Augemitbutter
Member
nice artwork, bad game, business as usual.
Volcynika said:
jj984jj said:They aren't changing the auto-targeting? :\
Looks like I'll pass. Please bring over SaGa 2 S-E.
Lowest HP, which is terrible if say you have a White Mage with just under half HP, but low defense, and a Knight with high defense, but lower HP than the White Mage. Game heals Knight, enemies kill White Mage on next turn. Idiotic design choice. Why they needed to dumb the game down for an audience that plays Dragon Quest and Pokemon is beyond me.Skilletor said:How does the game choose which enemy to attack?
lordoftherink said:Lowest HP, which is terrible if say you have a White Mage with just under half HP, but low defense, and a Knight with high defense, but lower HP than the White Mage. Game heals Knight, enemies kill White Mage on next turn. Idiotic design choice. Why they needed to dumb the game down for an audience that plays Dragon Quest and Pokemon is beyond me.
It has to do with pacing. Also they already mentioned how attack/magic stands more for short range/long range attack. And it seems enemy placement will make use of this.Skilletor said:I don't understand how selecting the enemy you wish to attack is at all cumbersome or how removing this "feature" could be considered "streamlining" the old school battle system.
sfried said:It has to do with pacing. Also they already mentioned how attack/magic stands more for short range/long range attack. And it seems enemy placement will make use of this.
Princess Skittles said:I'm actually interested in the battle system.
I think it'll be interesting to play around the game's mechanics.
Skilletor said:Pacing seems to be slowed down when you have to enter additional commands to make up for the mistakes the AI makes.
ivysaur12 said:Yeah, no auto-targeting change, no buy.
What? Is this on-rails?Mejilan said:It really seems like they attempted the Riviera approach and just borked it. Shame.
I wonder if hackers will be able to rectify some of these issues...
Not likely, I'd think.
But you do know that most Dragon Quests are by far more difficult than Final Fantasy games, yes?lordoftherink said:Lowest HP, which is terrible if say you have a White Mage with just under half HP, but low defense, and a Knight with high defense, but lower HP than the White Mage. Game heals Knight, enemies kill White Mage on next turn. Idiotic design choice. Why they needed to dumb the game down for an audience that plays Dragon Quest and Pokemon is beyond me.
wrowa said:It's supposed to resemble the old Final Fantasy logo, you know
uh, what I was getting at was that Squenix "simplifying" the game and gearing it for a younger audience was idiotic, as many kids, at least in Japan, are already playing Dragon Quest and Pokemon, which, among other things, allow you to set a target for spellswrowa said:But you do know that most Dragon Quests are by far more difficult than Final Fantasy games, yes?
Aeana said:
Sad to see them continue using that crappy font they use for all of the portable FF games. Oh well.
Aeana said:http://29.media.tumblr.com/tumblr_l32xehQwlz1qzp9weo3_400.jpg[img][img]http://24.edia.tumblr.com/tumblr_l32xehQwlz1qzp9weo2_400.jpg[img]
Sad to see them continue using that crappy font they use for all of the portable FF games. Oh well.[/QUOTE]
It's better than the one for DQIX at least. Don't know why they didn't just stick with the one used in the DS remakes.
Well, to be fair, I've only played about two hours of 4 Warriors of Light, but I have the same complaints with it that people already voiced here. The lack of manual targeting and the way the inventory system works are just silly. I have some problems with DQ9, as well (centered mostly around the job system), but it is by far the better game.Oli said:So Aeana, I have to ask, this or Dragon Quest IX? Though your answer seems obvious, I'm trying to pick my next RPG.
There's no inherent problem with limited inventory, as long as the loot design in the game takes it into account. In 4WoL, it almost feels like the rest of the game designers didn't know there would be a limited inventory. Everything takes up inventory spaces, including spells, and there are tons of items you find all over the place. The best part is when a temporary character leaves and takes their entire inventory with them.Hobbun said:Meh.
I can at least deal with limited inventory (even though I wouldn't be happy about it), but the crappy combat design kills it for me. No thanks.
Please bring on SaGa 2.
Aeana said:There's no inherent problem with limited inventory, as long as the loot design in the game takes it into account. In 4WoL, it almost feels like the rest of the game designers didn't know there would be a limited inventory. Everything takes up inventory spaces, including spells, and there are tons of items you find all over the place. The best part is when a temporary character leaves and takes their entire inventory with them.
Aeana said:The best part is when a temporary character leaves and takes their entire inventory with them.
