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Filming techniques/methods that still baffle you because they are still used

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There were a few scenes that showed a younger Jeff Bridges in the real world and he looked exactly like CLU.

That was the dumb part. It would have been acceptable if it was just the digital version, but when they do flashbacks with that goofy looking face I was just laughing in the theater.
 
As someone with a major in 3D Art and Animation, CLU was absolutely amazing looking. Unfortunately it didn't look good enough for what they were trying to accomplish. I don't really knock them for trying but they shouldn't have done the real-life flashbacks with the CG model, definitely would of been more accepting if it was only in cyberspace.

The human face is by far the hardest thing to fool people into believing. We're subconsciously familiar with every tiny little detail, specifically regarding muscle movement. I mean, we stare at people's faces practically every single day when we talk to them or even when we're just watching TV or seeing a movie... it's natural.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Technically is CLU good CGI but he just hits that uncanny valley which makes it subjectively bad CGI.

Nah, several in the VFX industry were panning it for other reasons, such as lighting. But it's stuff that the layman wouldn't necessarily spot.
 
Liman did shaky cam right in Identity. The quick edits are AWFUL in the Bourne sequels. You can't fully see characters interact with each other. The over the shoulder cam trick and hiding half the other actor's face is awful, too.

Look at the train scene in the beginning of Identity. Bourne is walking, confused, trying to figure what his next move is. All of this is done in one shot. You get to see what Bourne is feeling. Now watch the ending of Supremacy where Bourne gets off the train in Russia. So many quick edits of Bourne walking and then moving his way to the phone book.
 

jarosh

Member
There were a few scenes that showed a younger Jeff Bridges in the real world and he looked exactly like CLU.


I usually just can't help to approach CGI from a videogame point of view. I always think "oh man cool, they animated his hair" or "That's a great particle effect" etc. Obviously is the most important part for a movie how believable it is, but even when the effects aren't convincing, I can sometimes appreciate them from a technical point of view.

What I mean by that CLU is subjectively bad, is that technically, CLU should be convincing, but there's just something off where you can't quite point your finger at. You can't say "oh, if they had just used a better shader for the skin, then he'd be perfect".

Yes, you and me can't say that for sure. But this isn't magic, it's technology. There's always something very tangibly wrong with the CG if it doesn't look real. I'm sure someone with a ton of experience in the field can tell pretty easily. At first glance I'd say it's a) the eyes, b) the gooeyness of the skin and c) the generally "over-animated" face: people's facial expressions and all the little muscle movements are typically more erratic, jerky and abrupt and don't transition as unnaturally and smoothly as seen here.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Yes, you and me can't say that for sure. But this isn't magic, it's technology. There's always something very tangibly wrong with the CG if it doesn't look real. I'm sure someone with a ton of experience in the field can tell pretty easily. At first glance I'd say it's a) the eyes, b) the gooeyness of the skin and c) the generally "over-animated" face: people's facial expressions and all the little muscle movements are typically more erratic, jerky and abrupt and don't transition as unnaturally and smoothly as seen here.

Pretty much covers it. Eyes were the main thing everyone noticed in the office right away when the first trailers hit. Lighting was next, which is a large factor of the look of the skin you're mentioning. Animation was the biggest issue though once they saw him speak.

There's a couple more items, but they're more on the minor/nitpicky side in comparison.
 
The point is that it isn't the technique that is at fault, but the people employing them poorly. If one example works, then the technique obviously isn't broken. But I'll indulge you anyway:

children-of-men.jpg


True.

As for Children of Men though, that wasn't so much shaky-cam, but more of a handheld, documentary style.

...

But perhaps you can argue it's the same technique, just less extreme.
 

speedline

Banned
24fps

Shaky cam (oh fuck you cloverfield)

Lens flare (unless it's a 70s sci-fi throwback film)

BLURRING OF BACKGROUND.

This looks completely fine on lower resolution screens I suppose, but if you're at an IMAX watching a film (see the first ~4 harry potters and sherlock homes for awful offenders) and suddenly everything but the main character's face is blurred out, it looks RIDICULOUS. Instead of being distracted by the background characters walking around, I'm left wondering why the fuck everything is suddenly blurry as hell.

