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Final Fantasy: All The Bravest Review Thread

The mental gymnastics you are going through to justify your stupid purchase is very fun to watch.

Now you are being unfair. He/she didn't try to justify the purchase.
And I agree with worldrevolution here. Why calling out Square Enix when so many developers are cashing in the same way? Square Enix still delivers good games as a majority, so I can live with them cashing in on that one.

And I just want to put Smurf Village as an example. Basically the same pointless shit. And EA copied that "cash-in" game with a Simpsons version and if I remember correctly there is a Disney version of this game as well.
 
The difference being all phone games are shit, but plenty buy them.
Buy Angry Birds. I'm fucking serious, that's the baseline of what a cheap iOS game should provide, it actually requires some skill and ability to learn and get better at the game, and from it sounds this simply doesn't, or it's very minimal at best.

I'm not even a staunch defender of the game to be honest and get annoyed when people drag up cheap iOS games as a reason to not get pricier 3DS/Vita games (exceptions to stuff like Steel Diver for truly going over the line, and Gameloft games ported at full price because... well, that shouldn't need explanation), but this is in a very different situation where it really does show up the more expensive game.

EDIT: By the way, would anyone have been willing to pay like $20+ if they decided to instead release an artbook with sprite work of FFVII-XIII? Render characters as sprites, do pixelized, FFVI-style versions of major events with maybe the original version showed in contrast, fights rendered the same way... make it large, substantial, and authentic looking enough and I think it seriously would be compelling.
 
It seems like a real pity that veteran staff from 1stPD put out such a poorly received game. Seems to be a trend these days. When Square Enix can release much better received titles on pretty much every platform developed and directed entirely by external developers in Japan, I think there's definitely something wrong.
 
As long as you realise and concede that all the bravest is a shit game, I don't think we have anything to argue about.

I'm not here to defend Square Enix or the good Final Fantasy games of the past, just to give my opinion on this pos and call out the crazies who think this cynical cash grab is not shit.

As my final post, it's not shit to me. I like it actually, my son too. So we'll enjoy it. You're free not to. I can objectively look at the game and see its flaws. I just don't get what people expected from cheap phone game made to make money. In that sense I knew exactly what I paid for and that's why I have no issues. To me, it's one of the few iphone games that work..it's basically fruit ninja. Square gettin dat paper is all that matters, especially if you guys want Versus. =P
 
Does it even matter who is in your party? Its seems like everyone just uses an attack that causes equal damage. Your party might as well be nothing but Fighters.
No, not everyone causes the same damage. Each deals different damage and at different rates, since for example the spell casters generally do more damage but take way longer to execute their actual attacks, while melee ones generally do so in less time but deal less damage.
This just shows how a lot of people are jumping to conclusions by just watching the IGN video.

It does. You unlock different weapons that drop from each mosnter that alter the damage done by each class. Each class is very unique.
However, I wouldn't go as far as saying they're all very unique. They're basically split into melee and magic users with their differences being what I wrote earlier.

From people who've played it, how's the balancing in this?

Do you feel that it's balanced so that you'll die sometimes or often, or is it evenly balanced where if you have more characters, your chances of victory increase? I'm genuinely curious about this.

Edit: I find it odd that you enter battles with a randomly-chosen party, as if your skillsets don't seem to matter or whatever FF characters you choose (who could probably provide defensive or attack passive skills in other games) simply don't factor in battle outside of what animations they may execute.