Damn, they really were dedicated to making this an old school Final Fantasy. They even went ahead and intensified the genre's long discarded flaws :lolAeana said:The best part is when a temporary character leaves and takes their entire inventory with them.
sprsk said:I've finished about 6 dungeons and the inventory thing hasn't been a problem for me. Maybe I'm overleveled but I've yet to feel like I lost a boss fight die to equipment. I feel like a lot of the negatives are being overstated.
White mages don't need to carry potions. In fact if you have a white mage no one really does!
Also why give a thief spells?
Just equip what you need. You can't equip a weapon that has all types of elemental damage so why try to equip your Mage with so many books? Pick a base element and then a weak sub element and then change it out depending on the dungeon. I mean, it's pretty clear by looking at what they sell in the shop what the enemies might be weak against (oh they are selling an anti sleep cape, I wonder why!!)
You just gotta be smarter about the way you play.
First of all, any reason why you were typing raw instead of row? In the beginning I figured it was a typo, but then you typed raw multiple times.
Sinople said:In typical FF fashion, I'll bring a bit of balance to all the negativity here.
First, about targeting.
The enemies are divided between front and back raw. Attacks too are divided between those targeting in priority the front raw (mainly physical attacks) and those targeting in priority the back raw (mainly magical attacks). So it's not like you can't choose which enemy you want to kill first, you can actually. Unless you screw up with the job selection and have something like 4 warriors without any skills who can only target the front raw...
In case you want to concentrate on the back raw, use skills and spells.
As for healing, if you have a healer, concentrate on it if you think things may be dangerous. There's no magic point for a reason.
Hobbun said:First of all, any reason why you were typing raw instead of row? In the beginning I figured it was a typo, but then you typed raw multiple times.
But as for your argument for targeting, I guess I could live with targeting groups (rows) of enemies, you have had that limitation in Dragon Quest in the past. However, I am not sure what you are getting at in your argument for healing. Those who have played the game are not complaining they cant concentrate on healing, they are complaining they cant target specific party members to heal. The game automatically chooses the lowest HP character, and more times than it should be, it is not the party member you want healed. And that you have no magic points to worry about is not the point, it's not being able to target characters for healing at crucial times.
Sinople said:In typical FF fashion, I'll bring a bit of balance to all the negativity here.
First, about targeting.
The enemies are divided between front and back raw. Attacks too are divided between those targeting in priority the front raw (mainly physical attacks) and those targeting in priority the back raw (mainly magical attacks). So it's not like you can't choose which enemy you want to kill first, you can actually. Unless you screw up with the job selection and have something like 4 warriors without any skills who can only target the front raw...
In case you want to concentrate on the back raw, use skills and spells.
As for healing, if you have a healer, concentrate on it if you think things may be dangerous. There's no magic point for a reason.
chicken_ramen said:The way the game is set up the 'crucial time' for healing just gets moved back a turn, before the problem of picking between two characters appears. The game's design really takes into account the inability to manually target, and it requires very little getting used to. As the whole system is built around this auto targetting I'm not sure why anyone expected it to change. It's an intentional design feature and not as bad as some people who haven't played it seem to think it is.
Hobbun said:Well, I cant argue for how the game plays as of course I havent played it yet. I can only go by impressions, and as I said, one of the reasons for my preference of turn-based RPGs is normally you can target manually. I dont see any logical reason to take it away except try to be different or make it more challenging. And neither reason, in my opinion, is good enough in losing complete control over my party members.
Although not sure exactly what you mean by crucial healing is moved back a turn. You cant run into the situation where the game heals your fighter, because he is lower HP than your mage and your mage ends up dying because his HPs are within death range of a hit (due to his lower defense)?
Also, I never said I expected it to change. Would manual targeting be nice for localization? Sure, but it wasnt something I expected by any means. I was just expressing my feelings on why I dont like auto-targetting.
Hobbun said:First of all, any reason why you were typing raw instead of row? In the beginning I figured it was a typo, but then you typed raw multiple times.
But as for your argument for targeting, I guess I could live with targeting groups (rows) of enemies, you have had that limitation in Dragon Quest in the past. However, I am not sure what you are getting at in your argument for healing. Those who have played the game are not complaining they cant concentrate on healing, they are complaining they cant target specific party members to heal. The game automatically chooses the lowest HP character, and more times than it should be, it is not the party member you want healed. And that you have no magic points to worry about is not the point, it's not being able to target characters for healing at crucial times.