It makes no fucking sense and I want it to stop.

Example: 1:13:40 into Goblet of Fire, Harry's face enters the foreground, and the entire background, despite -nothing being in it-, noticeably blurs. Why u do dis?

It's called depth of field and is superb when done properly.
 

Kinyou

Member
Pretty much covers it. Eyes were the main thing everyone noticed in the office right away when the first trailers hit. Lighting was next, which is a large factor of the look of the skin you're mentioning. Animation was the biggest issue though once they saw him speak.

There's a couple more items, but they're more on the minor/nitpicky side in comparison.
Now I'd really like to see a version of CLU done right
 
I don't like any visual "trickery" or "artistic decision" that is there just to be there.

"Shaky cam" I can accept if the movie calls for it. Transformers, on the other hand, has no call for it.
Grain? Ok, why? If the answer is "just because" then you lost me.

It's the same critique any artistic decision is made. Why is this character in your novel? If the answer is "just because" then you're an awful author. Why did you paint that tree purple? Because it "looks cool?" Why is this CGI? What is this unnecessary action scene with random cgi monster even doing here? etc etc etc.

THEN, if it passes that test, you can go into critiquing the skill level/visual appeal of pulling the effect or decision off. But merit comes first. And I always find it odd that merit is the last thing most people consider.
 
People really complaining about shallow depths of field? Have we come to this? Shallow DOF isn't some new technique.

It's only annoying if its overused and doesn't contribute to the look/idea/whatever that the film is going for. Just like most other techniques.
 

jarosh

Member
I don't like any visual "trickery" or "artistic decision" that is there just to be there.

"Shaky cam" I can accept if the movie calls for it. Transformers, on the other hand, has no call for it.
Grain? Ok, why? If the answer is "just because" then you lost me.

It's the same critique any artistic decision is made. Why is this character in your novel? If the answer is "just because" then you're an awful author. Why did you paint that tree purple? Because it "looks cool?" Why is this CGI? What is this unnecessary action scene with random cgi monster even doing here? etc etc etc.

THEN, if it passes that test, you can go into critiquing the skill level/visual appeal of pulling the effect or decision off. But merit comes first. And I always find it odd that merit is the last thing most people consider.
That's a very binary point of view. You can't apply this sort of faux academic black-and-white thinking to most art and entertainment; either it has merit or it doesn't, I will be the judge of that!

You're getting too caught up trying to find "meaning" in every decision in the artistic process. That's a pointless and ultimately pretty fruitless endeavor. Much of what comes together to form any piece of art exists, well, just because. Or, if you want, "because it works".

Yes, why is that tree purple indeed? Maybe because it "looks cool". Do you need a more sophisticated reason? Why does P. T. Anderson's Punch-Drunk Love start with a seemingly unrelated spectacular car crash? Because Anderson once heard some porn director say that every movie should start with a bang, and that made sense to him. Is that enough "merit" for you?

An author/director/artist might very well start out trying to convey a deeper message or with the intention of creating a piece about specific themes. But if you think he needs some sort of justification for every decision he makes along the way, you're probably on the wrong track.
 
I bet there will be like 2 theaters in America that support it.

Don't be silly. If Cameron can get enough theaters to convert to 3D before he's made it popular, you don't think that when he tells them he's got the sequel coming they'll convert in a heartbeat? Most digital projectors just require a firmware upgrade for it anyway.
 
This thread makes me rage.

Lens flare is used to great effect in Blade Runner, Alien, and The Thing. It creates a layer ethreal otherworldlyness. Without it those films would not have such a visual impact.

Some people would argue that because we have cameras capable of near infinite depth of field nothing should ever be out of focus as well. It is a pathetic argument.
 
Yeah? I can barely stand slow-motion, but this the worst. It's super distracting. You forgot to use high-speed cameras for those shots, deal with it goddamnit. Scott's way is terrible, it's just random snippets all over regular-ass shots. It's very MTV-like and unrefined to be honest.

Boyle hasn't really made me notice it in his movies so it may just be Scott's implementation.

What slow motion are you talking about?
 

agrajag

Banned
I hate it when the camera comes swooping in through CG city scapes making me feel like I'm a bird. It just feels cheap and show off-ish.
 

