Has an interesting watercolor look, but doesn't feel right.
Playing on a CRT on a PS1/PS2 is still the way to go.
Such as?
So much detail and texture is lost in the conversion.
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These notices don't look great after being waifu'd, for example.
what an unfortunately named filter, lmao
Seriously, why is it called waifu?? I am so confused.
Guess I'm the only one that likes the filtered look compared to the jaggy mess at higher resolutions.
Image Super-Resolution for Anime-style art using Deep Convolutional Neural Networks..
What detail is lost? There's nothing in the original
In my opinion, it is what it is. old PS1 games were never meant to be displayed in big-ass TVs or in a resolution over 320x240. I think I'd rather there be an option where you can display the characters in their original low-res selves (while still enjoying the clarity of a native-res display).
Yeah, I don't think the detailed models blend well with the filtered background art either. I wish the creator of the mod at least inserted the high-res backgrounds that we do have into the game. There's only a few though: http://www.neogaf.com/forum/showthread.php?t=551612
BTW, to the people saying how "shit" this mod and they prefer the "original" Steam backgrounds... Square Enix in fact ran them through an upscaling filter already lol.
Are you blind? The smudges are all smudged!
During the 2 hours or so that I played it before modding the battle FPS and then going back to the PS1 version, I remember being irritated by the really large mobile UI, the font that is uglier than the original, the "!" popup when you go to talk to someone turning black for a few frames (a visual bug?), and the lack of analog controls. Luckily, it seems the creator of Memoria is working on fixing all of that.Such as?
Yeah I know that, but the layering isn't all that hard to replicate and I don't think most of the environments we have hi-res artworks for have animations. It's true that they'd be jarring to come across, but I still think it's worth trying for the beauty of it alone.It's not as simple as that. Those are just static images, but the actual environments have foreground and background layering, animations, &c. None of which we have.
During the 2 hours or so that I played it before modding the battle FPS and then going back to the PS1 version, I remember being irritated by the really large mobile UI, the font that is uglier than the original, the "!" popup when you go to talk to someone turning black for a few frames (a visual bug?), and the lack of analog controls. Luckily, it seems the creator of Memoria is working on fixing all of that.
If I were to nitpick, Zidane's model is also noticeably off (they made his shoulders slightly too broad, which makes him look very stiff, while he's a more relaxed kid of guy) - but I guess that's a matter of personal preference.
Yeah I know that, but the layering isn't all that hard to replicate and I don't think most of the environments we have hi-res artworks for have animations. It's true that they'd be jarring to come across, but I still think it's worth trying for the beauty of it alone.
BTW, to the people saying how "shit" this mod and they prefer the "original" Steam backgrounds... Square Enix in fact ran them through an upscaling filter already lol.
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Second picture is FF9 on Steam.
BTW, to the people saying how "shit" this mod and they prefer the "original" Steam backgrounds... Square Enix in fact ran them through an upscaling filter already lol.
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Second picture is FF9 on Steam.
That's bilinear filtering, not upscaling. Goal was basically just to get rid of the pixelation in the original images.
We know. The point is, S-E in their filtering chose a kind of middle ground between smooth lines and detail loss. This mod goes all the way in the direction of smoothness but makes more sacrifices in detail as a result.
Yeah I know that, but the layering isn't all that hard to replicate and I don't think most of the environments we have hi-res artworks for have animations. It's true that they'd be jarring to come across, but I still think it's worth trying for the beauty of it alone.
The second shot looks leaps and bounds better.
I was going to post this.https://www.youtube.com/watch?v=3-g9yVk28GQ
Not sure if it's covered there, but there's also no analog support.
Nothing can be lost what isn't there to begin with. You can't even figure out what's on there in the original.
Yeah I know that, but the layering isn't all that hard to replicate and I don't think most of the environments we have hi-res artworks for have animations. It's true that they'd be jarring to come across, but I still think it's worth trying for the beauty of it alone.
Honestly I barely see any detail loss. There's just barely any to lose at 320x240. Honestly I didn't even know that poster was supposed to be a silhouette. I had no idea what it was.
Yeah for example the ugly black outline on the top right of the castle's edge, is already there in the unfiltered image.Are the people complaining about this judging only by the screenshots?
If yes, please play the game with the mod installed first.
I know, taste is really diverse, still I don't know how people find the steam backgrounds better without the mod when I see something like this:
http://screenshotcomparison.com/comparison/210084/picture:1
what an unfortunately named filter, lmao
what an unfortunately named filter, lmao
That upscaling algorithm is horrible. I think Resident Evil Remake uses it. So bad.
When I first saw this mod, I was excited. And then I saw the comparisons and yeah...not feeling it. Looks cleaner but details are sacrificed.
Shinobu" Fix | CRT Scanlines, Soft 3D, remove grey bar, SMAA. All in one.Doesn't look too bad on first impression.
With source material that low quality it will never look great. It's a lose lose.
I think the issue is that the illusion of detail is broken by the upscaling, not that there was actually any detail lost.What detail is lost? There's nothing in the original.
This is why I generally prefer CRT-emulating filters for older games rather than fancy upscaling techniques.In my opinion, it is what it is. These old PS1 games were never meant to be displayed in big-ass TVs or in a resolution over 320x240. I think I'd rather there be an option where you can display the characters in their original low-res selves (while still enjoying the clarity of a native-res display).
It would be good if there was a completely untouched screenshot to compare, because this is just comparing different upscaling methods.I know, taste is really diverse, still I don't know how people find the steam backgrounds better without the mod when I see something like this:
http://screenshotcomparison.com/comparison/210084/picture:1
But the 'HD' releases use an ugly upscaling filter for all the backgrounds.Resident Evil Remake was made from scratch.
Yikes, those hq4x-like backgrounds don't look too good.
Unrelated but I ask the same question myself too with that RE 4 HD Project conversion. Somehow, the guys working on it are able to produce miracles with those soupy textures
Resident Evil Remake was made from scratch.
Shinobu" Fix | CRT Scanlines, Soft 3D, remove grey bar, SMAA. All in one.
Still feel like the best middle ground, thought I have no doubt a CRT purist wouldn't like it.
The RE4 HD Project is not even remotely comparable, tbh. As I recall one of the two modders in that project has actually gone scouting around Spain looking for the actual, real-life architecture used for the original assets in order to recreate them as faithfully as possible in a much higher quality. It really is an insane effort those guys are doing.
I think the issue is that the illusion of detail is broken by the upscaling, not that there was actually any detail lost.
This is why I generally prefer CRT-emulating filters for older games rather than fancy upscaling techniques.
He means the HD Remake, which often has the same "painterly" scaling look.