I have to say, though, that I like the battle backgrounds--it's interesting to see the 3D FFs in 2D like that.
The first few stages of the game are easy enough that you can breeze through them but once you reach Fabul Waterway's first mini-boss (the game's 4th stage) is where I think most people got wiped out. At this point you can wait till time goes by and your party naturally regenerates, buy hourglasses and have them regenerated instantly OR, and this is what I did, exit out of the battle and grind on earlier stages. The game is set up so that everytime you tap on a FFV goblin sprite in the world/stage map you get four encounters with four groups of enemies, and you get awarded experience points and gil after every one of those battles. In my time with the game I noticed that it took about four or five battles of the latest stage's enemies to level up, I did this to the point where I could defeat the boss I was stuck on which was usually about five or six levels than I was prior. The higher your level the more party slots you have (up to a maximum of thirty two party slots, the other eight MUST be unlocked via SNS sharing), the more character classes you unlock and the more damage they deal. By grinding till I could finally beat the boss was how I progressed through the whole game till I got to the final boss at level 99. Grinding might sound dull and time-consuming but since battles in this game are so quick, every period I grinded for took just a few minutes, and the game actually rewards you for it since every enemy has a unique drop (some have two drops, actually), all the drops are weapons, and weapons serve as permanent stat-boosting items for all the classes and characters that can equip them.
However, even at level 99 and with many weapons acquired, the final boss is impossible to beat without dying, even if you use the game's fever mode, which happens once every three real time hours. When I reached that point was the first time I actually had to wait. And I did, and beat it once my party had regained about twenty members (it isn't necessary to wait for the whole party to recuperate to play again).
Like I said earlier, as your level gets higher you gain new characters with new classes. At first you have access to warriors, white mages and black mages, typical FF stuff, and by the end you have upgraded versions of all of them, however you never actually get to pick which you bring to battle, it's all random. The game seems to try and have at least one of every class available to you as long as your maximum party slots allow it, and then they start to repeat; that's not to say you will ALWAYS get at least one of each, because sometimes you don't. If you buy premium characters, they're almost 100% guaranteed to appear in your party, however buying them is almost a pure nostalgia bait, since many of them aren't nearly as useful as some of the "late game" classes like onion knights or summoners.
By the end most of the melee characters and classes deal 5k+ damage, with samurais and onion knights almost always dealing 9999, while magic users almost always deal 9999 damage but their ATB bar charges much, much slower. And this is where the only gameplay "mechanic" comes into play, because once you are in a "hard" fight the rate at which each character's bar fill is actually important to stay alive. Characters like summoners or devouts take so long to fill their bars that they're just standing there for most of the battle, which makes them the enemies' primary target. The melee characters on the other hand are much quicker in both their attack animations as well as the rate at which their bar fills up. Thieves don't deal much damage compared to other characters but their attack animation is quick and their bar charges faster than any other with the exception of the onion knight. Onion Knights use "Attack" as they did in the original FF games where a hit counter appeared over their heads. In this game, the higher your level the higher the chances of dealing more hits they have, and the higher their hit count, the faster their ATB bar charges. If they deal 16 hits, they're ready to attack as soon as their current attack animation ends, and no other class or character has this.
Taking all that in consideration, the game's balanced so that at first it might seem "easy" with huge difficulty spikes as soon as the early stages end, and those spikes always happen with all mini-bosses and bosses, this probably done so that impatient players will spend money on hourglasses, but whether they do or not is up to them.
For the record, I bought the game, three premium characters and a world ticket and I did enjoy it, because I didn't expect anything other than a simple timewaster with cute sprites.

EDIT: Also I forgot to mention that the reason why the bosses are broken is because they have (specially the late game ones) millions of hit points, and have attacks that in a single hit kill whole rows and columns of characters.

Also, regarding the hourglasses and the whole wait or pay thing, I'm surprised people are suddenly outraged that they're charging for this, yet I don't think I ever read anyone complaining about those things in games like Guardian Cross or Knights of the Crystals. What they're doing now is something they've been doing for a while now.
Is it because people thought this game wouldn't be like those other two, which in turn are basically the same as most other iOS and Facebook games?
Is it because it has the Final Fantasy brand attached to it?
 
It's a few dollars of a phone game, of course it's shit. The whole crux of my argument is why is Square being singled out for putting out a game in a marketplace of equally bad games with equally dumb dlc. Because you guys "expect more" from Square? C'mon now, time to grow up, guys. Let them generate some revenue like everyone else. Calling the game shallow or bad is fine, it's the weird sainthood bestowed on Square that weirds me out. Like they haven't been a slimey company for YEARS lol.

Well, that's what everyone's been doing...
 