Senoculum

Member
Never realized so many pet peeves exist for films. Though I disagree with a lot of what's being thrown around.

Mine include zooming, intro credits, and melodramatic music.

Zooms work okay in comedic moments; see Scott Pilgrim and most Tarantino films. But when a film is dead serious, or an epic, it totally draws me out. It's artificial and ugly.

As for intro credits; they serve no purpose. There's absolutely zero need to remind us it stars so and so, and is directed by such and such. This is especially true for atmospheric films. I think it's in fact counterproductive to "set up" atmosphere from the top. Let your film guide us through the motions naturally.

The music one I have to specify. There's this romantic attraction with most asian films and classical Baroque-era music. It mostly works for genre films, because it's so in your face; see Battle Royale. But as much as I love, say I Saw the Devil, the one segment that bugs me the most on repeat viewings is the one early on, upon finding the body of the fiancee. It's a potentially dramatic/dark scene but instead it's not taken seriously; the music used is bombastic and annoying
 

Kinyou

Member
As for intro credits; they serve no purpose. There's absolutely zero need to remind us it stars so and so, and is directed by such and such. This is especially true for atmospheric films. I think it's in fact counterproductive to "set up" atmosphere from the top. Let your film guide us through the motions naturally.
Sure, it's an exception but Casino Royale's title sequence is just freaking amazing: http://www.youtube.com/watch?v=oWEPGNjDi1M

But also generally are the Bond titles a very nice way of getting you into "James Bond mood."
 

Casp0r

Banned
Scary Movies - the whole something jumps out behind you crap and screams.


Every scary movie uses this to scare people, it's cheap and boring.
 
Never realized so many pet peeves exist for films. Though I disagree with a lot of what's being thrown around.

Mine include zooming, intro credits, and melodramatic music.

Zooms work okay in comedic moments; see Scott Pilgrim and most Tarantino films. But when a film is dead serious, or an epic, it totally draws me out. It's artificial and ugly.

As for intro credits; they serve no purpose. There's absolutely zero need to remind us it stars so and so, and is directed by such and such. This is especially true for atmospheric films. I think it's in fact counterproductive to "set up" atmosphere from the top. Let your film guide us through the motions naturally.

The music one I have to specify. There's this romantic attraction with most asian films and classical Baroque-era music. It mostly works for genre films, because it's so in your face; see Battle Royale. But as much as I love, say I Saw the Devil, the one segment that bugs me the most on repeat viewings is the one early on, upon finding the body of the fiancee. It's a potentially dramatic/dark scene but instead it's not taken seriously; the music used is bombastic and annoying

No way, mang. I think they can serve as a good way to prime you for the mood of the film. Catch Me If You Can had excellent opening titles, as did Tintin. The opening of Scott Pilgrim acts as a good mood primer.
 
As for intro credits; they serve no purpose. There's absolutely zero need to remind us it stars so and so, and is directed by such and such. This is especially true for atmospheric films. I think it's in fact counterproductive to "set up" atmosphere from the top. Let your film guide us through the motions naturally.

The film Se7en uses opening credits perfectly to unsettle the audience and describe the mindset and motivation of the killer.

this

The real problem is that it's used randomly throughout that entire battle.

That type of slow motion, editorialy, is meant to be used to simulate a longer or extended interval of time. Regular slow motion is used to extend a single moment of time. I understand why people sometimes don't like it. I never had a problem with it in Gladiator but I don't like Peter Jackson's use of it in King Kong.

I thought people were complaining about the shutter angle effect like in Saving Private Ryan and the Zombie shots in 28 Days Later which is really normal motion without the motion blur.
 
Zooms work okay in comedic moments; see Scott Pilgrim and most Tarantino films. But when a film is dead serious, or an epic, it totally draws me out. It's artificial and ugly.

Really depends on the context and usage. It's difficult to say that a certain technique just can't be used for a certain genre/motif.

That type of slow motion, editorialy, is meant to be used to simulate a longer or extended interval of time. Regular slow motion is used to extend a single moment of time. I understand why people sometimes don't like it. I never had a problem with it in Gladiator but I don't like Peter Jackson's use of it in King Kong.

