, but results in hard knockdown. At least, that's what it means when it has ダウン instead of 吹っ飛び.
Not surprisingly, it was reviewed primarily in matches played against the computer and not online/against another human opponent.
Huh, this says that Chun-Li's ex kikouken now not only knocks down, but results in hard knockdown. At least, that's what it means when it has ダウン instead of 吹っ飛び.
who? hakan? hakan beats sim but it's been overstated, i don't believe it's sim's worst matchup. and while hakan is getting buffed, most of his buffs are in footsies, antiairs, and wakeup situations.
Not in the SF4 mooks. It's simply ダウン効果. Soft knockdown is indicated by 吹っ飛び効果.Huh? Isn't hard Knockdown 強制ダウン. Pretty sure that's what it is even in SF.
My opinion on Rose, her changes arent as drastic so i didn't need to break down as much
Rose
(via Aristobule)
Forward dash now 20F, down from 21F
Crouch LP damage 20 -> 30
Crouch LK damage 30 -> 40
Crouch MP damage 60 -> 70
L/M/H Soul Spiral damage 100 -> 110
EX Soul Spiral damage 120 -> 130, invincibility 11F -> 13F
M Soul Spark start-up 22F -> 20F
H Soul Spark start-up 29F -> 27F
Illusion Spark start-up 12f -> 10f
Soul Satellite input changed to 214×2+KKK
L Soul Spiral distance increased (via Zhi)
Theres not as much to write about the rose changes since her fixes are not as drastic as Sim's. Seems like Damage Boosts overall. Sounds like shes still going to have 1f links, which means rose players cant drop shit. Forward dash being slightly better can't hurt either, going to be slightly easier to setup stuff in their face.
Spiral getting a damage/invincibility/range boost had to happen. Especially light spiral. Vs a fair amount of the cast she couldnt land jab short strong drill bnb. hopefully this fixes that. if she is able to combo spiral at all ranges, thats going to be a huge help. if the invincibility on exdrill actually WORKS as intended after 5 years and doesn't get stuffed..then yeah, thats a huge help lol.
Illusion Spark being 10f means it can actally be viable as a antiair now. Remember, Sim's LK blast is 11f...so youll have to have a read, but she may be deadly with 2 ultras now.
Soul Satellite input change is good Finally no more ex reflect or soul throw ultras.
Soul Spark frame changes wont be a game changer, still not going to be true blockstrings, so it's like whatever. Will make her better for pressure in the corner though.
Big changes for Rose here seem to be Drills that actually work, better U1, more damage across the board, removed overlapping inputs.
I still stream AE on my personal channel (nycfurby), been doing it for the past two weeks or so since I didn't have any events to stream lol.
Are there any more changes for Sagat, Cody, or Ryu?
Probably talking about Makoto.
Apparently there's some disagreement here on how Elena's healing ultra will work. One line has a mention of it being fully effective even with half meter in W mode, but another says that W mode isn't the obvious choice as it does make a difference.
Apparently there's some disagreement here on how Elena's healing ultra will work. One line has a mention of it being fully effective even with half meter in W mode, but another says that W mode isn't the obvious choice as it does make a difference.
Kotaku's review of Killer Instinct
Not surprisingly, it was reviewed primarily in matches played against the computer and not online/against another human opponent.
Such a brain dead move, if you ask me.
Apparently there's some disagreement here on how Elena's healing ultra will work. One line has a mention of it being fully effective even with half meter in W mode, but another says that W mode isn't the obvious choice as it does make a difference.
How is Tekken on the 3DS? Another eighting joint, right?
Probably not, haha. That's why I'm not sitting down translating this stuff. I understand most of it, but a bunch of special cases throw me off.Are you reading it right?
One mentions Single Ultra at max gauge is about 45% or so of Elena's HP. The other talks about Double Ultra with 50% ultra giving a bit more than 100 HP or so (10%), I think.
Probably not, haha. That's why I'm not sitting down translating this stuff. I understand most of it, but a bunch of special cases throw me off.
ヒーリングはWウルコンじゃなくて単体選択&ゲージマックスなら4.5割くらい回復するらしい。
ヒーリングはWウルコンの50%でも100強回復する
That's not the full line. It goes on with something like "but... It pops right up."
Didn't know about that other stuff, though. Thanks.
Yeah, to be fair, I'm kind of guessing myself at that.Honestly, I'm not sure what he's referring to but it seems like it might be something related to the player itself.
I have two fightstick vs bolted together.
This:
http://i.imgur.com/jsInv0r.jpg[IMG]
Does it work on Xbox One?[/QUOTE]
i don't believe so
Fighting Games Weekly | Street Fighter Street Fighter Street Fighter Street Fighter Street Fighter Street Fighter Street Fighter Street Fighter Street Fighter
Bro this is a SF changelist not a Mahvel changelist.Boring.
FGW | Capcom finally gives us a fighting game update
Nuuuuuuuuuuuu!
T-T
FGW | Capcom finally gives us a fighting game update
Woohoo
BBCP came in finally.
Thank you based Playasia
30 matches played, review written. Thats about an hour and a half of game time, if that.
I can't imagine you'd feel good about writing a review based on so little playtime. When I was reviewing games and sticks, I put days (16-20 hours) into them before writing.
.@Kotaku Why review #KillerInstinct in 1P? #fgc games are meant to be played 2P on/offline. http://kotaku.com/killer-instinct-the-kotaku-review-1469644510 pic.twitter.com/humElsPPy9
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More hit stun on cr.LP means the link into cr.MP is 2 frame as opposed to 1 frame which is big for bad execution people like me.
Boring.
Bro this is a SF changelist not a Mahvel changelist.
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Ok, that's what I supposed anyways, I don't really think they have any weight on such decisions.iirc markman always stated that he'd love for 360 sticks to work on xbone but unfortunately that's just not how it works. Controller infrastructure changed quite a bit between consoles, so it goes way beyond madcatz's power.
In general, technical difficulties can usually be overcome, but legal agreements make it impossible for companies like Madcatz.iirc markman always stated that he'd love for 360 sticks to work on xbone but unfortunately that's just not how it works. Controller infrastructure changed quite a bit between consoles, so it goes way beyond madcatz's power.
The final box art for USF4 has been revealed guys!