I can't reply fast enough on my phone lol, I listed my thoughts on mobile gaming in the
other thread. I find the control scheme of phones kills gaming. This game doesn't have that issue. You tap, it works. In that sense it's much better than ios Mana or SF4 or whatever other game. Anything else that works is just the same control scheme, tap or swipe.

I'm not justifying anything lol. It's $4 dollars lol. Guys. It's $4. It's literally nothing. So are $1 games. They're pennies. This is Square though. They've always made their own rules.

And this is why we can't have good things.

EDIT: By the way, would anyone have been willing to pay like $20+ if they decided to instead release an artbook with sprite work of FFVII-XIII? Render characters as sprites, do pixelized, FFVI-style versions of major events with maybe the original version showed in contrast, fights rendered the same way... make it large, substantial, and authentic looking enough and I think it seriously would be compelling.

Yes, I would buy this.
 
The difference being all phone games are shit, but plenty buy them. You're on neogaf dude..you're surrounded by people who play shit games and still enjoy them.
Not all phone games are shit. There are plenty that are just as cheap as this game that actually have legit gameplay. You know, the stuff that makes it a game? Hell for maybe a $1 dollar more, you can pick up a Kairosoft game-any of which put to shame this weakass effort from SE.

I can't reply fast enough on my phone lol, I listed my thoughts on mobile gaming in the
other thread. I find the control scheme of phones kills gaming. This game doesn't have that issue. You tap, it works. In that sense it's much better than ios Mana or SF4 or whatever other game. Anything else that works is just the same control scheme, tap or swipe.

I'm not justifying anything lol. It's $4 dollars lol. Guys. It's $4. It's literally nothing. So are $1 games. They're pennies. This is Square though. They've always made their own rules.
Yes, of course the controls work. They work because the only control you exercise is swiping your finger across the screen. When the only control in the game is a basic touch recognition feature on a touch-controlled device, you better hope it works. That doesn't excuse the fact that there is no gameplay.

As to the last part of your argument, there are plenty of $4 games that are much, much better. Hell, the iOS Gaming Thread has plenty of examples of this.

Cheapness is no excuse for shittyness and saying that it's OK for SE to do it because other people do it is not a good argument either.
 
Now you are being unfair. He/she didn't try to justify the purchase.
And I agree with worldrevolution here. Why calling out Square Enix when so many developers are cashing in the same way? Square Enix still delivers good games as a majority, so I can live with them cashing in on that one.

And I just want to put Smurf Village as an example. Basically the same pointless shit. And EA copied that "cash-in" game with a Simpsons version and if I remember correctly there is a Disney version of this game as well.

Real talk lol. Quote where I justify or defend anything. I'm just calling out the internet haters for targeting a beloved company from their childhoods that they magically think should be above the idea of making money.
 
Wow, I almost bought this. I've been seeing various screenshots, both hilarious and charming, floating around the internet, and really thought this looked amazing. Looks are deceiving, it seems.
 
As my final post, it's not shit to me. I like it actually, my son too. So we'll enjoy it. You're free not to. I can objectively look at the game and see its flaws. I just don't get what people expected from cheap phone game made to make money. In that sense I knew exactly what I paid for and that's why I have no issues. To me, it's one of the few iphone games that work..it's basically fruit ninja. Square gettin dat paper is all that matters, especially if you guys want Versus. =P

It's not a cheap phone game. It's a premium priced phone game. Perhaps you should stop debating this when you admit you do not play mobile games. You are unqualified to make such a judgement.
 
Real talk lol. Quote where I justify or defend anything. I'm just calling out the internet haters for targeting a beloved company from their childhoods that they magically think should be above the idea of making money.
Maybe if they were actually using their damn staff to make the kinds of games we wanted and just made this silly thing on the side. But no, it's been basically nothing but skipped titles, externally developed titles, and blatant cash grab stuff, and we're fucking sick of it.

The best we can hope for is that once FFXIV v2 is finally completed we can go back to seeing more serious stuff, but it's been painfully barren and worst of all we may not even be seeing the stuff they DO make that's more like what we want.
 