Yeah, I prefer Scott's use of it vs Jackson's. Felt inappropriate/gaudy the few times it was used in LOTR.
 

Kinyou

Member
That type of slow motion, editorialy, is meant to be used to simulate a longer or extended interval of time. Regular slow motion is used to extend a single moment of time. I understand why people sometimes don't like it. I never had a problem with it in Gladiator but I don't like Peter Jackson's use of it in King Kong.
That was really horrible. I wish I could find the scene where Adrien Brody types in slow motion S-K-U-L-L Island. That was one of these "what were they thinking?!" moments
 

StuBurns

Banned
Don't be silly. If Cameron can get enough theaters to convert to 3D before he's made it popular, you don't think that when he tells them he's got the sequel coming they'll convert in a heartbeat? Most digital projectors just require a firmware upgrade for it anyway.
While I agree 120Hz projection for 3D will be common place when A2 hits, I don't think it's a similar situation to him pushing for 3D. There is a monetary drive for that for the cinemas, I don't imagine there will be a premium for 60fps 3D above the standard 3D prices.

As it's not a huge technical difference in terms of projection technology, I don't think it's going to matter, but I don't think Cameron's forceful nature will be what makes it happen.
 
While I agree 120Hz projection for 3D will be common place when A2 hits, I don't think it's a similar situation to him pushing for 3D. There is a monetary drive for that for the cinemas, I don't imagine there will be a premium for 60fps 3D above the standard 3D prices.

As it's not a huge technical difference, I don't think it's going to matter, but I don't think Cameron's forceful nature will be what makes it happen.

He did a presentation to exhibitors a few months ago to convince them. And one of the big things he said was that it is of minimal financial strain to upgrade to the higher frame rate. Basically they have all the equipment they need, they just need to upgrade the firmware and they will be set.
 

delta25

Banned
Lens flare. Why is there a point to do lens flare? Lots of cameras prevent flaring, and seems to be more than a cliche than anything at all. It doesn't add to the movie.

Shaky cam. Again, technology today prevents most shakiness and allows focus, but what's the point? Immersion is useless if you have a hard time watching your movie... and who the hell watches movies for immersion?
.


So what you're saying is that you hate J.J. Abrams.
 
shaky cam in Transformers were the worst shit ever

The second movie had some of the most offensive uses of camera panning and shaky cam shots I have ever seen. It was like the camera would not sit still for longer than two seconds. Each and every scene it was always in motion, and it was one of the most disorienting and headache inducing films I have ever seen. The third movies wasn't as bad in this regard, but it was still terrible.

Speeding up car chases. your films lame and you look shit

Unless you are using this for comical effect, it's best to stay away from this one. Though I still get a kick out of older films that would use this effect to speed up car chases.

There are no inherently bad techniques. Just bad execution.

Yeah, this statement couldn't be any truer.
 

jett

D-Member
The film Se7en uses opening credits perfectly to unsettle the audience and describe the mindset and motivation of the killer.



That type of slow motion, editorialy, is meant to be used to simulate a longer or extended interval of time. Regular slow motion is used to extend a single moment of time. I understand why people sometimes don't like it. I never had a problem with it in Gladiator but I don't like Peter Jackson's use of it in King Kong.

I thought people were complaining about the shutter angle effect like in Saving Private Ryan and the Zombie shots in 28 Days Later which is really normal motion without the motion blur.


That was really horrible. I wish I could find the scene where Adrien Brody types in slow motion S-K-U-L-L Island. That was one of these "what were they thinking?!" moments

YES, god, that was dreadful.
 
this

The real problem is that it's used randomly throughout that entire battle.

FWIW, I believe that in his commentary or "making of" extras for Gladiator, Ridley Scott said that by the end of filming the barbarian battle he was losing his light for the day, but he absolutely had to finish the sequence then and there (restaging it another day would have been impossible). That's why he went with the the slow exposure speed, because of the low light. I've never been a fan of shakey-cam, but it doesn't bother me so much in this scene because I think it depicts the disorientation and exhaustion everyone felt by the end of the battle. But maybe that's because I'm such a Scott/Gladiator fan.
 
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