Well, that's what everyone's been doing...

And I haven't called anyone out for it. All I've done is call out people hatin on Square like how oh how dare they release such a game! They're the great Square! We get it..

Maybe if they were actually using their damn staff to make the kinds of games we wanted and just made this silly thing on the side. But no, it's been basically nothing but skipped titles, externally developed titles, and blatant cash grab stuff, and we're fucking sick of it.

Well.. they'll do what they think is best. Stop buying not just this game, but all their shit, and they'll get the msg.
 
It's not an RPG. And moving through overlands and dungeons on a touch screen is exactly what got me to quickly abandon playing the shitty 16bit ioS FF that SE created.

The game is full of fanservice, and $4 was worth the price of admission to play an ioS collectathon.
So, you left behind a shitty game for a shittier game? $4 is not worth rubbing your finger up and down a screen.
 
Also, regarding the hourglasses and the whole wait or pay thing, I'm surprised people are suddenly outraged that they're charging for this, yet I don't think I ever read anyone complaining about those things in games like Guardian Cross or Knights of the Crystals. What they're doing now is something they've been doing for a while now.
Is it because people thought this game wouldn't be like those other two, which in turn are basically the same as most other iOS and Facebook games?
Is it because it has the Final Fantasy brand attached to it?

The difference is that those games are free 2 play.
 
Now you are being unfair. He/she didn't try to justify the purchase.
And I agree with worldrevolution here. Why calling out Square Enix when so many developers are cashing in the same way? Square Enix still delivers good games as a majority, so I can live with them cashing in on that one.

And I just want to put Smurf Village as an example. Basically the same pointless shit. And EA copied that "cash-in" game with a Simpsons version and if I remember correctly there is a Disney version of this game as well.

Dude, the perpetrators of cash grabbing and consumer fucking are called out all the time. This is thread about a Square Enix game that does just that, so it's logical that the discussion of robbing the consumer and questionable game quality is directed at Square Enix.
 
Nirolak twisting the knife total with that OP. :lol

I'll probably drop 1 dollar into this when it gets a sale. If the game and the IAP were priced properly the reception would have been much better, or at least lukewarm instead of hateful (strictly talking about western reviews here, considering a lot of players seem to be enjoying it anyway). Even cash grabbers need to be done right, and how you price this kind of time waster is the most important aspect of it.
 
Just fixing that but otherwise, yeah I spent about 30$. Awful decision on my part. I don't even get to pick my party so I'm rarely even using the characters I bought the game for.

Wait what; if there are 35 possible characters, and you have an equal chance of getting any of them from the gachapon, the expected number of rolls you need to make to get all of them is 131.
 
Well.. they'll do what they think is best. Stop buying not just this game, but all their shit, and they'll get the msg.
I think at this point most of us are hoping everyone else stops buying stuff like this. And I don't mind buying Eidos or other Western stuff if it's legitimately good, Deus Ex I gladly pre-ordered and Sleeping Dogs is pretty good. Like noted it's possible the bigger problem is FFXIV taking everyone in, if they got that right in the first place we'd probably be seeing more.
 
This is a pretty fucked up game. They intentionally are using Final Fantasy nostalgia whoring to lure unsuspecting gamers into the flame like moths, and then are using that gullibility to gouge them when they realize there is nothing they can ever do to play the game in a way that doesn't force screen wipes.

And then, what's worse, they don't even reward the abused player in between the payment exploitation with anything approximating gameplay. It's just a rub one out simulator but instead of a dick you're tickling Final Fantasy sprites. I wonder if the prototype did have a giant phallus as a place holder.
 
this could be the company's motto at this point

Are their games still hugely popular in japan or something?

Because their reception over here has grown increasingly icy over the last several years (basically the entire FF13-FF14 stretch has been one long slow trainwreck).

This is a pretty fucked up game. They intentionally are using Final Fantasy nostalgia whoring to lure unsuspecting gamers into the flame like moths, and then are using that gullibility to gouge them when they realize there is nothing they can ever do to play the game in a way that doesn't force screen wipes.

And then, what's worse, they don't even reward the abused player in between the payment exploitation with anything approximating gameplay. It's just a rub one out simulator but instead of a dick you're tickling Final Fantasy sprites. I wonder if the prototype did have a giant phallus as a place holder.

No, masturbating to an FF playlist on youtube would have a better payoff than this game with similar identical gameplay
 
I think at this point most of us are hoping everyone else stops buying stuff like this. And I don't mind buying Eidos or other Western stuff if it's legitimately good, Deus Ex I gladly pre-ordered and Sleeping Dogs is pretty good. Like noted it's possible the bigger problem is FFXIV taking everyone in, if they got that right in the first place we'd probably be seeing more.

Like I said, this is my first ios purchase ever. I also don't but dumb horse armor dlc like costumes and shit. So if my $4 is what tipped the scale for me getting ATB2 and you not getting Versus, I'm truly sorry.
 
this could be the company's motto at this point


IX6T8e3.png
 
So, you left behind a shitty game for a shittier game? $4 is not worth rubbing your finger up and down a screen.
People put hundreds of hours into RPGs for grinding for levels and drops, doing nothing more than running in circles and attacking. This game is laid out to reward you for exactly the same sort of mindless dedication with levelling up your party, unlocking more character classes, collecting all the enemy drops, and grinding to fight the rare encounters. It scratches an itch in a satisfactory way with lots of fanservice, nice pixel art, loads of classic FF battle tracks (much cheaper than buying the songs on iTunes), and achievement unlocks in Game Center. It doesn't need deep challenging gameplay to be addictive.

$4 is minimal for the fun I've gotten out of it. People drop more at the slots in a casino for a fun waste of an hour.
 
This is a pretty fucked up game. They intentionally are using Final Fantasy nostalgia whoring to lure unsuspecting gamers into the flame like moths, and then are using that gullibility to gouge them when they realize there is nothing they can ever do to play the game in a way that doesn't force screen wipes.

And then, what's worse, they don't even reward the abused player in between the payment exploitation with anything approximating gameplay. It's just a rub one out simulator but instead of a dick you're tickling Final Fantasy sprites. I wonder if the prototype did have a giant phallus as a place holder.

See.. I'm an informed gaf hardcore gamer. I knew exactly what I was getting. If there are dumb one click buyers out there, I do feel sorry for them.. But that is essentially Square's target demo, no?
 
It's not a cheap phone game. It's a premium priced phone game. Perhaps you should stop debating this when you admit you do not play mobile games. You are unqualified to make such a judgement.

That is debatable. I would rather say that 10-20$ games are premium for a phone game. What happened is just that games are getting extremly "devaluated" just because they are running on a phone. But that is a common phenomenon that suddenly became status quo.
 
Creative producer & Original concept
Tetsuya Nomura



Huh the lord & savoir Nomura came up with this game.

I can already imagine the board meeting between wada and Nomura when they came up with this idea.
 
No, masturbating to an FF playlist on youtube would have a better payoff than this game with similar identical gameplay

Right, but there is ALREADY a game like that and it's called Theatrhythm Final Fantasy. And, actually, it's a pretty good send up to Final Fantasy nostalgia. So there is pretty much no excuse for them to be doing this.

See.. I'm an informed gaf hardcore gamer. I knew exactly what I was getting. If there are dumb one click buyers out there, I do feel sorry for them.. But that is essentially Square's target demo, no?

Wait you actually purchased this

i guess SquareEnix is just making good business decisions then >_<
 
didn't know there was a businness model involved. Insta-lol

stick to Theatrhythm, iOS users

Theatr, at least on a phone, is unfuckinplayable on any high difficulty. Like I said, this platform kills shit like that. Why this game is above that.. It works!
 
SE is this close to just sticking the FF logo on literally a turd and shipping it. Because these fans will buy anything with the final fantasy logo amiright?
 
Right, but there is ALREADY a game like that and it's called Theatrhythm Final Fantasy. And, actually, it's a pretty good send up to Final Fantasy nostalgia. So there is pretty much no excuse for them to be doing this.



Wait you actually purchased this

i guess SquareEnix is just making good business decisions then >_<

No doubt about it. Now ask how much others in this thread have spent on Square this gen.
 
It's not a cheap phone game. It's a premium priced phone game. Perhaps you should stop debating this when you admit you do not play mobile games. You are unqualified to make such a judgement.
Maybe my view of pricing is totally twisted, but to me this isn't a premium phone game. It's a cheap one. A premium one, to me, is something like Sorcerian for iOS, Steins; Gate or TWEWY Solo Remix, which even then are still cheaper than most other games on consoles and handhelds. To me because something happens to be on a mobile platform doesn't mean it has to be cheap.

The difference is that those games are free 2 play.
Even then, there's plenty of paid games with similar business models yet nobody seems to complain. Maybe it's just that people like being vocal in any and everything that concerns Square Enix.
 
People put hundreds of hours into RPGs for grinding for levels and drops, doing nothing more than running in circles and attacking. This game is laid out to reward you for exactly the same sort of mindless dedication with levelling up your part, unlocking more character classes, collecting all the enemy drops, and grinding to fight the rare encounters. It scratches an itch in a satisfactory way with lots of fanservice, nice pixel art, loads of classic FF battle tracks (much cheaper than buying the songs on iTunes), and achievement unlocks in Game Center. It doesn't need deep challenging gameplay to be addictive.

$4 is minimal for the fun I've gotten out of it. People drop more at the slots in a casino for a fun waste of an hour.
But that's all you're paying $4.00 for is fan art and music. There's no gameplay. At least in a casino, people have a chance to win money. With an RPG, even one's with grinding, there's gameplay. It would probably be different if FF:ATB were free with IAP, but they expect people to put down money to just to play it and then more just to unlock characters who are random. There's no comparing a real game to something like ATB, a non-game.
 
The game is #43 in top grossing. You can whine all you want but the mainstream is spending a lot of money on it. There is nothing you can do. Get over it GAF
 
Creative producer & Original concept
Tetsuya Nomura



Huh the lord & savoir Nomura came up with this game.

I can already imagine the board meeting between wada and Nomura when they came up with this idea.

It gets worse. The director and co-director both worked on TWEWY too!
 
let's be realistic though, exactly how much work/time do you think they spent on this?


probably the entirety of their contribution came over a single lunch session before they handed the game design notes over to their interns on a napkin
 
Sorcerian for iOS
What the fuck this exists?

...

Why does it have to be $30 and Japanese only? :(
let's be realistic though, exactly how much work/time do you think they spent on this?


probably the entirety of their contribution came over a single lunch session before they handed the game design notes over to their interns on a napkin
Admittedly the only ones who seriously did heavy work were probably the artists. Though I'd prefer hey were used to make a deliberately 16-bit style game for 3DS/digital download on consoles/just on a meatier high quality game without awful filtering.
 
But that's all you're paying $4.00 for is fan art and music. There's no gameplay. At least in a casino, people have a chance to win money. With an RPG, even one's with grinding, there's gameplay. It would probably be different if FF:ATB were free with IAP, but they expect people to put down money to just to play it and then more just to unlock characters who are random. There's no comparing a real game to something like ATB, a non-game.
Running in circles and hitting the attack button isn't more gameplay than what is here. You can time your attacks to dodge enemy attacks in this game, as well.

You can't watch the shitty IGN video where they fail to accurately explain the game, and think you understand what the experience entails. I spent the 4 bucks. I spent many hours playing it. I am in the better position to decide if the game was worth my money.
 
Zero, this is my first iphone purchase ever.

Most games are $1 no? And those are shit.


"no i've never played any of those games"

"but i know for certain they are shit"

thanks for proving that you have no idea what you're talking about and that your opinions are worthless
 
Can we just get over the fact that Square-Enix is full of greedy people who don't care about the charm in their games anymore and will do anything for money? I've given up hope in Type-0 and Versus XIII actually showing up in the good ol' US of A
 
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